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321
02-20-2008, 11:39 AM
I've been trying to set up a photofield with a small lake in one side of the scene and have not been able to separate the land from the water with any amount of satisfaction. I first tried tiling the land with grass, but the aircraft just sink through it as if it were water. Then I tiled the land with the object squares, which solves the sink-through problem but creates a ridge where the tiles join that the aircraft run into while ground handling. I've tried overlapping them, with the same result, and even went as far as using the trig functions on the calculator to butt the tiles together perfectly. Still no luck, even though the tiles are of the same dimensions (height, in particular). Am I missing a better method of defining land area?

It would be nice to have a SimCity-style bulldozer to lay down the land and push up some burms or else be able to click out a 2 dimensional polygon and drag the nodes around to blanket the land area.

TomXP411
02-26-2008, 06:34 PM
Have you checked out the G4 photofield that has water? There's also some land there; that might give you a clue about how to do what you're looking for.

321
02-27-2008, 08:41 AM
Yes, I looked at it carefully. The object used in that photofield to cover the useable land area is custom made for that photofield and doesn't contour to a rounded shoreline.

dhk79
02-27-2008, 09:07 AM
You can use multiple depth buffers for your land area. Scale and overlap them as needed to get the contours you need.

321
02-28-2008, 05:49 PM
You can use multiple depth buffers for your land area. Scale and overlap them as needed to get the contours you need.
What's the difference between this and multiple object squares (depth buffers)? A plane will not taxi across overlapped squares without problems. I don't need to create relief as much as I need to create an irregular-shaped plain.