View Full Version : Hansa-Brandenburg W.29
jeffpn
04-22-2012, 12:42 PM
Here's the next plane to come from us. It's a well-known German fighter plane, but only if you're from Italy. I'll build it as an RC model, since one exists. Maj., I hope it's okay for you. Kmot gave me the idea at the same time he suggested the Rocket. Move over, Todd, there's a new man in town!! :D
Boof69
04-22-2012, 12:45 PM
Will you try to make the fall away wheels?
jeffpn
04-22-2012, 12:47 PM
I hadn't even noticed them. Think it's possible? I assume they stay on the ground, right?
Boof69
04-22-2012, 12:56 PM
I'd have to think about it, but I bet Matt knows how to do it for sure.
jeffpn
04-22-2012, 05:58 PM
Looks like the wheels are sold as a display kit. I don't think they are sold for the model to take off from land.
Maj. Numbskully
04-22-2012, 06:05 PM
Sweeeet:D
Maj. Numbskully
04-22-2012, 06:16 PM
Some interesting CS's for this one 'eh
pplace
04-22-2012, 06:25 PM
Typically the wheels (dollies) were only for carting the full sized aircraft out of the water onto land.
Norton
04-22-2012, 06:27 PM
Check this out Jeff: http://www.airshowrc.com/hansa_brandenburg_maxford_usa.html
Scroll down for vids.
Boof69
04-22-2012, 06:38 PM
Still think it would be cool to have for land take-offs. I think it would be a first.:)
jeffpn
04-22-2012, 06:39 PM
I have a couple good pics for you, Maj. I might even try to do a pilot.
jeffpn
04-22-2012, 06:40 PM
Check this out Jeff: http://www.airshowrc.com/hansa_brandenburg_maxford_usa.html
Scroll down for vids.
That's the kit I'm modeling from. I've already seen them! ;)
jeffpn
04-28-2012, 10:17 AM
I am not going to make this plane unless I can make a decent looking pilot. I found a good Wings video tute, and this is what I have so far. Like I told Boof, I'm a tracer, not a sculptor. But, with the step-by-step methods presented in the video, I think I'll get something acceptable. I'll have to figure out the torso part, including the jacket and lapels, myself. This video only covers the head and neck.
I once heard that the secret to carving a statue is to start with a slab of marble, and carve away everything that isn't the statue. My mind doesn't work like that!!
jeffpn
04-28-2012, 04:16 PM
Here's a progress shot.
jeffpn
04-28-2012, 05:11 PM
A little color?
Maj. Numbskully
04-28-2012, 11:04 PM
Not bad ............ Will you be mapping the face ?
jeffpn
04-28-2012, 11:22 PM
I will if you want. Here's the entire bust baked. 2,222 polies.
jeffpn
04-29-2012, 08:28 AM
I think this is ready for prime time. After doing a cleanup, and adding a turtleneck, I added only 4 polies.
jeffpn
04-29-2012, 09:00 AM
Here's a render.
jeffpn
04-29-2012, 09:32 AM
Maj., let me know what you want mapped. A bump map would help give texture to the helmet, and other parts. If you want to add freckles, I can map the face, too. Look at the pilot picture inset above. That's what I'm going for.
jeffpn
04-29-2012, 12:23 PM
What kind of error?
Boof69
04-29-2012, 01:37 PM
Looks great Jeff. A whole new facet to your modeling talents. Bravo. :cool:
jeffpn
04-29-2012, 03:52 PM
Well, lucky for me, the 2 pilots in this plane are identical twins. Not even their mother can tell them apart!
An error about what the Maxford pilot was.
jeffpn
04-29-2012, 06:41 PM
I'm not following. I made an error, or you made an error?
jeffpn
04-29-2012, 08:15 PM
I got a start on the fuse. This part here (and the pilots) is the poly-eater. Sitting at 3030 without the pilots. I'll probably only need 200 more to finish the rest of the model!!
I made an error. Me, myself. Not you. Me Me Me. :p
jeffpn
04-30-2012, 07:04 AM
Pssst. Did you know you can delete posts? (But then what would we do for confusion? :confused:)
willsonman
04-30-2012, 09:03 AM
You may want to bump in the front of that radiator. I do not think a bump map will be able to provide that kind of definition. It will help to purdy up that front end as well.
jeffpn
04-30-2012, 09:04 AM
After looking at my own posted pic, I think I'm going to start over on the fuse. The real model has a much more rounded top than what I have. It also looks like it tapers side to side more than what I did. Fortunately, the shapes (so far) are simple to create. I don't think I'm the first one to start over!!
Pssst. Did you know you can delete posts? (But then what would we do for confusion? :confused:)
Nah, gotta keep you on your toes. :p
pplace
04-30-2012, 01:50 PM
After looking at my own posted pic, I think I'm going to start over on the fuse. The real model has a much more rounded top than what I have. It also looks like it tapers side to side more than what I did. Fortunately, the shapes (so far) are simple to create. I don't think I'm the first one to start over!!
Jeff this isn't golf, there are no mulligans allowed!:D
jeffpn
04-30-2012, 02:24 PM
No mulligans?!?! How about a foot wedge??? :cool:
Boof69
04-30-2012, 02:28 PM
Depends on where your wedging it.:D
jeffpn
04-30-2012, 02:45 PM
Toward the hole, but I'm guessing you didn't want to hear that!! :D
jeffpn
04-30-2012, 06:00 PM
Here's a question for discussion (Wings 3D): When scaling individual edge rings, does anybody middle click the Scale Uniform function? I wish I would have known about that a long time ago!!
willsonman
04-30-2012, 06:39 PM
yes, I have done that before. Comes in handy some times.
Boof69
04-30-2012, 07:38 PM
Nope I don't do that.
jeffpn
05-01-2012, 08:43 PM
Are you talkin' ta me?!?!
jeffpn
05-02-2012, 09:14 PM
Progress. 2,982 polies.
jeffpn
05-03-2012, 06:53 PM
Engine/radiator redone. 5,172 polies.
jeffpn
05-04-2012, 10:12 PM
Well, I discovered I still don't have the engine right. I was working off of a single lo-res shot, and missed a bunch. I just found a second shot of it, but it's still hard to see exactly what's going on. Does anybody have this model?!?! :p
Maj. Numbskully
05-04-2012, 10:44 PM
Hoping these help.............
jeffpn
05-04-2012, 10:54 PM
Does this help?That looks like the same one. Thanks! I couldn't tell quite what those loops were doing. Is that yours? I'd like to see a pic of how the exhaust pipes are attached, too.
I'm looking specifically for the engine from the upgrade kit that Maxford USA makes available for this plane.
Maj. Numbskully
05-04-2012, 10:55 PM
......................;)
jeffpn
05-04-2012, 10:57 PM
I've seen those too, Maj. ;)
It's the picture you posted Jeff. I just lightened it up so you could see the highlights.
jeffpn
05-04-2012, 11:36 PM
So it is! You turned it sideways! :p
jeffpn
05-05-2012, 01:29 PM
Right or wrong, I think this is going to be how it will be! I just can't make sense of the reference pics. 8,598 on the polies. The engine alone accounts for 5,352 of them.
Edit: I just knocked off about 900 polies by changing many of the 16-sided objects to 8-sided objects. Not much change in visible appearance. 7,686 total polies.
Maj. Numbskully
05-05-2012, 01:46 PM
I think it looks real good .........will the engine be mapped?
jeffpn
05-05-2012, 01:48 PM
Yes, I think so. I'll stack like parts for you. Should look nice!!
jeffpn
05-05-2012, 01:53 PM
Of course, if you don't want to color it, I can bake it. Let me know what you'd like.
Maj. Numbskully
05-05-2012, 02:26 PM
yes map I'm thinking I can add some of the smaller details on the bump map
can you keep the intakes , exhausts ,cylinder heads stacked yet separated??
jeffpn
05-05-2012, 02:42 PM
C'mon, Maj.! You know I'll take care of you!! ;)
Are you going to make the rocker arms go up and down? :p
jeffpn
05-05-2012, 11:03 PM
I could be in trouble here. I'm at 13,494. Fortunately, the tail is flat stab. The wings have a circular cut out that will eat some polies, and who knows what the floats and bracing will do?
jeffpn
05-06-2012, 05:49 PM
Gettin' there. 14,366
willsonman
05-06-2012, 07:31 PM
ehhehe... gear? missing a few other things too there. You may have to cut that engine down some.
jeffpn
05-06-2012, 07:36 PM
I'll figure out something!! The struts will just be cubes, I think. Luckily, the floats are rather flat. I don't think this one will have servos.
Madratter
05-06-2012, 08:13 PM
I just took a look at what is left and I think you'll make it, but there won't be much to spare, especially since you still have a collision mesh to go.
jeffpn
05-06-2012, 08:40 PM
Cool, thanks! That makes me feel better!! :confused:
jeffpn
05-06-2012, 08:55 PM
14,536. Only the floats and struts to go. (And the CMesh.)
jeffpn
05-06-2012, 09:57 PM
15,684. The floats are more detailed (smoother) than I could get away with.
Maj. Numbskully
05-06-2012, 10:32 PM
whats wrong with them? ...look good to me???
jeffpn
05-06-2012, 10:52 PM
I'm saying I could get away with less polies in them if I needed to. I made them smoother than I originally intended.
jeffpn
05-07-2012, 07:17 PM
16,240! I guess I can do servos! :D
Actually, I need to throw a few bolts into the float struts, too.
Boof69
05-07-2012, 07:46 PM
I don't know if you have noticed but the tail section lifts quite high above the rear cockpit. At least that's how this pic makes it look. Should be a simple edit.
jeffpn
05-07-2012, 07:59 PM
Yeah, I've seen that. It'll be an extremely simple edit. I want to wait and see how it looks in RF. I've been wondering if the model might be leaning forward in that pic, so to speak. That'd make the tail appear very high. Not that the 3-views I'm using are for the RC model, but I've been working from the assumption that that angle would be right on the RC version as well. We'll see.
Boof69
05-07-2012, 08:05 PM
I'd say that the H-stab looks level in the pic and the very front of the cowl looks to be level as well. The angle between looks to be much steeper than what you have. I'm sure you'll figure it out.
jeffpn
05-07-2012, 08:12 PM
It's hard for me to tell in that photo, since it's a perspective view. As you can see, I designed it so the tail can be raised very easily, if needed.
Boof69
05-07-2012, 08:18 PM
Here this pic supports your point.
jeffpn
05-07-2012, 08:28 PM
I'm on my phone now. Is that the real plane or the RC? Looks like the real one.
Boof69
05-07-2012, 08:33 PM
It's the real thing I believe. It looks to be a real old picture.
jeffpn
05-07-2012, 08:47 PM
If still could be that the model has a higher tail than the real thing. I just haven't made up my mind yet.
flexible
05-07-2012, 09:04 PM
The HS is set very high, so the gunner can shoot stright back at a plane on his tail.
Boof69
05-07-2012, 09:06 PM
If it was set very high how could he shoot an enemy on his tail?
jeffpn
05-07-2012, 09:07 PM
Yeah. I read that it's the rudder that's low, for that reason.
Maybe you need a bigger phone. :p :p :p
jeffpn
05-08-2012, 10:20 PM
Heh. Someone just suggested I might need a bigger head. :eek:
The bolts look good, but they put me over 20k. I can make them simpler. Here's the question: Should I model bolts or servos? I think it'll be one or the other.
abaser
05-08-2012, 10:32 PM
I vote servos.
jeffpn
05-08-2012, 10:34 PM
Cool. There's about 3 or 4 other people I'd like to hear from.
Boof69
05-08-2012, 10:44 PM
I don't think servos fit this build as well as the scale details do.
jeffpn
05-09-2012, 07:48 AM
If i go the bolt route, I'll have to reduce the polies in the nuts and bolts I put in. I'll do it in part by having the Maj. bump bolt/screw heads in. It'll still cost some polies. There's alot of them.
Madratter
05-09-2012, 09:47 AM
My vote would be for the bolts. I think they'll add much more to the Wow factor of this plane than the servos. And as a side benefit, it will make the physics slightly easier. :)
jeffpn
05-09-2012, 10:03 AM
Still waiting on those 3 or 4 people! :p
Boof69
05-09-2012, 10:31 AM
You should be down to 1 or 2 by now. :confused:
Madratter
05-09-2012, 10:32 AM
Ooh, that smarts. :cool: Ah well, I knew I was part of the peanut gallery for this question. Just for that, I'm voting twice. I think the bolts look really good. :D
Are the servos in the model on the inside? If so, then there is no reason to model them. I know some of the other Green Models Co. products sold by Maxford have interior servos and the control surfaces are all operated by cable.
jeffpn
05-09-2012, 12:06 PM
That's a good question. Maybe I can get by with just doing control horns. I can see those. I don't think I've seen any servos.
jeffpn
05-09-2012, 05:28 PM
17,164 is the count. Bolts are all 8 sided, with no heads. Maj. can bump them in.
Maj. Numbskully
05-09-2012, 07:15 PM
That looks :eek::eek::eek::D
jeffpn
05-09-2012, 08:04 PM
Some day, Maj., you and I are going to take a week off together and build us an airplane!
And then we're going to go back to doing what we like to do best! ;)
jeffpn
05-10-2012, 07:18 AM
It may be possible to do control horns and push rods. The tail servos are inside the plane, and I believe only the servo arms show for the ailerons. I should have enough to do that. I still need to build my CMesh.
jeffpn
05-10-2012, 06:12 PM
It's render time!
jeffpn
05-10-2012, 06:33 PM
Oops. I meant to say: as you can see, I did rasie the tail up a bit.
uncle twist
05-10-2012, 06:47 PM
Looks a lot better Jeff, with her rear raised a little :eek::eek:.Nice renders by the way.;);)
Boof69
05-15-2012, 11:53 AM
Is this one in the Majs' hands or are you mapping? What's next on the list?
jeffpn
05-15-2012, 11:57 AM
I'm mapping it now. The engine is going to be neat. I'm stacking all like parts. There should be plenty of room for everything.
Somebody requested a model that has retracts. Looks like a pattern plane. I'd have to dig to find out what I committed to doing. I think it was a request by a user named flyelectric.
Boof69
05-15-2012, 11:59 AM
Whaaaaat? You are going to do retracts?:eek:
jeffpn
05-15-2012, 12:00 PM
Yeah, there's no gear doors. I did do the Spartan that had main retracts.
Boof69
05-15-2012, 12:04 PM
It wouldn't be hard even if you did have to do doors.
jeffpn
05-15-2012, 12:19 PM
I know. I'm protesting the lack of a document that explains all NUP values, and other things specific to RF. There's alot to modeling for RF that is not in the existing documentation.
Boof69
05-15-2012, 12:20 PM
Should I work something up tutorial wise?
jeffpn
05-15-2012, 12:51 PM
I'd like to see it on KE's page where their other instructions are. Either on this page, or a link by the other links on this page. http://www.knifeedge.com/KEmax/tutorials.php
I'm not a big fan, as you know, of RF stuff being spread across the Internet, even if it was a post in their forums. I'd like to see all of the tutes like those in one place. Things like NUP values are defined by KE, and should be explained by KE, just as they explained gear door naming, and some (but not all) reserved names. Name a part ~CS_tpr and it won't show in RF. Why?
Madratter
05-15-2012, 01:18 PM
I'd like to see it on KE's page where their other instructions are. Either on this page, or a link by the other links on this page. http://www.knifeedge.com/KEmax/tutorials.php
I'm not a big fan, as you know, of RF stuff being spread across the Internet, even if it was a post in their forums. I'd like to see all of the tutes like those in one place. Things like NUP values are defined by KE, and should be explained by KE, just as they explained gear door naming, and some (but not all) reserved names. Name a part ~CS_tpr and it won't show in RF. Why?
I 100% agree with you, even if I'm not one of the 3 or possibly 4 people you are looking for affirmation here. ;)
I think one of the biggest selling points for Realflight over Phoenix (other than the airplanes actually flying right) is the existence of user created models. I know that was part of the reason I bought it when I already owned Phoenix. They should be making this as straight forward and well documented as possible for us.
jeffpn
05-15-2012, 01:22 PM
I'll take anyone who agrees with me!!! :D I don't expect KE to teach us how to model. I do enjoy helping others in that area. I would expect KE to tell us everything that is specific to modeling for RF, however.
Boof69
05-15-2012, 01:25 PM
I agree that the NUP values for rendering control within RF and ~CS_BULB NUP values should be described, but most of the everyday useful stuff is well covered. IMO.
jeffpn
05-15-2012, 01:32 PM
Well covered where? It's been a while since I've been to the kemax pages, but are NUP values clearly explained there? Or do you mean covered in the forums somewhere?
abaser
05-15-2012, 01:34 PM
I'll take anyone who agrees with me!!! :D I don't expect KE to teach us how to model. I do enjoy helping others in that area. I would expect KE to tell us everything that is specific to modeling for RF, however.
+1 or whatever on this. Especially the nup and reserved naming.
Boof69
05-15-2012, 01:34 PM
I think that NUP values for gear and gear door are well covered kemax tutorials.
Boof69
05-15-2012, 01:36 PM
Has reserved names been a problem for anyone?
abaser
05-15-2012, 01:43 PM
I had trouble on my first bi plane getting the wings to be recognized, and on a couple models of mine, the prop won't show unless I put a 1 behind the CS_ENGINE name while the rest won't show with it added.
Boof69
05-15-2012, 01:49 PM
Maybe you've never purused the Artist reference pdf (http://www.knifeedge.com/KEmax/G4%20Artists%20Reference.pdf). It shows in all examples that engines are followed by a number. this helps incase you are making a multiple engine model. If you name it without the number it works as well. It's just that the model you used to import as had a ~CS_ENGINE1 applied as the component frame and yours models name doesn't match. Also if you remove the number for the ~CS_ENGINE it must also be removed for the ~CS_SPINNER because they must match.
abaser
05-15-2012, 01:59 PM
I have that, and many others, printed out at my computer. Granted it's a minor thing to me, but I have not run across anything about setting up multiple wings. Maybe I missed it. I've since figured it out, but that first one took a few tries. A lightbulb finally came on to look how others were setup.:p
Boof69
05-15-2012, 02:03 PM
Hmm the PDF I just referenced has an exploded view of the python biplane with all parts named. That's where I learned about biplane setup.
abaser
05-15-2012, 02:26 PM
I retract my statement. I told you I missed something:p
Boof69
05-15-2012, 02:35 PM
You guys have me going back over the tutorial material. This is something I missed and didn't have a clue about.
willsonman
05-15-2012, 02:50 PM
So basically what you have there Boof is a setup that will be a springy tail gear. But since your pivot point for the spring is in a different location than the steering point for the wheel they are more defined. This helps to more effectively simulate steering on the ground with that style of gear which is quite popular among the 3D crowd.
dhk79
05-15-2012, 02:50 PM
I agree that the NUP values for ~CS_BULB NUP values should be describedThey have been, but it's hard to find:
~CS_BULB_ objects are visible both in daylight and night.
~CS_GLOW_ objects are only visible at night.
NUP_OffPeriodSEC=
NUP_OnPeriodSEC=
NUP_OffsetSEC=
Boof69
05-15-2012, 02:57 PM
So basically what you have there Boof is a setup that will be a springy tail gear. But since your pivot point for the spring is in a different location than the steering point for the wheel they are more defined. This helps to more effectively simulate steering on the ground with that style of gear which is quite popular among the 3D crowd.
I have done springy tail gear in the past in much the same way. I simply used a pivoting frame and it worked great. I just never noticed the special naming and action of this designation.
They have been, but it's hard to find:
~CS_BULB_ objects are visible both in daylight and night.
~CS_GLOW_ objects are only visible at night.
NUP_OffPeriodSEC=
NUP_OnPeriodSEC=
NUP_OffsetSEC=
I have found this information before and asked for confirmation in the forums and understand it just fine. I mentioned the ~CS_BULB because it isn't in KE tutorials.
jeffpn
05-15-2012, 03:20 PM
Boof regarding the spring: I've used Spring a couple times. Wand a tute? :p
jeffpn
05-15-2012, 03:29 PM
You guys are making my point. There's information sprinkled all over the forums. I'd like to see it all in one place!
Boof69
05-15-2012, 03:45 PM
Boof regarding the spring: I've used Spring a couple times. Wand a tute? :p
Yes I wand one. ;)
jeffpn
05-20-2012, 09:46 AM
I have the parts mapped. I'm laying them out now. Funny how unmotivated one can be when you don't get a paycheck to model. No paycheck, no deadline! I wouldn't want it any other way. There are times when I only want to spend just a few minutes working on a model.
Boof69
05-20-2012, 09:54 AM
I know exactly how you feel. With the weather warming up and all the spring cleaning, yard work, and general upkeep of a few properties sometimes I need to just spend some quality time on my deck with a coffee or a beer and enjoy things. I still find time almost everyday for modeling and color-scheming, but somedays it's just a few minutes.
Maj. Numbskully
05-20-2012, 03:58 PM
I'm thankful to just be able to get a few minutes lately to work on anything.....:rolleyes:
jeffpn
05-20-2012, 08:47 PM
19,972 looks like the final poly count.
jeffpn
05-20-2012, 09:15 PM
Here's a quick render
abaser
05-20-2012, 09:18 PM
Nice! Where's the green?!
Madratter
05-20-2012, 09:27 PM
19,972 looks like the final poly count.
28 to spare. No problem! :D
jeffpn
05-20-2012, 09:40 PM
You want them? Make me an offer!!! :D
jeffpn
05-20-2012, 10:23 PM
Nice! Where's the green?!
Green is on back order. How about grape?
Can you stuff a cigar in his mouth for 28 poly's? :D
jeffpn
05-21-2012, 06:03 PM
Here's a couple more renders. The one is the pilot's view. I had to delete his head to get it. The render was coming out black.
willsonman
05-21-2012, 06:21 PM
You should sequence smoke emitters from the exhaust stacks. Flippin sweet.
Madratter
05-21-2012, 06:30 PM
You should sequence smoke emitters from the exhaust stacks. Flippin sweet.
Ok, I'll ask. Is that even possible?
uncle twist
05-21-2012, 06:35 PM
ok, i'll ask. Is that even possible?
yes :)
jeffpn
05-21-2012, 06:46 PM
You should sequence smoke emitters from the exhaust stacks. Flippin sweet.
I'll have my physics guy get on that!! ;)
Maj. Numbskully
05-21-2012, 07:57 PM
If he didn't do that I was going to;);)
I Have done that for the P-51 exhausts and others
willsonman
05-21-2012, 10:56 PM
two words my friend... Signal Modifier. Look it up. Dirty Harry got bombs to drop sequentially using them. Its a very fun gadget.
jeffpn
05-23-2012, 07:00 PM
Here's what the model looks like in RF.
Maj. Numbskully
05-23-2012, 07:59 PM
PoiPel ?
jeffpn
05-23-2012, 08:00 PM
Huh?
I think this one will be very easy for you. AND NO PAN LINES/RIVETS!! I think you know the scheme.
Maj. Numbskully
05-23-2012, 08:25 PM
Theres still some Sparage do deal with ..........but ya its not to complicated
Thinking a fab texture on the bump would be nice on this one to
unless you want it to have that RC monokote look ?
let me know
trust me you got lots of time to mull it over:rolleyes:
BTW........... working on the Rad. Rocket tonight;)
jeffpn
05-23-2012, 08:35 PM
Yeah, I've got a few good pics of the scheme I'd like. Ribs will be your toughest part.
willsonman
05-24-2012, 11:54 AM
It is amazing to me how LITTLE there is on the web about this model. The physics setup will be a bit of a chore. I've got an overall weight but piecing it all together will all be best-guess. There is not even an build thread over at RCG. Must be a great seller,:rolleyes:
jeffpn
05-24-2012, 12:02 PM
You have overall weight, and CG location. What more do you need?? :D
Maj. Numbskully
05-27-2012, 08:31 PM
Yeah, I've got a few good pics of the scheme I'd like. Ribs will be your toughest part.
Did I get those ?
I'm not seeing them in my DL folder
BTW....I have been searching for things I'll need for this one
I have enough material to do any of the CSs I've seen so far...........jist gotta know what yer druthers?
jeffpn
05-27-2012, 08:54 PM
There's a few pics right I'm the page of the link I sent with the EA. The wing bottom is yellow, and there's crosses on top, grey background. Those are the same pics I used to model it.
Maj. Numbskully
05-27-2012, 09:59 PM
.........;)
:p
jeffpn
05-27-2012, 10:29 PM
I guess you like the oversize radiator on the map? :D
Maj. Numbskully
05-27-2012, 10:46 PM
Hr He
willsonman
05-27-2012, 10:53 PM
freakin awesome maj. Can you paint a prop for me? My field is so littered with bugs right now when I come down after every flight its covered in blood from all the mosquitoes. Seriously gross.
Maj. Numbskully
05-27-2012, 11:06 PM
Sure
Can you bump map the props?
Boof69
05-27-2012, 11:43 PM
Nope.
Norton
05-28-2012, 12:23 AM
freakin awesome maj. Can you paint a prop for me? My field is so littered with bugs right now when I come down after every flight its covered in blood from all the mosquitoes. Seriously gross.
LOL, my biggest problem is if you land short in the weeds. (dead stick)
You literally have search your body for tics!
Not a big fan.
Maj. Numbskully
05-29-2012, 12:32 AM
More Progress
jeffpn
05-29-2012, 07:15 AM
What's all that stuff on the top of the floats?
willsonman
05-29-2012, 08:59 AM
Pretty stuff, Just shut up and enjoy something better than an ARF :p
pplace
05-29-2012, 10:20 PM
Pretty stuff, Just shut up and enjoy something better than an ARF :p
Not picking on you here jeff, just being funny here. In another thread you mentioned you are mainly involved with the "virtual" hobby more so than the real hobby. So does that mean you fly / assemble a lot of VARF's?
Boof69
05-29-2012, 10:32 PM
Ba dum bum! tshhh.:D
jeffpn
05-29-2012, 10:38 PM
No, but I've been know to varf after a few too many!!
Boof69
05-29-2012, 10:39 PM
Wah wah wah waaaaaaah:(:D
Maj. Numbskully
05-29-2012, 10:53 PM
What's all that stuff on the top of the floats?
.....;)
jeffpn
05-29-2012, 10:58 PM
I hate when we look at different models!! Obviously the EA will have the scheme you do, but can you send me a stripped down version that's like the MaxUSA model? (And even those pics are of 2 different models, but the differences are subtle between them.)
Maj. Numbskully
05-29-2012, 11:10 PM
Not a problem
its just wont be included in he bump map(or reg .tga
Thats why I only went with 5 spars per wing rather than what is shown on that static model (15-20?)
so it would look more like the model you're speaking of
(actually small rib spacing is easier , and in the end yields a better looking Bump
than wide spacing )
willsonman
05-29-2012, 11:10 PM
VARFs are for the VDogs. :p
Boof69
05-29-2012, 11:12 PM
The hits keep coming.:)
Maj. Numbskully
06-01-2012, 12:54 AM
Test bump.............
Think I'm pretty much done with the wings
jeff
got any picks that might show the spars or any balsa sheeting on the fuse?
Boof69
06-01-2012, 06:05 AM
Very nice Maj. Did you bump out the ribs? It doesn't look like you bumped down the bays.
jeffpn
06-01-2012, 06:53 AM
I sent you everything I have on the 28th. If you have that email and it's not there, I'm afraid I can't help you. I'll resend if you need me to.
Maj. Numbskully
07-08-2012, 10:36 PM
......................;)
jeffpn
07-08-2012, 11:06 PM
Nice!
uncle twist
07-08-2012, 11:38 PM
Looking, good you guys here`s a link that might interest you
http://www.hubertcance.com/large-view/Aircraft+Cutaways/83255---6420/Painting.html#.T_pRKZFrWvB
willsonman
07-09-2012, 06:59 AM
Now if only I could get the editor to work so I can finish the fuselage aerodynamics on the physics side.
Fly_electric
07-09-2012, 11:01 AM
Now if only I could get the editor to work so I can finish the fuselage aerodynamics on the physics side.
What is not working??
Is the editor not working or is an issue with making it do what you need it to?
abaser
07-09-2012, 11:10 AM
I believe this has something to do with it.
http://www.knifeedge.com/forums/showthread.php?p=231063#post231063
Fly_electric
07-09-2012, 12:51 PM
Ah yes.. Too many threads to remember all the details all the time:)
willsonman,
To keep moving forward you could roll back to what you were using before the beta and just not scroll too far or use the method Doug suggested.
jeff, major:
congrats on another great job!
jeffpn
07-09-2012, 12:52 PM
Roll it back? To what? The best airfoil doesn't work. Nah, we'll wait.
Fly_electric
07-09-2012, 01:11 PM
The error occurred while scrolling up to a certain airfoil. It wasn't clear if that was the one actually needed. If not, and he can get back to an earlier RF version, select the airfoil needed so work can continue. My guess is not being able to select a certain problem airfoil would have no effect on the resulting physics calculations. But as you say, there are no time pressures here, so there is no problem in waiting. And waiting for the fix probably is a good idea because there may be another part of the program that IS affected.
jeffpn
07-09-2012, 07:10 PM
Here's some renders. Maj., is the windshield ok here? It's not difficult to move, if you want it tweaked.
Maj. Numbskully
07-09-2012, 07:35 PM
Thats fine
I made the floats glossier to more closely match the modeled model
Don't post it till you get an updated copy (there might be a few things added moved on my end yet
let me know before you want to post it
Those renders are cool ..............I really like the way the radiator turned out
jeffpn
07-09-2012, 07:40 PM
'Tis a nice bullethole!!
Physics aren't done yet. Got a bug to work out. I'll probably forward your CS to kmot, if you don't mind. It's his bird.
Maj. Numbskully
07-10-2012, 06:44 PM
...I can do bullet holes..........:p;)
jeffpn
07-10-2012, 06:47 PM
I have the windshield moved. I'll export an EA and send it to you, Maj. It really looks great! WM and kmot, I'll cc to you.
Just been flying it. Flew like crap. I had to adjust all the control throws. Flies better. The tail sinks into the water when at rest. I thought about moving the CG, but then the aircraft itself would be nose heavy. Interesting problem. It only takes a slight amount of prop blast to lift the tail.
It's unusual to see smoke puffs from an electric motor. Or for an electric motor to sound like an O.S. 2-stroke engine. :p
jeffpn
07-10-2012, 07:38 PM
If the physics were done, you would've gotten from the swaps like everyone else!!! :p Where's the finger smilie when you need it?!?! :D
willsonman
07-10-2012, 09:11 PM
I'll try and cc you guys with the current physics setup.
Where's the finger smilie when you need it?!?! :D
This one? :p
jeffpn
07-10-2012, 10:16 PM
Next one!
jeffpn
07-11-2012, 10:25 PM
Josh, I imported your AV, and everything appeared good during the import, but at the end, it said it couldn't be imported because it is based on an aircraft I don't have. I tried to load the model, but it wasn't there. It was deleted. Reimporting the EA generates overwrite warnings, but it isn't listed in the aircraft list. Maj., kmot, could you import Josh's AV?
Maj. Numbskully
07-11-2012, 11:18 PM
I get the same results ....
with the old EA and after import of the EA with the windscreen moved
Says I don't have the Aircraft and it does not show up on my aircraft list .......I even tried giving the AV a New name .....no joy
I noticed the exhaust smoke is coming out the right side of the engine, opposite of the exhaust pipes.
jeffpn
07-18-2012, 07:01 PM
I thought you did your own AV? :confused:
Isn't this supposed to be an electric?
Even as an electric, you already know it has glow engine sound and glow engine smoke. :p
willsonman
07-19-2012, 10:34 PM
Ok, so, I'll look at the new version later... just noticed that it was posted now. Kmot... keep in mind that I've not finished the model yet... and JEFF set it up initially. so, i mean, 'nuff said.
jeffpn
07-19-2012, 10:39 PM
All I did was to size and place the components! :eek:
willsonman
07-20-2012, 03:47 PM
check your emails y'all
Maj. Numbskully
07-20-2012, 06:19 PM
Jeff....
Make sure you use the correct CS
willsonman's latest EA file only has the old one
the correct CS is:
MaxfordUSA HB W29
jeffpn
07-20-2012, 08:24 PM
Yup. I have it all packaged up, and awaiting quality control. Should be tonight or tomorrow on the release.
jeffpn
07-20-2012, 08:57 PM
Posted. (http://www.knifeedge.com/forums/downloads.php?do=file&id=17088)
Madratter
07-20-2012, 09:23 PM
Posted. (http://www.knifeedge.com/forums/downloads.php?do=file&id=17088)
Nice job! The Maj did some really nice CS work. You have to get into the physics editor to appreciate a lot of it.
If the wings break off, the results can be quite comical. The fuselage can end up flopping around like a fish. :)
jeffpn
07-20-2012, 09:24 PM
Yup. That's our, er, Easter Egg! Yesiree! Completely intentional!!!
Maj. Numbskully
07-21-2012, 12:41 AM
Sorry for not responding sooner ......
But Thats it;):D
Jeff can you add this t-nail...............
Just installed the Swaps version and dumped the beta.
Nice work on the physics, wilsonman.
Jeff and Maj, another notch in your guns handle. Great work! :)
jeffpn
07-21-2012, 08:43 PM
Thank you!!
Check this out, just for fun:
http://static.rcgroups.net/forums/attachments/5/2/5/3/1/a5030268-32-Hansa%20landing.JPG?d=1343050357
Maj. Numbskully
07-23-2012, 06:48 PM
ty............I'm so proud
we got a 5 ! :D
Boof69
07-23-2012, 07:13 PM
It's a 6 isn't it?:confused:
Norton
07-23-2012, 07:14 PM
Am I mistaken? I see a 6. I know, it was changed.
You guy's are top notch now;)
Maj. Numbskully
07-23-2012, 07:17 PM
could have sworn it was a 5 yesterday..............we'll take an upside down 9 :p
Norton
07-23-2012, 07:17 PM
1 day in a perfect world, I would love to see the 5'vers names.
Norton
07-23-2012, 07:18 PM
could have sworn it was a 5 yesterday..............we'll take an upside down 9 :p
There you go!:cool:
jeffpn
07-23-2012, 08:12 PM
Yup. We can't even get a 5! 6s honk my dog!!!
uncle twist
07-23-2012, 08:44 PM
The rating just went up by .2, I think., Even 9.4 ain`t bad in the Olympics :D:D:D;)
Still might be good for a gold, silver at worst:D:D
Madratter
07-23-2012, 09:09 PM
With us electric guitar players, we want to turn it up to 11. But 10 is the highest they will let us go.
I suppose I could change my vote to a 5 for the day to make Jeff happy. I'd feel real bad doing it though.
jeffpn
07-23-2012, 09:26 PM
One of the 10s (which I think the comment is only viewable by the uploader) says, "Great plane but the physics need some work" so I think it all averages out. I really couldn't care less about ratings. I just like to model.
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