View Full Version : Collision meshes
06-09-2006, 07:23 PM
Is it possible to delete a collision mesh so that it is impossible to crash an airplane?
06-09-2006, 07:47 PM
Yes if you have the original model.
Of course it may just go to the center of the earth like Inky00's Concorde did, since it can't collide with anything...
But why not just set the part strength up in the editor so it just doesn't break instead?
Why bother though? This is not very realistic and circumvents the whole point of G3, of SIMULATING RC aircraft.
You learn nothing by the modification(s).
06-09-2006, 11:49 PM
Since I cannot fly more than 4 seconds on G3 beofre it locks up, I would like to try deleting the collision meshes to see if I can get the program to work. Ironically, right before G3 crashes it makes an airplane crash noise. If I can trick the program into thinking that planes cannot crash, maybe I can start flying :)
06-10-2006, 05:52 PM
Removing the collision meshes will not help your problem. I went back and read your original post. You say that the demo works fine, but the full version crashes when you try to move the aircraft?
I looked at your system info and it says you are running version 3.00.329. The demo is based on version 3.00.410. Have you tried updating to the 410 or 430 versions? If you updated to one of those there is a chance I could help you out. The crash may generate an output file that can help me to diagnose the problem.
06-11-2006, 01:34 PM
My discs are the full version .430 Some planes seem to last longer than others as I can get the bell helicopter to last for 10 seconds while inky's concorde gives me less than a second. From following the forum, it seems like the 7800GT card and an Athlon CPU are giving some of us (four or five of us that have posted) fits. I can give you a full generated system spec if you want but after many phone calls with tech support, I think we've come to the conclusion that I will have to wait for the next patch to come out.
I don't know if you have seen my other threads but the nav guides are normal up until the crash and then they show ridiculous numbers such as an altitude of -2147483648. If I pick another aircraft after that in the pull down menu, G3 will work again for a few more seconds on the new aircraft. After trying 5 or so different planes, I get the software crashes "send a message to knife edge" message. I have all of the values set to the minimums (such as trees off, shadows no, phyics lowest) Also, when I had the sound on, the software made an aircraft crashing noise. For instance. G3 intializes, the aircraft is on the runway, idling, ready for taxi, and then two seconds later the sim makes a crashing noise, the nav guides show silly numbers, and the software is unresponsive for a few seconds until the pull down menu starts working again. For the few seconds that G3 does work, I get around 350 frames per second. With everything turned up to the max, I get 120 frames per second, so I think my computer technically should have enough horsepower to run G3.
I hope this is helpful. I loved G2. G3 seems like it is a good program but very frustrating so far.
Maybe you can change the demo to v .430 and warn people to "try this first" before buying the full sim to make sure their computer is compatible?
06-11-2006, 01:45 PM
Off-topic but cool....
I am working on my doctorates in aeronautical engineering. My undergraduates had a senior design project where they designed from scratch a solar powered electric with a 6 foot wing. They asked me to test fly it. I created it into G2 first to test the flight characteristics (finding the correct electric motor was tricky but we got it worked out). Good thing. It had a terrible tendancy to snap roll at rotation due to poor CG placement and tail surface sizing. We fixed the real model based upon G2 and it flew flawlessly. They go an A on their project. Thanks for the great work on G2! I hope G3 will be just as useful.
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