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View Full Version : Changing the look of models to look flat in G3


Rat
03-12-2006, 08:01 PM
Ok now with the new addition of things then maybe someone can guide me in how to change a model to look flat like a shock flyer etc.

I have donw all the other editing on the ultimate in the editor to make everything look like a profile but I need help in making the visual look of the model to be more of a profile type look.

Can I do this by editing the color scheme TGA or do I need another way of doing it???

vitek
03-12-2006, 10:12 PM
To make a model look flat [like a depron foamy], you would need to change the mesh for that model to actually be flat. You cannot edit the mesh from RealFlight, you need to use a mesh editor [like 3DS Max] for that.

Travis

Rat
03-12-2006, 10:26 PM
How can I do that or what do I need to do this????? Or can I load the model here and someone can do it for me?

opjose
03-12-2006, 11:22 PM
The Knife Edge web site provides a nice tutorial, filters and example files.

Rat
03-12-2006, 11:39 PM
Then please link me to these tutorials on changing the mesh etc to make a fuse model into a profile type foamie look a like.

opjose
03-13-2006, 09:07 AM
Look at the 3D studio tutorial sites.

There are plenty of them out there.

vitek
03-13-2006, 09:57 AM
http://www.knifeedge.com/KEmax/

opjose
03-13-2006, 04:43 PM
Also here: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837309&linkID=5573440