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Old 12-06-2017, 07:33 PM
Jeremy Sebens's Avatar
Jeremy Sebens Jeremy Sebens is offline
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Join Date: Oct 2006
Posts: 16
Good points, Tridge. I think you're right - all the information you need is present in the .rfvehicle file.

Creating an entirely new vehicle would still require an FBX or KEX, but it could be a very, very simple one - a sphere or box would suffice. You could also use pretty much any existing vehicle as a basis.

The FBXSDK is fairly straightforward, so a developer with the time should be able to construct geometry from the physics file and write out an FBX.
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