View Full Version : Harriering?
Gregg28
12-03-2007, 06:43 AM
I just got G4 last week and I am really loving it. It is amazing! There are a couple of small bugs, particularly on imported airplanes, but that is not really KE's fault.
My question:
It seems peculiar to me that I can hover pretty easily in the sim, much better than in real life. However, I am having a lot of trouble harriering on the sim, which I can do very well in real life. Are these accurate simulations, or is this a result of confidence/perspective issues?
I have two main virtual planes that I am using that seem to fly very close to my real planes, a 3DHS SHP and an AJ Extra modified to an Extra 330 Mini.
Has anyone else noticed this?
Gregg
opjose
12-03-2007, 11:31 AM
I just got G4 last week and I am really loving it. It is amazing! There are a couple of small bugs, particularly on imported airplanes, but that is not really KE's fault.
My question:
It seems peculiar to me that I can hover pretty easily in the sim, much better than in real life. However, I am having a lot of trouble harriering on the sim, which I can do very well in real life. Are these accurate simulations, or is this a result of confidence/perspective issues?
I have two main virtual planes that I am using that seem to fly very close to my real planes, a 3DHS SHP and an AJ Extra modified to an Extra 330 Mini.
Has anyone else noticed this?
Gregg
The control surface authority at extreme deflections is a bit more pronounced than in real life, making hovering easier than it would be.
As far as harriers, try turning up the wind to say 4 MPH and harrier into the wind.
You'll find that it's not far off this way.
Gregg28
12-03-2007, 11:37 AM
The control surface authority at extreme deflections is a bit more pronounced than in real life, making hovering easier than it would be.
As far as harriers, try turning up the wind to say 4 MPH and harrier into the wind.
You'll find that it's not far off this way.
Thanks.
Would reducing the deflection make it more lifelike, or would that move the low deflection response away from realistic? Or is it not worth messing with?
opjose
12-03-2007, 11:41 AM
Thanks.
Would reducing the deflection make it more lifelike, or would that move the low deflection response away from realistic? Or is it not worth messing with?
Actually reducing the throws makes things far more realistic.
Especially if you reduce both elevator and rudder by a similiar percentage.
Say about 25-30%
Gregg28
12-03-2007, 11:50 AM
Thanks, I will try it tonight, when I get home.
Gregg
Jagged Edge
12-03-2007, 09:52 PM
So would using a physics speed of 108% increase the realism?
opjose
12-03-2007, 10:28 PM
Increasing the physics speed is a means of prepping the "pilot".
Much like Armed Service simulators, increasing the speed helps adjust the reaction time of the person on the sticks.
This gets them used to working in a faster than life environment.
The idea is that things in the real world will seem slow by comparison, resulting in a much calmer approach to potential problems.
The military uses this technique to eradicate the "everything is happening so fast" sensation people experience...
Increasing the physics speed by itself is not going to improve realism.
STANG KILLA SS
12-04-2007, 09:16 AM
an AJ Extra modified to an Extra 330 Mini.
Gregg
can you upload this plane? id like to have it
Gregg28
12-04-2007, 01:49 PM
can you upload this plane? id like to have it
I will give it a shot tonight. I am not ultra-experienced, yet ;) I assume that I just export the model?
pplace
12-04-2007, 01:51 PM
Correct...
If it is an aircraft you created from scratch export "Entire Aircraft"
if it's a variant of an existing aircraft export as "Aircraft Variant"
and so on
then on the swaps browse to find the file you save....and upload!
Gregg28
12-04-2007, 04:26 PM
can you upload this plane? id like to have it
I posted it in your other thread, along with the SHP.
Jagged Edge
12-04-2007, 05:02 PM
Increasing the physics speed is a means of prepping the "pilot".
Much like Armed Service simulators, increasing the speed helps adjust the reaction time of the person on the sticks.
This gets them used to working in a faster than life environment.
The idea is that things in the real world will seem slow by comparison, resulting in a much calmer approach to potential problems.
The military uses this technique to eradicate the "everything is happening so fast" sensation people experience...
Increasing the physics speed by itself is not going to improve realism.
Thanks for the reply. Makes sense.
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