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View Full Version : Suggestion for G-5


DonaldT
08-19-2008, 12:13 AM
Someone has already suggested that the cord on the Interlink controller be able to unplug from both ends. Great, but take it one step further... make the G-5 controller fully usable as a buddy box at the feild, at least for JR and Futaba...

Just a thought... :)

Best regards, DonaldT

Haole
08-19-2008, 12:38 AM
What will power it? The master transmitter via the trainer cable?

Zelatio
08-19-2008, 12:49 AM
Let's do away with cords and go wireless. Yay!

Norton
08-19-2008, 01:08 AM
What will power it? The master transmitter via the trainer cable?

Normal buddy box usage:

REQUIRES: Trainer cord: Square to Round FUTM4420, Square to Square FUTM4415. DOES NOT INCLUDE INSTRUCTIONS ... the instructions on usage and hook- up are in the manual of the radio being used for the "Teacher" radio.

COMMENTS: This transmitter box doesn't come with batteries, antenna, servos, receiver, receiver battery, or transmitter crystal. None of this is needed in order to use the trainer capability. The "Student" box gets its power from the "Teacher" or master radio.

BigGuyJT
08-19-2008, 01:47 AM
Let's do away with cords and go wireless. Yay!
Bluetooth!!! That would be sweet!

DonaldT
08-19-2008, 04:00 AM
Looking at the back of the Interlink controller I see what looks like a battery hatch. It was hard to open and I didn't want to force it, anyone know what's inside???

Servo reversing switches???

DonaldT

Slinky
08-19-2008, 06:48 AM
1. Make the Controller wireless.

2. Possibly make the controller be able to be a slave unit and be powered by master controller (buddy box systems work that way already. At least Spectrum & JR transmitters do).

3. Increase graphics/ physics quality. Its good, but could be better.

4. Make depth of field more life like.

5. Add turbulance!!!! This is a big feature missing that NEEDS to be added!

6. Add variable wind speed and direction. Meaning, allow the simulator to change these randomly and never be constant. In the real world, the wind doesn't stay constant, direction changes endlessly, and turbulance happens at different altitudes, different intesities, and at different locations.

7. Planes and helis should fall at actual real life rates. They tend to fall out of the sky slower than real life. This could be the fault of wind, direction, and turbulnce lacking in G4. Having the aircraft fall out of the sky slower may help users on the sim, but when going to actually fly in real world, they may have another thing coming.

8. In reference to line number 7, make the sim have different levels of flying for intro pilots, intermediate, advanced, and expert! That would be cool. The higher the level, the more real world environments are added! Cool concept IMO.

9. Add more engine manufactures, sizes, and bigger power choices! Let the user mod how he or she wants to mod his aircraft!

10. Add nitro/ electric engine tuning as a feature to advanced and expert levels of flying. Tuning is a huge part of flying RC aircraft.

11. Also, let the user change the CG of the aircraft.

12. Finally, can you add the Kyosho Calmato .40 & .60 series planes? This seems to be a very popular plane used in our flying club (Houston Sport Flyers). Seems to be a very good aerobatic training plane!

Thanks for listening if you are Knife Edge!

J

Zelatio
08-19-2008, 09:04 AM
Looking at the back of the Interlink controller I see what looks like a battery hatch. It was hard to open and I didn't want to force it, anyone know what's inside???

Servo reversing switches???

DonaldT

The components of the controller are in there. The battery door is purely cosmetic.

Law
08-19-2008, 10:25 AM
1. Make the Controller wireless.

2. Possibly make the controller be able to be a slave unit and be powered by master controller (buddy box systems work that way already. At least Spectrum & JR transmitters do).

3. Increase graphics/ physics quality. Its good, but could be better.

4. Make depth of field more life like.

5. Add turbulance!!!! This is a big feature missing that NEEDS to be added!

6. Add variable wind speed and direction. Meaning, allow the simulator to change these randomly and never be constant. In the real world, the wind doesn't stay constant, direction changes endlessly, and turbulance happens at different altitudes, different intesities, and at different locations.

7. Planes and helis should fall at actual real life rates. They tend to fall out of the sky slower than real life. This could be the fault of wind, direction, and turbulnce lacking in G4. Having the aircraft fall out of the sky slower may help users on the sim, but when going to actually fly in real world, they may have another thing coming.

8. In reference to line number 7, make the sim have different levels of flying for intro pilots, intermediate, advanced, and expert! That would be cool. The higher the level, the more real world environments are added! Cool concept IMO.

9. Add more engine manufactures, sizes, and bigger power choices! Let the user mod how he or she wants to mod his aircraft!

10. Add nitro/ electric engine tuning as a feature to advanced and expert levels of flying. Tuning is a huge part of flying RC aircraft.

11. Also, let the user change the CG of the aircraft.

12. Finally, can you add the Kyosho Calmato .40 & .60 series planes? This seems to be a very popular plane used in our flying club (Houston Sport Flyers). Seems to be a very good aerobatic training plane!

Thanks for listening if you are Knife Edge!

J

Many of the features you’ve asked for already exist in G3.0/3.5 and G4; Turbulence, variable wind speed and direction, turbulence at different altitudes, and randomly changed by the computer... the ability to change the CG of airplanes and heli’s, the ability to increase or decrease the torque value of an engine or a motor and to set different power curves ... All exist in G4.0.

As far as falling out of the sky - it’s my opinion that the sim itself, running at 100% physics speed is actually running slower then “real life”. Try setting the sim physics speed to 120% and I think that you’ll see things fall at a more realistic rate.

All of this information can be found by reading the Users Manual - click on “Help” (in the upper right hand side of the screen) then click “Contents”.

Griffindor
08-19-2008, 11:25 AM
:confused: but I have heard that it could be used as a real controller in the field. If there is no battery pack, how does it work, or did I hear wrong?

jeffpn
08-19-2008, 11:28 AM
I guess you could have heard right, but your source is misinformed.

Griffindor
08-19-2008, 11:48 AM
I guess you could have heard right, but your source is misinformed.
Aw well. That would be cool if you could convert the G5 controller into a controller for real planes. Hey how bout on quick lqaunch menu on the controller there is a button that makes the poop comes out and one that flushes the poop! :eek:

Slinky
08-19-2008, 05:48 PM
Many of the features you’ve asked for already exist in G3.0/3.5 and G4; Turbulence, variable wind speed and direction, turbulence at different altitudes, and randomly changed by the computer... the ability to change the CG of airplanes and heli’s, the ability to increase or decrease the torque value of an engine or a motor and to set different power curves ... All exist in G4.0.

As far as falling out of the sky - it’s my opinion that the sim itself, running at 100% physics speed is actually running slower then “real life”. Try setting the sim physics speed to 120% and I think that you’ll see things fall at a more realistic rate.

All of this information can be found by reading the Users Manual - click on “Help” (in the upper right hand side of the screen) then click “Contents”.

Where is the turbulance option at?
The wind direction and speed do not change randomly on its own. You tell me where this feature is and how to enable it then.
Having to change the wind speed and direction manually is not what we want or need. I want it changing at all times automatically.
If the wind speed is a bit too much, a plane should wobble and shake when cutting through it. I've never seen this happen.

J

opjose
08-19-2008, 06:52 PM
Where is the turbulance option at?
The wind direction and speed do not change randomly on its own. You tell me where this feature is and how to enable it then.
Having to change the wind speed and direction manually is not what we want or need. I want it changing at all times automatically.
If the wind speed is a bit too much, a plane should wobble and shake when cutting through it. I've never seen this happen.

J

The variation percentages control this.

Try setting them to about 30% or so and you'll see fairly natural wobbles and shake...

Put a sink/rise emitter someplace on your airfield and you can also get nice thermal effects...

e.g. out airfield is on a small plateau, and as you come accross the threshold the planes tend to dive for the deck...

To simulate this in G4, I set an emitter with a variable sink rate off the end of the runway... It works quite nicely and can catch the pilot by surprise.