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jeffpn
03-17-2012, 08:01 AM
Next up, as requested by a guy who just won't do the decent thing of requesting a model and ditching the build, as any self-respecting member does, is a Radial Rocket. This is a home built aerobatic airplane. It is powered by a 9 cylinder engine. I don't know what kind of details I'll focus on. I'm open to suggestions, especially by kmot. I have the scene set for a 78" wingspan. That's not set in stone. I looked for an RC version of this plane, but I did not find one. Since I'm creating a backlog in the paint booth, I'll take my time getting started on this one.

abaser
03-17-2012, 08:48 AM
You gotta wait your turn at the booth!:p

Hab
03-17-2012, 10:07 AM
Looks like it's based on a Reno Bearcat


Next up, as requested by a guy who just won't do the decent thing of requesting a model and ditching the build, as any self-respecting member does, is a Radial Rocket. This is a home built aerobatic airplane. It is powered by a 9 cylinder engine. I don't know what kind of details I'll focus on. I'm open to suggestions, especially by kmot. I have the scene set for a 78" wingspan. That's not set in stone. I looked for an RC version of this plane, but I did not find one. Since I'm creating a backlog in the paint booth, I'll take my time getting started on this one.

Ghost129er
03-17-2012, 10:15 AM
Looks more like the Rare Bare reno plane -_-

Kmot
03-17-2012, 12:39 PM
Watch this video. ;)

http://www.youtube.com/watch?v=iwMnKfIDkbg&feature=plcp&context=C499ce79VDvjVQa1PpcFPMoUBx0gENJleatwQiuGd6 EONUOj-hiW8%3D

Hab
03-17-2012, 01:50 PM
Looks are like that of an F8F, but seeing this one :

http://www.youtube.com/watch?feature=endscreen&NR=1&v=SZLSfC3mHN4

I see its a kit. (composite). Looks as though they used the lines of a Bearcat
~ vstab, high main LG in order to swing a bigger prop, bubble canopy and of course, that of it being a radial.

Sharp looking plane


Watch this video. ;)

http://www.youtube.com/watch?v=iwMnKfIDkbg&feature=plcp&context=C499ce79VDvjVQa1PpcFPMoUBx0gENJleatwQiuGd6 EONUOj-hiW8%3D

jeffpn
03-17-2012, 01:57 PM
I said in my post that it's a home built. What it's based on is irrelevant to me. I've found plenty of good reference pictures of the actual plane. I have no issues of you discussing amongst yourselves in this thread what it was inspired by or based on. Please don't feel like you need to provide me with that for the build.

Maj. Numbskully
03-17-2012, 02:03 PM
Ok....

jeffpn
03-17-2012, 02:31 PM
Watcher mouth, Maj.!!! :p:eek:

flexible
03-17-2012, 02:32 PM
OK, already

brields
03-17-2012, 09:00 PM
It looks more like a Yak... both reno racer and stunt plane.

jeffpn
03-24-2012, 12:39 PM
Time for a progress shot. I've got some good interior pics of this plane. I think I'll put seats, etc. in this one, if it pleases the court.

opjose
03-24-2012, 02:34 PM
ok....

rotflmao!

jeffpn
03-24-2012, 05:13 PM
I have the rough fuselage and vstab done. I've never created the vstab first, in previous builds. I always go from the fuselage to the wing. Also, I created just the vstab on this one, and extruded the rudder from it. Normally, I create wings and control surfaces as a whole, and then loop cut the control surfaces. I did use use a helper cylinder to shape the vstab.

Boof69
03-24-2012, 06:01 PM
Is it possible in Wings to ,in affect, draw edges onto the surface of your fuselage geometry? Max has the Cut tool to accomplish this. This would allow you to draw the airfoil of the vertical stabilizer directly onto the tail and then extrude the v-stab from that. I'm just curious if wings allows it or not.

jeffpn
03-24-2012, 06:18 PM
I do it that way sometimes. I like to make most of the airfoil independently, then bridge it to the parent object if I use that technique. I find I don't get a perfect shape when I draw it on the parent first.

Boof69
03-24-2012, 06:37 PM
One more question. Does wings have something to constrain the verts to move only along existing edges? In Max the tool is called Edge Constraints. This usually would allow for the drawn shape to modified without disturbing the fuselage shape. This can be done before or after the extrusion.

jeffpn
03-24-2012, 06:47 PM
Yes, Wings can do that, too.

Boof69
03-24-2012, 07:12 PM
Ok thanks

jeffpn
03-24-2012, 07:15 PM
Now this model is really living up to it's name! Rockets don't have wings!!

jeffpn
03-24-2012, 11:04 PM
Red Bull gives you wings!!

jeffpn
03-25-2012, 08:57 AM
Wing Surfaces cut. Main modeling done, except for bottom cowl scoop and landing gear. I may not have room for the details I'd like to include. I'm already at 3,440 polies. :eek:

Kmot
03-25-2012, 01:03 PM
It's looking great so far Jeff. :)

brields
03-26-2012, 06:59 PM
Yak 11. That's what I was thinking. It looks like a cross between the The Yak 11 and Yak 55.

jeffpn
03-26-2012, 07:01 PM
Well that would be a Yak 31 and a half. :rolleyes:

a4magic
03-26-2012, 07:05 PM
Looks alot like this plane if you ask me! :D
http://www.homebuiltairplanes.com/forums/attachments/sale-wanted/4897d1258131554-radial-rocket-composite-aircraft-12.jpg

Norton
03-26-2012, 07:10 PM
I'm not sure but I think it looks a little like this:

LOL!

jeffpn
03-26-2012, 07:14 PM
Any resemblence to an actual Radial Rocket is entirely coincidental.

Norton
03-26-2012, 07:15 PM
Lol!

brields
03-26-2012, 09:11 PM
Well that would be a Yak 31 and a half. :rolleyes:

Last I checked, the Yak 31 had retractable landing gear.
And an inline engine.

Unless, of coarse, these are Mig-3s. I am using Google after all.

jeffpn
03-26-2012, 09:13 PM
Brields, you are the best reason I can think of to take my builds underground.

brields
03-26-2012, 09:19 PM
Eh, My mind is like an '09 Prius. Wide open, going way to fast, and no way to depress
the gas or hit the brake.

jeffpn
03-26-2012, 10:07 PM
Moving on. Base modeling is done. 9,060 trianles used. The tail gear cost a bunch. Now on to details.

Norton
03-26-2012, 10:50 PM
Eh, My mind is like an '09 Prius. Wide open, going way to fast, and no way to depress
the gas or hit the brake.


The word Du-fuss comes to mind?

jeffpn
03-27-2012, 05:40 PM
Gotta do a render sometime. I'm at 10,482 with the interior prepped for modeling. Nothing is in it yet.

Madratter
03-27-2012, 06:08 PM
Looking really good, except I have got to admit, the wingtip is bothering me. It just doesn't match up with what I see in either the photo or the 3 view. Still, that is a minor detail, the plane as a whole looks great so far.

jeffpn
03-27-2012, 06:12 PM
It's supposed to look like this. It's my best shot.

flexible
03-27-2012, 06:22 PM
Come on jeff, you know you can do better than that. It looks like you rolled the flat around the curve to the leading edge. Time to re think how to do better. The plane looks great, but the wing tips blow big time.

jeffpn
03-27-2012, 06:23 PM
Oh well. Give it a 5. Or less.

jeffpn
04-01-2012, 05:59 PM
Okay, flex, for no other reason than to please you, I hope this is more deserving of your respect. :p

Madratter
04-01-2012, 06:27 PM
Miles better Jeff. :D Not that I could have pulled off even the first version.

jeffpn
04-01-2012, 06:31 PM
Sure you could. ;)

flexible
04-01-2012, 06:53 PM
I knew you had it in you, hehe. Sometimes we just need a little nuge.

jeffpn
04-01-2012, 06:55 PM
I'm not necessarily driven to perfection. I just do this for fun. But, I gotta keep the whiners quiet! :eek:

jeffpn
04-01-2012, 07:47 PM
I saw phrank peeking at the wingtip picture. To make it easier on you nitpickers, I created this collage. :D

Kmot
04-01-2012, 09:46 PM
We all knew you could do it Jeff. ;)

jeffpn
04-02-2012, 09:03 PM
Not much worth posting, but that's never stopped me before!

Kmot
04-03-2012, 01:34 PM
Every little teaser is appreciated. :)

jeffpn
04-04-2012, 06:56 PM
Here's a progress shot. 12,017 polies.

abaser
04-04-2012, 08:59 PM
I see a pocket, but where's the reading material?:p

willsonman
04-04-2012, 09:19 PM
Seriously? Its not posted yet? j/k... really looks good jeff.

jeffpn
04-04-2012, 09:20 PM
I see a pocket, but where's the reading material?:p

Sorry, that's reserved for our corporate clients.

Maj. Numbskully
04-04-2012, 09:28 PM
Actually thats the airsickness disposal system
:p

jeffpn
04-04-2012, 10:03 PM
Got a start on the seat belts. 13,376.

jeffpn
04-05-2012, 10:05 PM
Every small aircraft needs a proper fire extinguisher!

jeffpn
04-06-2012, 09:42 AM
Other than possibly adding a headset hanging out of the pocket, I think the main modeling is done. 15,452.

Madratter
04-06-2012, 10:32 AM
Love the fire extinquisher. Seriously!

jeffpn
04-06-2012, 10:43 AM
Thanks! It's modeled after the one hanging in my garage! Maj., if you can find a label for it, I'll map part of it.

dhk79
04-06-2012, 10:46 AM
Love it. I've added one in a couple of my models too, but don't remember off the top of my head which ones. But I don't think mine had the nifty little gauge on them.

jeffpn
04-06-2012, 11:29 AM
No time for a render. Waddya think?

Norton
04-06-2012, 12:17 PM
Thanks! It's modeled after the one hanging in my garage! Maj., if you can find a label for it, I'll map part of it.

Here's one.

Kmot
04-06-2012, 12:46 PM
Lookin' awesome Jeff! :)

dhk79
04-06-2012, 12:46 PM
Nice label, but one problem. What Jeff's modeled is a dry chemical (Class A/B/C) extinguisher.

dhk79
04-06-2012, 12:53 PM
Not perfect, but more like this.

jeffpn
04-06-2012, 02:45 PM
How's this?

dhk79
04-06-2012, 03:29 PM
Looks good to me

Maj. Numbskully
04-06-2012, 07:12 PM
.............:eek:

jeffpn
04-06-2012, 07:24 PM
Relax, Maj.! I still don't like doing it!! ;)

Madratter
04-06-2012, 09:09 PM
How's this?

Looks great but what about the bump mapping? (Just trying to throw a bone to the Maj.)

jeffpn
04-06-2012, 10:20 PM
There's nothing on the extinguisher that needs to be bump mapped. Even the needle is modeled! Only the area with the label is mapped.

Madratter
04-06-2012, 10:26 PM
There's nothing on the extinguisher that needs to be bump mapped. Even the needle is modeled! Only the area with the label is mapped.

Surely part of the label is peeling or something. ;) You're going to make the maj. feel unwanted. Still waiting for the Bowlus. Any word from the Maj. how that is coming?

abaser
04-06-2012, 10:26 PM
Just curious, what's the poly count for it? It looks amazing.

jeffpn
04-06-2012, 10:28 PM
The extinguisher? Thanks. It's 1,248. I was not trying to be conservative when I made it. If you ever want it, let me know.

abaser
04-06-2012, 10:31 PM
That would mean I'd have to do a cockpit......no thanks:p

jeffpn
04-06-2012, 10:31 PM
LOL! You know you want to!!

abaser
04-06-2012, 10:38 PM
Been there, done that. Not my cup of tea. I have enough troubles with the basics. :D

jeffpn
04-06-2012, 10:48 PM
Surely part of the label is peeling or something. ;) You're going to make the maj. feel unwanted. Still waiting for the Bowlus. Any word from the Maj. how that is coming?

Missed this post. Honestly, I forget about models once they hit my outbox. The right hand doesn't know what the left hand is doing! :eek:

Maj. Numbskully
04-06-2012, 10:57 PM
Actually I prefer to have as much modeled in as possible
The ribs that jeff cooked up for the RV-8 has saved me lots of time
And I really dont think I could have ever gotten them to look better

The Bowlus is a WIP
I took a break from it due to a very bad cold that lasted for a week
Once I felt better I then decided to do the RV-8 , which is almost done I'm just playing with the normals maps right now
I'll be back on the Bowlus this weekend;)

jeffpn
04-06-2012, 11:02 PM
I don't think we'll ever see another scheme on the Bowlus. It's splinters on the .tga, isn't it?

jeffpn
04-07-2012, 10:21 AM
Off to the cartography department for the Rocket.

Maj., will you be doing this scheme, or another?

Maj. Numbskully
04-07-2012, 11:02 AM
Up to you....?

jeffpn
04-07-2012, 11:05 AM
Maybe we should defer to kmot. I'm wondering how to map the cowl. And is there anything else you or kmot would like to see in the cockpit?

Maj. Numbskully
04-07-2012, 11:34 AM
That cowl ...(even the graphic) reminds me of the Spartan ... maybe take a look at how you mapped that one
Everyone was commenting on how it looks like a F8F ....I see a 2 place Executive:p

jeffpn
04-07-2012, 11:44 AM
Same way as the Yak we did. I'll probably map this cowl the same way. You'll be able to do anything with it, then.

Kmot
04-07-2012, 12:27 PM
Please do the original scheme as shown in the photograph of the real Radial Rocket. :)

Kmot
04-07-2012, 12:40 PM
And is there anything else you or kmot would like to see in the cockpit?

How about a GoPro Hero 2 camera mounted on the dash looking back at the pilot? :p

jeffpn
04-07-2012, 01:02 PM
I'm afraid the camera would break! :eek:

Kmot
04-07-2012, 05:02 PM
hahahaha! :D

brields
04-08-2012, 09:51 AM
I'm afraid the camera would break! :eek:
Those cameras are way more durable than you would think.

jeffpn
04-08-2012, 11:34 AM
Thank you Brields :rolleyes:

jeffpn
04-09-2012, 10:48 PM
Here's the cowl mapping Maj. It's the best I can do! Sorry for the stretch marks. :o

Boof69
04-09-2012, 11:06 PM
I dont see any stretch marks..:confused:

pplace
04-09-2012, 11:08 PM
I dont see any stretch marks..:confused:

He must have used some of this while mapping....

Boof69
04-09-2012, 11:09 PM
Hahaha:D

brields
04-09-2012, 11:26 PM
Wow.

jeffpn
04-10-2012, 07:20 AM
I bathe in that every day. It's how I retain my youthful appearance! :D

willsonman
04-10-2012, 02:21 PM
Get your money back.

jeffpn
04-15-2012, 07:16 PM
Here's a feat: I had to move my fire extinguisher label on the map, and resize it. I still don't want to do colorschemes!!

Maj. Numbskully
04-15-2012, 07:39 PM
:rolleyes: Oh welcome to my world ! :p:p

jeffpn
04-15-2012, 09:05 PM
So I was moving my rudder pedals into place, and my wife was watching me. she says, "So all this work you do on the inside..." Aarrgghh!! :eek:

dhk79
04-15-2012, 09:18 PM
LOL, that's about as good as when mine's only comment about my modeling work was to ask if I made her boobs big enough (referring to the female co-pilot, I hope).

jeffpn
04-21-2012, 09:24 AM
Here's a non-visual update. The model is in Max for pivots and hierarchy. I assigned a couple dummy objects for the canopy. This will allow the canopy to slide open and shut, something I've only done one other time. Poly count is about 400 under the limit. :eek:

jeffpn
04-22-2012, 02:15 AM
Here's a pic showing the opened canopy.

jeffpn
04-23-2012, 11:14 PM
How's this, Josh?

herc40
04-24-2012, 02:41 AM
The Radial Rocket is really taking shape. It will be one for the swaps. Jeff, I remember when you used to do commentary, but when you joined modeling, you are really putting out some Quailty work, KUDOS.

willsonman
04-24-2012, 06:02 AM
Much much better. Can I assume then you have the gear issue sorted out then?

jeffpn
04-24-2012, 07:07 AM
I have not modeled anything for the gear yet, but I think my plan that I told you will work.

willsonman
04-24-2012, 08:50 AM
good good

Maj. Numbskully
05-01-2012, 10:46 PM
It's a start ...........:rolleyes:

willsonman
05-02-2012, 07:48 AM
Coming off 5 10-hour days of work. Should have the physics complete soon to match the CS.

abaser
05-03-2012, 12:12 PM
It's a start ...........:rolleyes:

Nice!;)

Maj. Numbskully
05-06-2012, 11:36 PM
..............:rolleyes:. think I need to make he diamond a little bigger

.maybe a little darker maroon too ...I cant decide what shade it should be ..depending on which photo you look at?

Kmot
05-07-2012, 01:25 AM
Wow, what a nice tease! :D

Yep, a skoshe larger on the diamond, and I vote for the darker Maroon like in pic #1 on the left.

willsonman
05-07-2012, 06:23 AM
Looks like it has a pearlescent color in there. Not sure how you would do that in a CS. I agree, Diamond should be larger and darker shade on the maroon.

Boof69
05-07-2012, 12:32 PM
I think that you should find a shade inbetween the two pictured. RF seems to darken colors from what I see in PS. If you go with the darker shade i think it will end up too dark and not show enough highlight. The value you have is close it just needs more red mixed in to be right on.

Maj. Numbskully
05-13-2012, 11:10 PM
IP WIP ...and other progress
no _ tga files yet

Kmot
05-13-2012, 11:47 PM
Lookin' awesome! :cool:

Maj. Numbskully
05-27-2012, 10:50 PM
Progress..............

jeffpn
05-27-2012, 10:55 PM
Nice!

Norton
05-28-2012, 12:28 AM
Ditto, nice.

Kmot
05-28-2012, 11:37 AM
Carpet, and weaved seatbelts? Awseome!

Maj. Numbskully
07-26-2012, 12:37 AM
Anybody recognize this gauge?.....what its for?

phrank
07-26-2012, 01:08 AM
Rate of climb?

Maj. Numbskully
07-26-2012, 01:13 AM
Nope............... theres a variometer on the other side of the Garmin glass thats cut off in that pic.

good guess.........at first glance thats what I thought too:rolleyes:

phrank
07-26-2012, 02:33 AM
A G Meter?
http://i695.photobucket.com/albums/vv316/volvosmoker/Gmeter.jpg

jeffpn
07-26-2012, 07:07 AM
There's no more G, though. Real Flight goes by RF now!!! :D

12oclockhigh
07-26-2012, 11:20 AM
Yep... G meter... how many neg or positive Gs are you pulling.... in my Chair, I pull 1 G

When I was flying... they covered that gauge and told me not to even think about needing it.

Maj. Numbskully
07-28-2012, 01:20 PM
Thanks Guys...............now that I now what it is I found one:D;)

Maj. Numbskully
07-29-2012, 10:35 PM
Wa Wa Wa jeff:rolleyes::p

Seats textured , shaded and bumped

Not sure if I like'em white as in the sample or color keyed with burgundy

Madratter
07-29-2012, 10:54 PM
Well, my vote would go for the burgundy.

Maj. Numbskully
07-29-2012, 11:23 PM
jeff did you map the sides/edges of the belts? they show a light gray?

Kmot
07-30-2012, 01:01 AM
Can you do them in Cream like the full size pic shows?

jeffpn
07-30-2012, 07:07 AM
jeff did you map the sides/edges of the belts? they show a light gray?

I did, everything is stacked. You may be seeing a part of your own seatbelt color. In this pic, I selected the faces, they are red in both windows.

Edit: maybe the materials didn't translate properly in Max. I'll look into it.

jeffpn
07-30-2012, 07:13 PM
I did a flood fill in RF using black, and those areas did turn black. I don't know what to think.

Maj. Numbskully
07-30-2012, 07:27 PM
Can you do them in Cream like the full size pic shows?
Sure.........they're a little closer to pink than cream........IMO
Hows this look?....................

jeffpn
07-30-2012, 07:31 PM
I think the fire extinguisher looks GREAT!!!

Maj. Numbskully
07-30-2012, 07:36 PM
:DThanks Jeff !.........err ...........wait a minute:p:p

Kmot
07-30-2012, 11:24 PM
Sure.........they're a little closer to pink than cream........IMO
Hows this look?....................

Looks right on the money! ;)

Maj. Numbskully
07-31-2012, 08:37 PM
Added some seat wrinkles...........what a difference a bump map makes 'eh

Kmot
07-31-2012, 09:23 PM
Looks awesome!

Junkboy999
08-01-2012, 01:46 AM
did you install the Falcon Accelerometer ( G meter ) ???

Maj. Numbskully
08-01-2012, 06:41 PM
:D Yupper doddle there neighbor !

Kmot
08-27-2012, 01:45 AM
Hey there Maj., how's it going? :)

Maj. Numbskully
08-28-2012, 06:45 PM
CS is 90% done , stopped to pop out the Kwik Fli III
The rocket just needs some more work on the bump map .....It will/ has a fully bumped Interior including a completely bumped I.P. ;).......time consuming , but I think worth it
stay tuned......... it wont be to long now MAYBE this weekend

abaser
08-28-2012, 06:54 PM
Maj, you should know by now, THERE IS NO MAYBE IN RF LAND!!!

Heck, MIGHT even means yes around here.:p:D

Maj. Numbskully
08-28-2012, 07:00 PM
D'oh
What was I thinking.........
:p

Kmot
08-29-2012, 12:54 AM
Cool, thanks! :)

I'm going in for knee surgery tomorrow. Might be offline for awhile. If you upload and I don't comment right away, that's the reason. ;)

jeffpn
08-29-2012, 06:21 AM
So tell us how awesome it is before your surgery! I'm sure you'll be right!!! Do I have to do all the thinking around here?!?!

Good luck with your surgery and recovery. Tell your wife to get you a laptop!

Kmot
08-31-2012, 02:36 AM
Surgery went well. Hurts like heck. Model looks awesome. :D

Maj. Numbskully
08-31-2012, 08:36 AM
Hope you feel better mot

Boof69
08-31-2012, 09:24 AM
Surgery went well. Hurts like heck. Model looks awesome. :D

That's great news. Both my parents have had their knees done and I helped them both during their recoveries. Work hard at the therapy and you will have no problems. You will feels years younger no doubt.

Maj. Numbskully
09-03-2012, 11:41 AM
WIP
first test.......Bumped I P ..........;)

Boof69
09-03-2012, 11:49 AM
Excellent! looks great.:)

Maj. Numbskully
09-03-2012, 11:54 AM
..............ty

jeffpn
09-03-2012, 12:37 PM
We like those experimental planes, don't we?

Maj. Numbskully
09-03-2012, 12:43 PM
He He
I noticed that to ...its like our 3rd or 4th one ain't it ?

Kmot
09-03-2012, 01:19 PM
Oh, very very nice! :)

Maj. Numbskully
09-06-2012, 10:08 PM
Just a thought he heh :p
Is there a way I can get them inside the map pocket ?

jeffpn
09-06-2012, 10:17 PM
I'll give you something like the magazines in the Exececutive.

And that's disgusting!!

Maj. Numbskully
09-06-2012, 10:18 PM
Looks like jeffs avatar on Saturday morning or new years day :p:p

Maj. Numbskully
09-06-2012, 10:19 PM
do I need to send you something?

Maj. Numbskully
09-06-2012, 10:20 PM
I'll give you something like the magazines in the Exececutive.

And that's disgusting!!
do I need to send you something ?

jeffpn
09-06-2012, 10:22 PM
Send me a pic of the barf bag. Any format will do. I just need to see the shape you want. Is there good room on the map for it? It's been a long time since I've seen it.

uncle twist
09-06-2012, 10:27 PM
O.K.....SO........Major, I`m guessing those are barf bags, (they look good buy the way), But what do they say on them. I can`t quite make it out.:D

Maj. Numbskully
09-06-2012, 10:29 PM
"With our compliments" ... but I'm open to suggestions.... "with our sympathy"?....."congratulations"?

phrank
09-06-2012, 10:31 PM
Uhhh, didn't you guys just go on strike? A very optimistic bunch or didn't really mean to? :D

jeffpn
09-06-2012, 10:33 PM
We're still building. We're just not posting!!

Maj. Numbskully
09-06-2012, 10:43 PM
Maybe put it here above the extinguisher label ? I can bump the bags for depth


the small one in the map pocket is how I'd like them placed ,up to you if you want them in just one pocket or both

Maj. Numbskully
09-06-2012, 10:44 PM
ya I got lots of catching up to do ..in the meantime

Maj. Numbskully
09-06-2012, 10:45 PM
notice the layers of the .psd twist ??? ;);)

Kmot
09-06-2012, 10:58 PM
Barf bags, lol... :p

Maj. Numbskully
09-06-2012, 11:13 PM
:p;)I try...

uncle twist
09-07-2012, 01:02 AM
notice the layers of the .psd twist ??? ;);)

Yes I do, I will have to admit, there is some depth there that might be hard too achieve without the use of a psd/layers
Darn, the tip of my nose really hurts right now,and it stinks like hell:D:D;)

jeffpn
09-07-2012, 07:21 AM
You'll only need one label on the map. It'll work for any amount of bags.

Madratter
09-07-2012, 08:18 AM
Just a thought he heh :p
Is there a way I can get them inside the map pocket ?

That is hilarious!

Madratter
09-07-2012, 08:20 AM
"With our compliments" ... but I'm open to suggestions.... "with our sympathy"?....."congratulations"?

I think compliments is perfect. :D

jeffpn
09-07-2012, 08:21 AM
"Please pack your puke"

jeffpn
09-07-2012, 05:54 PM
The 72 poly puke pouch. Is this okay, Maj?

Maj. Numbskully
09-07-2012, 07:21 PM
Sink it in to the pocket more?

jeffpn
09-07-2012, 07:49 PM
That shot was at an odd angle. Here it's a little deeper. I wouldn't want to have the label hidden.

jeffpn
09-08-2012, 09:25 AM
The bag I put in the plane does not have a fold at the bottom. For kicks, I made one, just to see what it takes.

Maj. Numbskully
09-08-2012, 09:55 AM
nice that looks fine ...really fine

Maj. Numbskully
09-08-2012, 10:47 AM
made this............;)

jeffpn
09-08-2012, 10:55 AM
Nice, but you helped build it, too! Don't forget Willsonman, the mechanic!

Maj. Numbskully
09-08-2012, 11:22 AM
Better ?...like the address ?...... one four 6 0
:p:p

jeffpn
09-08-2012, 11:24 AM
Nice!

Oh, and it's the MODELERS WAY or no way, right?? :p

Maj. Numbskully
09-08-2012, 11:25 AM
............;)

Kmot
09-08-2012, 12:08 PM
Cool. :)

Maj. Numbskully
09-08-2012, 12:12 PM
This is the only space I have to put it so it will remain semi-legible

jeffpn
09-08-2012, 12:13 PM
Works for me!

Maj. Numbskully
09-08-2012, 01:17 PM
Heave Ho !.....

Not sure whats going on here ...........but can you make the tabs white?
it seems to not be mapped
nice bag model jeff

jeffpn
09-08-2012, 01:24 PM
I was going for contrast on the tabs. I can make them white, too.

Shall I redesign the bag, since you drew in the bottom? What we have there doesn't make sense. It'd be an easily modeling fix.

Maj. Numbskully
09-08-2012, 01:41 PM
This is where I have the bag on the map
no I think it looks ok in the over head shot ...you seeing something I'm not?

willsonman
09-08-2012, 01:50 PM
bwaah. You guys.

Maj. Numbskully
09-08-2012, 01:54 PM
hey !.... we're bored !

jeffpn
09-08-2012, 02:51 PM
you seeing something I'm not?
Yes, but if you don't see it, I'm good!!!

Maj. Numbskully
09-11-2012, 12:04 AM
Next up........

Maj. Numbskully
09-11-2012, 12:07 AM
More

Maj. Numbskully
09-11-2012, 12:11 AM
Some more .......;)discovered that there is just one or 2 minor things I need to add .. but its basically done .

Bumped :
IP,(easier said than done ! :eek:) carpet , carpet piping , matts ,screws , fuel caps , access and storage hatches, , panel lines , seats , cowl vent

phrank
09-11-2012, 12:27 AM
Cool! A lot of nice little touches.... Butt...
Whoah... Who put that dent behind the canopy?

Maj. Numbskully
09-11-2012, 12:58 AM
:confused:................Not my dept.

Mikeymike21
09-11-2012, 01:31 AM
Next up........

Not sure what paint program you use but in gimp there is an option to add color noise which gives it a metallic look if you wish. :)


If you look at the picture you can see the blue is not a flat color


nice job btw

Maj. Numbskully
09-11-2012, 01:34 AM
Where would I need a metallic look ?
Yes I've used noise when doing the metalflake CSs I've done

Mikeymike21
09-11-2012, 01:42 AM
Where would I need a metallic look ?
Yes I've used noise when doing the metalflake CSs I've done

on the purple parts i see variations of lighter/darker purple

jeffpn
09-11-2012, 07:01 AM
Whoah... Who put that dent behind the canopy?

Oh, man! Did a vertex get moved? I don't have the .max file with me. I'll have to check that out when I get home. Bummer!

Maj. Numbskully
09-11-2012, 08:30 AM
Purple ? ...Errr thats burgundy...It's not meant to look metallic

Kmot
09-11-2012, 12:00 PM
Looks fabulous! :)

dhk79
09-11-2012, 12:41 PM
Not sure what paint program you use but in gimp there is an option to add color noise which gives it a metallic look if you wish. :)A better metal flake can be had by adding a speckle to the Spectral map.

willsonman
09-11-2012, 12:45 PM
Doug I like that idea better. This is not a pearl paint job but a metal flake.

csgill75
09-11-2012, 04:14 PM
Why don't you create a custom sound file for it? A radial engine sound file is pretty easy to do and just sounds great when doing flyby's of the spawn point. i have several of them here to choose from but they have to kinda be tailored to the model since I would need RPM for Idle, and top end. It can have supercharger/turbocharger whine or not as that is optional. :D

An example is this
http://www.youtube.com/watch?v=29ENY5aik4U&feature=g-upl

This is a B-17 with the sound of 4 Radials
http://www.youtube.com/watch?v=hv1FsShPJOw&feature=youtu.be

Boof69
09-11-2012, 04:22 PM
I dig the model in your video. Very pretty!;)

csgill75
09-11-2012, 04:27 PM
I dig the model in your video. Very pretty!;)

that was the first engine sound i did :) i have several now that are even better than that. that engine sound on the H1 Racer i have a AV of winds out a bit more and sounds like its really putting the power down when it fly's by.

I also have a engine profile for a 7 cyl, a 9 cyl and a 14 cyl. that all are distinct.

Maj. Numbskully
09-11-2012, 07:49 PM
A better metal flake can be had by adding a speckle to the Spectral map.
Bingo......... I added 2 noise layer at different contrast settings and then rotated one of the layers 90 deg. and combined ,made semi transparent and then bumped it @ 1 pixel to
the combination of the noise on both normals files really set the S map off ;)

This is not a pearl paint job but a metal flake.
Is it metal flake? I was thinking pearl
...I'll play with it
I got nothing but time .......almost 2 months worth :rolleyes:
Not sure what paint program you use but in gimp there is an option to add color noise which gives it a metallic look if you wish. :)

I use PS................... but I like the color noise idea in gimp , thanks for the tip

jeffpn
09-11-2012, 07:59 PM
I had my wife email me the .Max file. It'll be interesting to see if I accidentally moved a vertex. Scott, if I did, then the map got skewed, if it's like Wings. By putting the vertex back where it belongs (easy because it's symmetrical) will the map correct itself perfectly? I'm betting I don't even notice a difference anyway.

Boof69
09-11-2012, 08:45 PM
Just move it back into place and then add a UnwrapUVW and tweak that vert on the map back into place. You could shoot me the file if you want.

Mikeymike21
09-11-2012, 08:49 PM
np

should look good

jeffpn
09-11-2012, 10:19 PM
I don't see a vert out of place in Max. I'll have to look further at this when I get home. To me, in Maj.'s pic, it looks like the canopy frame has a vert out of place on the fuse right where it meets the canopy frame.

I do have another question. As you can see in my Wings pic, there is a crease in the fuselage that fades to nothing. (Red in pic.) The faces behind the crease, far end in the pic, should be in the same smoothing group. The faces on either side of the pic should be in different smoothing groups. How do I assign the smoothing groups to accomplish that, without having any other smoothing group borders show up?

Maj. Numbskully
09-11-2012, 10:23 PM
Hang on jeff let me crank up RF and export the CS so Far and send it to you .

jeffpn
09-11-2012, 10:25 PM
Don't bother. The Internet is very slow, and my laptop is less than ideal with it's low resolution and processing power. Thanks anyway.

Another pic of the area would be nice, though.

Maj. Numbskully
09-11-2012, 10:31 PM
Sent any how
I'll grab some shoots n post em

Boof69
09-11-2012, 10:32 PM
The reason it is possible in wings and not in Max is because Wings uses hard edges. Making the highlighted edge hard in Wings fixes it right?
What you need to do in Max is to select the first 2 edges starting from the cockpit going back. "Chamfer" by a tiny amount to create a small face where the edge is now. There will be a triangular face that will be created in the third section. "Target Weld" that vert all the way to the vert behind. Now select the 3 tiny faces and put them in a separate SG.

Maj. Numbskully
09-11-2012, 10:38 PM
here ya go tel me if you need anything different .................. ! :confused:

jeffpn
09-11-2012, 10:42 PM
That would also affect the mapping. I like to keep the meshes consistent between Wings and Max. I know it's possible to do by putting some of the faces in multiple smoothing groups. I did something similar in the Skywalker, where the camera base sat. This isn't exactly like that.

As a last resort, I could cheat and continue the red line down one more face to the border. Then everything above is one smoothing group, and everything below is another. I'd rather not do that. I told you yesterday or today I don't feel pushed to challenge myself modeling. This is about as big of a challenge I like to figure out!! Things like this do inspire me.

jeffpn
09-11-2012, 10:44 PM
That's got to be either smoothing groups, or the normals map. I'll get it worked out if it's smoothing groups, which I think it is.

Boof69
09-11-2012, 10:49 PM
You won't find a way to fix it purely with smoothing groups in this situation. You can use the "cut" tool to add a line to make the new faces. That will not affect the mapping.

Maj. Numbskully
09-11-2012, 11:02 PM
I doubt its the _n.tga as that whole area including the canopy pieces with the exception of the storage hatch lines/lock was left @ 50% gray .......... which = no bump

jeffpn
09-11-2012, 11:04 PM
It looks like a smoothing groups issue, not related to my other question.. I'll fix it when I'm home.

Maj. Numbskully
09-13-2012, 09:13 PM
....................... :confused:

Boof69
09-13-2012, 09:19 PM
Put the speckles in the alpha of the spec.

Maj. Numbskully
09-13-2012, 09:24 PM
Never put the cart before the horse ;)
.........I'm getting there

jeffpn
09-13-2012, 09:34 PM
What is your question?

Maj. Numbskully
09-13-2012, 09:38 PM
General feed back
Shade / color? ,? to many flakes?... , to little? .....I'm having a hard time keeping the flakes visible yet small enough to match the flake size...mine still seem bigger

willsonman
09-13-2012, 11:01 PM
I agree too big. Hard to tell if color is off without the rest of the effect.

Mikeymike21
09-13-2012, 11:24 PM
Hmm what type of flake are you using

the flake i use creates darker and brighter shades of the base color, those look like silver flakes.

Maj. Numbskully
09-14-2012, 12:07 AM
This is what it is on the classic

Speckles were added to _stga Alpha
Speclkes (light pink) added to the RGB on the _stga
...Actually I think what you are seeing is the blue sky reflection....just like in the example !

Kmot
09-14-2012, 01:10 AM
My honest opinion, is it makes it look sand blasted. It might look better, if you removed the speckles, and some how added super gloss/reflectivity if that is even possible?

Maj. Numbskully
09-14-2012, 01:40 AM
Whats probably looking like its sandblasted are the speckles on the classic tga
I can take the speckles out of the classic tga
but due to how RF (or any program) uses the Specular file ( super gloss/reflectivity ;) :p) without any thing on the classic tga you will only see the flake effect in the small area of the suns reflection so you cant really even see flakes anywhere else so it doesn't even look like metal flake ..........I'm still playing with it , there are lots of variables to play with

As far as flake size goes
They really can't be made any smaller either ..... a pixel is a pixel , .where 2 pixels meet you get some bigger looking 2 pixel flakes and so on :(

jeffpn
09-14-2012, 07:04 AM
Boof, just to make sure I get to this: I looked at welding the verts back together like we did last night in at Boof's Magic Palace - Where Good Things Come To Life (He makes me say that :p). The before and after vert counts were the same before I welded. If you still have that file, can you post what the before and after counts we saw are?

Maj. Numbskully
09-14-2012, 03:25 PM
Odd............
why would the canopy pick up the sky reflection so much more by simply taking one step back when in walk mode ? its like a on off switch????

abaser
09-14-2012, 03:34 PM
What's really odd.........it's on the inside of the window.

Boof69
09-14-2012, 03:54 PM
Double transparency and frame clipping I think.

Maj. Numbskully
09-14-2012, 05:59 PM
Well ......I'm gonna leave it like this
subtle ,not sand blasted looking ,but definite flake

In reviewing some of my old metal flake files I noticed the ones that worked best had very large flakes usually silver over a darker base color ,
I've also noticed that how well the effect shows up really depends on the shape of the object , it seems round surfaces do not present enough surface area at the right angle to reflect the flakes in a wide area....(that make sense ?) Also the sky color/AP used at the time seems to have lot to do with how the flakes look

Mikeymike21
09-14-2012, 06:45 PM
Hey, try taking a look at my specular map on this file
http://www.knifeedge.com/forums/downloads.php?do=file&id=16627

jeffpn
09-14-2012, 07:11 PM
I'm going to manually smooth the entire fuselage mesh in Max. Is it possible to hide faces after smoothing them, just to get them out of the way? And then of course, I'd need to unhide them. How do I do that? This model is giving me problems other models never did.

Maj. Numbskully
09-14-2012, 07:21 PM
I'll take a look mikey
This thing is gonna be sweet with csgill's radial sound file !!!

oneder
09-14-2012, 08:22 PM
I'm going to manually smooth the entire fuselage mesh in Max. Is it possible to hide faces after smoothing them, just to get them out of the way? And then of course, I'd need to unhide them. How do I do that? This model is giving me problems other models never did.

Select the polys you want to hide, then click "hide selected". "unhide all" brings them back. This works regardless of mesh smooth.

Is that what you meant?

Maj. Numbskully
09-14-2012, 08:30 PM
Well its just as I suspected....

I enlarged your tga to 4096 and pasted the bottom part of the rocket CS to it for comparison
look how much room you have to work with ,,,,,,,,,as compared to the parts of the rocket
even @ its native 2048 you have more resolution to play with..it make a big difference.
thats why jeff , I, and others do IPs the way we do

Also .I thought you said all of your flakes were keyed off of one color?(blue)
this CS has silver flakes on blue due to the Alpha layer file....if I were using silver flakes what I have would look very similar to yours ...only red

Same on the S map?... you have rainbow colored noise on the visible RGB layers ..... not blue

jeffpn
09-14-2012, 08:37 PM
Select the polys you want to hide, then click "hide selected". "unhide all" brings them back. This works regardless of mesh smooth.

Is that what you meant?Yes. I didn't know hide selected works with faces, too. I thought it was for objects.

Mikeymike21
09-14-2012, 08:41 PM
I do my flakes in sections, on the visor or windshield as some call it the noise reacts to the colors, in the case black and white.
On the blue sections I made the flakes less obvious but it ended up being a mix of dark and light blue.

On the specular map i find multiple colors gives the best effect compared to just silver.

Maj. Numbskully
09-14-2012, 08:48 PM
:pI think its funny that you were complaining about it looking to silver..................... and then show me an example of one with silver flakes :confused::confused:

I appreciate the input mikey:D
That is a nice looking heli Cs good job!!