View Full Version : G3 Realism ???
12-08-2004, 02:12 PM
Some of the things I have noticed with the Yak. The ground control on this airplane is extremely jumpy. This is not normal physics for an airplane that large. I have also found that you need to project a mental force-field around some of the objects, especially the tops of trees. Most of the time I loose the airplane when it crashes into the invisible wall just above a tree of just to the left of its branches.
I'm also still foggy about how to set the default pilot position. This appears to change, depending upon which airport you have in play. In simple terms, I would like to set a DEFAULT pilot position about 1/4 of the distance left of the end of the runway as the pilot percieves, with the airplane starting position being just in front of the end of the runway ready to make a left to right takeoff run. I've thoroughly reviewed the instructions and these posts and have yet to find clear information on this. BTW, some airport selections do not give you SPAWNs in the view menu???
12-08-2004, 06:03 PM
Without getting into specifics, I can tell you that we are continuously working to make the sim better based on user input. Any improvements and/or fixes will be available through an online update.
Each airport has a different default pilot spawn location. This is by design. If you'd like to change that...
Here are the specific steps to set the default pilot spawn:
1) Open the Airport Editor via the Simulation menu
2) In the Airport Editor dialog box highlight the top level folder - the one that is labled the same as the name of the airport you are editing. Now look at the Properties dialog and you will see a property called "Default Pilot Spawn". This will tell you the name of the current default pilot spawn.
3) Back in the Airport Editor dialog box you will see a folder called, "Objects". Expand this folder and you should find a folder called, "Spawn Folder". This will probably *only* be true of the G3 airports as the G2 airport conversion process had no way of creating specific folders. If not, look for the object name that was displayed in the Default Pilot Spawn property.
4) Now there are several things you can do. You can move the default pilot spawn to the location of your choosing anywhere on the map (click and hold the mouse on the spawn and move it). You can select another pilot spawn, from the Spawn Folder, that may already be in a location that you like, right click on it, and select the option to set that pilot spawn as the default. Or you can create a new pilot spawn by going to the Add Object dialog, selecting RealFlightG3 > Control Objects > Pilot Spawn and select Add. This will place a new spawn on the map. If you add a new spawn make sure the main editing window has focus when you hit the "Add" button. Set the focus by clicking in the main editing window and then you can check this by making sure that the title bar menu is *not* grayed out. After adding the new pilot spawn you can move it, name it what you'd like, and set it as the default by using the right click menu mentioned above.
5) If you make any changes to an airport you will be asked to save it under another name. After doing so your default pilot spawn will be wherever you put it and the sim will spawn you at that location upon returning to the sim and every time you use that airport.
Which airports do not have a default pilot spawn listed in the View menu under "Camera Position"?
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