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Old 07-23-2007, 12:38 AM
rayvel rayvel is offline
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Join Date: Jun 2007
Posts: 44
This is still a work in progress script and has not been completely tested - your mileage may vary.

So far I have confirmed importing a simple block-mesh with uv texture mapping and rotating ailerons. Engine parts, gear, etc have not been put through this yet so I would appreciate any input.

If someone has a good blend file I'd be happy to work with you over PM to fix any remaining issues with the script.

The script could be altered to run the 3ds2kex.exe file so the output from the script is not a 3DS but the final KEX product. This would involve some user preferences being set to point to the installed 3ds2kex directory. Really it is not a problem to run 3ds2kex from the command-line but if there is a big call for this I'll look to include in the script at some point in the future.
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