airlolo
05-20-2006, 06:12 PM
Hi,
This is my first plane design in 3DS Max and I have big troubles with the import in realflight :
When I take some 3DS samples from libraries, I add a textiure (tga) and export or rather convert using the command line tool 3DS2KEX.EXE -c ... very often the plane is well importer in Realflight G3 but when I edit it using the edit tool, in fact I cannot see anything but the texture I used and the standard splined model from realflight G3.
I think it might comes from the naming convention I use for the parts of the plane but I am not sure.
This is my first plane design in 3DS Max and I have big troubles with the import in realflight :
When I take some 3DS samples from libraries, I add a textiure (tga) and export or rather convert using the command line tool 3DS2KEX.EXE -c ... very often the plane is well importer in Realflight G3 but when I edit it using the edit tool, in fact I cannot see anything but the texture I used and the standard splined model from realflight G3.
I think it might comes from the naming convention I use for the parts of the plane but I am not sure.