View Full Version : Pitts main gear problems
12-29-2004, 12:10 AM
The main landing gear on the pitts seems to be toed in very sharply making the plane almost imposible to land. It worked fine in G2 but not in G3. Is there a way to change the toe angle?
12-29-2004, 02:21 AM
I don't have add-ons 5 at home, so I cannot verify this. I'll have a look tomorrow morning.
I looked in the Aircraft Editor and noticed that if you change the Rotation about X parameter, it moves the wheels in such a way that gives toe-in/out, and you cannot correct for it.
If this is actually the causing the problem with the Pitts, you should be able to create a copy and move the gear around so that the Main Gear parameter Rotation about X is at or very close to zero. You may have to change the Location in Parent parameter to keep the wheels in the correct position.
12-29-2004, 10:57 AM
Why do we have to change anything ? The Edge 540 does not fly the same in G3 as it did in G2. Same thing with the Tigermoth. In G2 it was a real sweatheart and in G3 it is more aggressive. Sometimes it is like the air is not dense enough. Forgive my spelling.
12-29-2004, 12:56 PM
Why do we have to change anything?If you don't like the way an aircraft handles or flies, you have the opportunity to make it fly the way you want. G2 was no different.
The Edge 540 does not fly the same in G3 as it did in G2.The aircraft fly differently than they did in G2 because G3 is a totally different simulator. The aircraft may look similar, but that is where the similarity ends. They are not the same as the ones from G2.
Same thing with the Tigermoth. In G2 it was a real sweatheart and in G3 it is more aggressive.Many of the aircraft were setup or changed by professional pilots. Despite that, it is totally possible that the G3 Tigermoth has to much control surface throw, not enough weight, or maybe the CG needs to be moved around.
The bottom line is that there is no way that we can make one aircraft fly just right for every guy. If you would like an aircraft to be less aggressive, you can fix that. Again, G2 was no different.
If you really think something is wrong with an airplane or the way it flies, make the appropriate changes to a copy of the aircraft and then send the necessary files to us. If we agree that it is better, we could include it in an update.
12-29-2004, 02:08 PM
"If you really think something is wrong with an airplane or the way it flies, make the appropriate changes to a copy of the aircraft and then send the necessary files to us. If we agree that it is better, we could include it in an update."
??????? :eek: ?????????
YEP - ONCE AGAIN SOUNDS LIKE WE ARE A GINNIEPIG BETA TEST TEAM FOR PURCHASING G3 ........do we get a better upgrade "rebate" for fixing the problems the paid programmers could not do correctly before releasing???
12-30-2004, 02:44 PM
I fixed the Pitts by going to Main Gear and changing the Location in Parent to x=.15, y=-1.25, z=-.43 and changed the Rotation About x to 0 . It lands fine now. Thanks Vitek. :)
12-31-2004, 02:58 PM
I'm afraid I must disagree. It's obvious that G3 was a beta when it was released and I can accept that because it's important to have your product on the shelves before Christmas. However, I think that it's well within normal expectations to expect a product to perform reasonably well off the shelf. There are dozens of serious flaws in G3 and after paying $200 Iím not inclined to spend time helping you fix it especially since you seem to feel that it *my* responsibility. I think that your "professional pilots" failed miserably in evaluating each model's flight characteristics. The Pitts is inclined to roll violently to the left *before* it leaves the ground and that is *not* a normal characteristic. I'm completely familiar with the effects of P factor. Spiral slipstream, torque, and gyroscopic precession but none of those forces will induce a full scale or properly set up model to roll left during takeoff roll.
*All* of the G3 models I have flown will land themselves! Is that a normal flight characteristic? Some of the G2 models fly more realistically than the G3s. Is that what you were trying to achieve? When in *Window* mode the window cannot be manipulated is that intentional? I certainly hope not! Some of the trees have cloaking devices obscuring their upper reaches. Is that a pilot test? The list goes on and on.
Your statement that flight characteristics vary with the ability of the pilots is manifestly absurd. The flight characteristics of any aircraft are a constant. Obviously, an experienced pilot can get more out of an aircraft that a beginner and that is due to differing skill levels not to differing flight characteristics.
I'm confidant that the excellent Real Flight team will solve the problems eventually, but please stop making excuses and be honest with us. I think that we are willing to help you as long as you don't indicate that it's *our* responsibility!
That's my story and I'm stickin' to it ;-)
01-16-2005, 05:48 AM
Kudos to Ed,,,I could not have said it any better. I have felt like a beta tester ever since I paid my $202 for G3. Yep, I'm a little more than upset especially when we are told,,,"all you have to do is edit the aircraft." Many of the airplanes fly like crap to put it in plain English. For example, the Edge 540 flies apart at about 2 g's. I could list many more problems but I already have. I am trying to be patient with the RealFlight team. Since G3 is supposed to be an "upgrade" to G2, I am hoping that with a serious patch that it will perform as an "upgrade" should. I hope we don't have to wait too long or Aerofly might be on my shopping list soon.
01-17-2005, 12:33 PM
Planes gonna fly differently on diferent computers cuz windoze timing subroutines aint that accurate.
01-17-2005, 04:58 PM
Highflyer and jbourke,
I think Highflyer has a bull's-eye here. Does G3 take advantage of the Microsoft/Intel HPET facility or use the Multimedia Timers API?
This would really go a long way toward explaining why otherwise reasonable people hold such wildly divergent views of the flying characteristics of various G3 planes.
01-19-2005, 10:10 PM
Thanks for posting the main gear tweaks for the Pitts - works like a champ!
I also used your approach on the Albatross and I like the improvement. I changed the Albatross values to:
X = .229
Y = -1.3
Z = -.278
Rotation about X = 0
I don't have a clue what they should be but it feels good anyway.
01-21-2005, 01:02 PM
This bug is being worked on. We plan to make the fix available in our next patch, due out in roughly a week and a half. It may make it in the following patch a couple of weeks later.
The workaround for this issue is to adjust the landing gear so they point straight down. It's the combination of angles that some planes have that is causing them to get the toe-in, an unfortunate design flaw.
01-21-2005, 02:13 PM
When the future patch is installed will it only fix planes that come with G3 or will it also search to see if you have G2 add-on "problem" planes installed (and tweak them too)?
01-21-2005, 05:37 PM
The fix will correct the problem for Add On planes as well.
01-21-2005, 05:49 PM
Wow, great news!
I'm thinking of completing my collection and purchasing Add Ons 1 and 2. If I install the subject patch before installing the add ons, then I should probably re-install the patch right?
01-21-2005, 06:54 PM
The patch will probably fix the program and not change the aircraft data. So... you should not have to reload the fix.
01-21-2005, 07:34 PM
You shouldn't need to reinstall.
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