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Junkboy999
09-29-2008, 01:06 AM
Just a quick note to let you all know


Hanger 9 Sundowner from the request threads is in work . About 50% finished modeling. Got it in to RF all ready to look for bad lines and thing that go bump in the night. A guy in my flying club has one and I'm going to enlist his help for the physic testing.

brian94066
09-29-2008, 10:22 AM
hehe :D

iflyinanh
09-29-2008, 10:40 AM
thanks, ive been looking forward to this one.

Junkboy999
10-01-2008, 12:48 AM
Thanks Mike


I have the PDF off there web sight and there are a ton of pic' and I got all specs form the one at the field :)

mx314
10-16-2008, 07:15 PM
Terry,

Got any updates for us on this plane?

Junkboy999
02-01-2009, 02:58 PM
Yep is still in work.

I wanted a more noticeable cowling line on the fuselage so I had to move a lot of lines around. There is not much detail on this plane so I'm taking my time making all the rounded edges as smooth as they should be and the sharp lines nice and crisp.

doug schluter
02-01-2009, 03:27 PM
:eek: Looks like another excellent model from Junkboy999

Snare_TS
05-13-2009, 09:40 PM
Is this model still in the works?

herc40
05-14-2009, 10:55 AM
Junkboy999 and say it is still in the works, but on the back burner for now.

Josh 0987
05-14-2009, 01:14 PM
Looks great, take your time, I'm looking forward to seeing another great model on the swaps. :cool:

Snare_TS
12-07-2009, 09:39 PM
Any update on this? It's been quiet for quite a few months.

Junkboy999
12-08-2009, 10:37 AM
I'm about ready to make a good effort to push out my back log in the up coming winter months.. I think Herc40 going try to help... Make a dent in my unfinished Model basket.

Wingman57
12-08-2009, 04:59 PM
Lookin good there junk boy i have this one sitting in my hanger. Cant wait.

HelimanCP2
01-30-2010, 02:08 AM
Hey JB999, any updates on the Sundowner??

HelimanCP2
02-27-2010, 04:05 PM
Cancelled, huh??

Junkboy999
03-12-2010, 03:17 PM
Na it be out before G7 hehe just life is on hold for a while

HelimanCP2
03-12-2010, 10:00 PM
LOL, I understand... Thanks for the info, I really appreciate it!!

Junkboy999
03-16-2010, 05:01 PM
Got out of bed early this afternoon so I thought I would do some modeling.

Did a pilot helmet and worked on the nose cowl some more. All I have left is the Horz Stabs Rudder and wheel pants. Then Map and paint.

Junkboy999
03-20-2010, 04:43 AM
Ok started adding Detail to the controls surfaces. Next is the scale tail wheel, wheel pants, and Virtual stab and on to mapping

Dr.Moo!
03-20-2010, 04:45 AM
Ok started adding Detail to the controls surfaces. Next is the scale tail wheel, wheel pants, and Virtual stab and on to mapping

Lookin' Good man. :) Can't wait to get it into my RF hanger. I was originally thinking about getting one of these so It will be interesting to see how it flys. :)

Junkboy999
03-21-2010, 05:11 AM
Ok

I messed up on the Map and forgot the wheel pants. But it is almost ready.

Do you guys like the metal flake or the plane color ????

Wingman57
03-21-2010, 12:23 PM
Wow junkboy that map is so clean. Looking great though! :)

Dr.Moo!
03-21-2010, 12:44 PM
Ok

I messed up on the Map and forgot the wheel pants. But it is almost ready.

Do you guys like the metal flake or the plane color ????

I like the metal flake, but that's just me. Maybe release it with the stock CS then add the Metal Flake CS as a extra download?

Norton
03-21-2010, 04:51 PM
The metal flake in my opinion makes it look like a foamy kind of.

I like both but, i would go with the solid color and go a hair darker. (more marine blue).

You asked, looks great mate.

Junkboy999
03-21-2010, 06:48 PM
I'll see what I can do. Every one monitor has a different game setting so that dark blue on your post looks all most black to me. I took the color off on this picture so it looks close to me. I'd like to make a Photo shop Multi layer master map. One layer will be a blank. Next layer an alpha, Next layer the blue, silver, and yellow area, so people can change the color to there liking with out messing up any other part of the map. I'm not a good photo shop abuser hehehe

Norton
03-21-2010, 06:59 PM
The blue in the pic (highlighted) looks great. The left had side just looks a bit pale to me.

I went to my desktop and my laptop and the highlighted photo is great.

On my computers, the blue on the right looks like a fade. Lighter blue in the center, very cool.

flip3d
03-21-2010, 09:23 PM
I like the metal flake, but that's just me. Maybe release it with the stock CS then add the Metal Flake CS as a extra download?
The Metal Flake. Yeah, yeah! But only if it SPARKLES.

doug schluter
03-22-2010, 01:20 AM
job your doing on this one Terry and the CS map nice

3-DMan
03-22-2010, 02:40 AM
Like the map. I think you should go with the darker blue.

Junkboy999
04-11-2010, 04:56 AM
Finally got a good logo for the side of the Sundown. Still need more work but it is getting closer to being finished

HelimanCP2
11-21-2010, 08:28 PM
Finally got a good logo for the side of the Sundown. Still need more work but it is getting closer to being finished
looks like its comming along great! any progress/news on your Sundowner model?

Junkboy999
11-21-2010, 09:19 PM
I actually finished it this weekend too, but I'm seeing a problem and the physics is driving me crazy too.

The Canopy is mapped to the alpha channel and under side of the hatch I mapped to the same area. This is causing a know error in Direct X where any thing in between those two area or behind them, if you looking through them will disappears at some angle of view. the pilot blinks in and out :eek: So I need to re-map it.

The physics problem is as soon as you cut the throttle it slow down so fast it is unreal. I seen these plane fly. They come in fast and skip across the runway a few times before going all the way off the runway.

Junkboy999
11-21-2010, 09:53 PM
it helped a little but still not enough.

flexible
11-21-2010, 10:29 PM
Send me the RF file, I will see If I can do any good.

Junkboy999
11-22-2010, 07:27 AM
ok I sent you the beta one Flex


Shot me an E-mail addy MikeMikey21 in a PM if you like a loot at it.

flexible
11-22-2010, 06:48 PM
Fixed and sent back, hehe. Allso changed out the semetrical pods for single on the linkages.

maxkop
11-22-2010, 07:13 PM
The problem with disappearing internal objects behind ~CANOPY materials happend on some of my projects too. You can fix this by changing the material names for the internal objects or the outside objects. I guess the fuselage and all other parts have the ~ALPHA - material ? Try ~SBS for them or the internal pilot figure object and tell me if you have any success with it.

Max