321
02-20-2008, 11:39 AM
I've been trying to set up a photofield with a small lake in one side of the scene and have not been able to separate the land from the water with any amount of satisfaction. I first tried tiling the land with grass, but the aircraft just sink through it as if it were water. Then I tiled the land with the object squares, which solves the sink-through problem but creates a ridge where the tiles join that the aircraft run into while ground handling. I've tried overlapping them, with the same result, and even went as far as using the trig functions on the calculator to butt the tiles together perfectly. Still no luck, even though the tiles are of the same dimensions (height, in particular). Am I missing a better method of defining land area?
It would be nice to have a SimCity-style bulldozer to lay down the land and push up some burms or else be able to click out a 2 dimensional polygon and drag the nodes around to blanket the land area.
It would be nice to have a SimCity-style bulldozer to lay down the land and push up some burms or else be able to click out a 2 dimensional polygon and drag the nodes around to blanket the land area.