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View Full Version : Request helicopter EC145


stedemar
03-31-2015, 01:46 PM
Would be nice to have this one

Thanks

Johnny31297
03-31-2015, 02:24 PM
+1! :)

stedemar
04-13-2015, 03:33 AM
Other views

Johnny31297
04-14-2015, 09:36 AM
You might as well consider finding detail shots of the rotors, those are crucial elements making the EC145 what it is. Here are some examples which I had to make for my BK117, the 145 utilizes the same rotors.

stedemar
04-14-2015, 01:46 PM
It is a beginning, the hardest remains to be done ;)

Ghost129er
04-14-2015, 03:38 PM
It is a beginning, the hardest remains to be done ;)
Not sure if you understood, but he's not making a EC145 as far as I know; he just showed an example and said you should have shown those details too. http://www.sas1946.com/main/Smileys/akyhne/lipsrsealed.gif

Johnny31297
04-14-2015, 03:47 PM
Exactly. Especially the hingeless Bölkow rotor head is one of the most important parts on this helicopter, gives you a 0,2 second control response to stick inputs which makes it one of the quickest control systems out there :)

stedemar
04-14-2015, 05:53 PM
Not sure if you understood, but he's not making a EC145 as far as I know; he just showed an example and said you should have shown those details too. http://www.sas1946.com/main/Smileys/akyhne/lipsrsealed.gif

I realize and I understood perfectly that it was inspirational examples to make the EC145 and that is for that reason, I said : the hardest part was yet to make (find somebody who build the 3D model) :rolleyes:
Perhaps incorrectly translated the first time ;)

csgill75
04-14-2015, 06:31 PM
Here are some examples which I had to make for my BK117, the 145 utilizes the same rotors.

The BK117 is the predecessor of the 145 thus are pretty much the same.

Johnny31297
04-15-2015, 05:05 AM
So similar yet so different ;) The 145 is derived from the BK117 C1 and utilizes the same Turbomeca Arriel 1E2 engines controlled by a VARTOMS governor, the same hingeless main rotor head and the same tail rotor. The cockpit changed entirely, the 117 had tradituinal, round gauges whereas the 145 has a glass cockpit derived from the EC135. The engine controls also moved to twist grips on the collective and starter switches on the main panel, which previously were located as power levers on the overhead panel in the 117.
The 145 also has some aerodynamical optimizations such as a way more efficient main rotor blade profile, blade tip shape and a different tail rotor coning angle to reduce pedal force in fast forward flight.

Johnny31297
04-16-2015, 06:45 PM
For clarification: I will not give this BK117 away until we get a KEX exporting tool for at least 300.000 polygons and multiple textures :) 27.000 is just outdated for years.

csgill75
04-17-2015, 05:18 PM
For clarification: I will not give this BK117 away until we get a KEX exporting tool for at least 300.000 polygons and multiple textures :) 27.000 is just outdated for years.

That will never happen. This is a unrealistic request for a RC aircraft simulator. For a flight simulator that would be ideal but this isn't that software.

Johnny31297
04-17-2015, 05:24 PM
AccuRC models actually start at 300.000 polygons, some go beyong 2 million :) If you use collision meshes it's fine. Today's computer hardware can handle that with ease.

csgill75
04-17-2015, 06:04 PM
AccuRC models actually start at 300.000 polygons, some go beyong 2 million :) If you use collision meshes it's fine. Today's computer hardware can handle that with ease.

I have seen those Models. They have a different approach to a RC Simulator and focus on the detailed model however I find it lacking in other areas like the environments are all photo fields and there is nothing wrong with that and I use them too but sometimes I like POV. A SERIOUS lack of models to choose from is a big one. The Models they do have are great but when I want to change the speed of a servo i just go change its speed to match my real ones, I don't need to see it swapped out on a virtual model that you can't see when in flight. I didn't see any mention of Multiplayer on their website either. I would probably give it a try once it matures a few revisions. I also have a 5 year old Computer that while It runs Realflight and just about every other program I need to run, I doubt it would run that software well as the Requirements are too high for me to get the most out of it.

12oclockhigh
04-17-2015, 06:23 PM
I was wondering if much of the limit is due to multi-player where you might have 10-20 users all flying detailed aircraft at the same time in a 3D field.

If you have found something better, go use it.