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dhk79
05-18-2006, 01:45 PM
My model of the Velocity XL is progressing pretty well, but I've encountered a slight problem in G3 itself. The landing gear does not seem to be recognised in the sim mode. In the aircraft editor, you can see the gear and it reacts to the servo command to retract and extend properly. When you go to fly it, however, it acts like there is no gear and it is taking off and landing on its belly with the gear sinking into the ground and the steering wheel has ne effect at all.

One other problem to be fixed is I've got a couple of pivot points defined incorrectly. Easy fix, but it looks kind of odd to see the rudders pivoting on the wrong axis.

nemo_uk
05-18-2006, 02:10 PM
Hi dhk79,

Have you checked the names of the landing gear objects ? ...

Fuselage --> ~CS_LG --> ~CS_LW etc.

you also need to link a ~CS_COLL to each object.

regards,

Tony

dhk79
05-18-2006, 02:29 PM
OK, that could be it. I've got the names right, but do not have collision objects for them

opjose
05-18-2006, 06:49 PM
Yup, the collision mesh is needed to determine how the model interacts with the ground.