|
|
|
|||||||
| Use of this site is subject to our Terms of Use. | Looking for technical support? Read this! |
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
#91
|
|||
|
|||
|
So we're all just going to have to ask someone with 3dsmax to make a .kex for us??
__________________
'Go with what works, I guess.' When free things go wrong- 'Let's just pretend open source is crap'-Not_Xptical |
|
#92
|
||||
|
||||
|
Quote:
I think the best option at this time is to continue to develop in 2.4x. I'm trying to work out some bugs with some guys in the Blender forums. If interested, here's the thread: http://blenderartists.org/forum/showthread.php?t=202434 |
|
#93
|
||||
|
||||
|
Quote:
So as long as it stays that way you can have fun in Blender 2.5 when creating your models. Only making the 3ds2kex-script compatible (via the source code) to Blender 2.5 won't do the trick, because also the User Interface and the setup of the script via the system script config editor has changed under Blender 2.5. In the script config editor is the real power of the script embedded where you can choose which 3ds2kex.exe you wanna use (for G3.5 or G4.5/G5.5) and if Blender should create a .sup-file for you, reading out the hierarchy setup in blender and transfer it to the .sup-file including all rotational values for the retracts/gear doors etc.) Blender 2.5 is a real new Blender and not a small bugfix or version step. Max
__________________
Only two things are infinite: the universe and human stupidity... and I'm not sure about the universe. - Einstein - Last edited by maxkop; 11-20-2010 at 09:33 AM. |
|
#94
|
|||
|
|||
|
Blender/Python ?
I'm having trouble with the export. Have blender 2.49b and python 26. When I try to export I get a Python script error:check console. I am very new to all this and am sure I've got something wrong. When I install blender without python it show a ton of export options which includes 3dstudio and it shows no error. When I install python I only get three export options. When I install the 3ds_2kex it shows up in the export but shows the script error with or without python installed.
Any help greatly appreciated!! |
|
#95
|
|||
|
|||
|
Hi,
I'm having issues trying to get the export_3ds2kex.py to show up in blender 2.49b and wondered if anyone else has had the same issue. I have installed python 2.6 and blender 2.49b and set the PYTHONPATH system environmental variable to "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymodules" . When blender launches it states Compiled with Python version 2.6.2. Checking for installed Python... got it! So I am assuming that I have installed correctly (or maybe not?). I have also set the python scripts folder in blender to: "C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\" and saved as default settings. I have also dropped the v0.99 file 'export_3ds2kex.py' from the start of this thread into the /scripts/ folder However, when I go to the scripts window(Scripts > System > Scripts Config Editor), I cannot see the key: export_3ds2kex. Similarly, when I go to Export, there isn't a Export->3D STUDIO 2KEX (.kex) option, as described in the blender_tut.pdf on another thread. I have also downloaded the 3ds2kex.exe from KnifeEdge and put this on my desktop. Am I missing a step? Any help gratefully appreciated :-) |
|
#96
|
||||
|
||||
|
Follow this link. In the first post, there is apdf that will walk you through the setup step by step. It also goes through a test export. Hope it helps.
http://www.knifeedge.com/forums/showthread.php?t=28009 |
|
#97
|
|||
|
|||
|
Thanks for your help and the link abaser - a great document and a massive help.
I have finally managed to resolve the issue, but it is an odd one . I have included the resolution in case anyone has this in the future.I originally tried to run blender on windows 7 Pro 64-bit, then retried on XP-mode under Win 7, but both times the export script 'export_3ds2kex.py' was not showing up on the export menu no matter how many times I re-installed blender/ran as admin etc. Running out of options, I eventually right-clicked on the script 'export_3ds2kex.py' and chose 'edit in IDLE', which is the debug environment installed with Python. I though I'd see if I could see anything that might be wrong, and chose 'run->check module'. This reported an error and that the script had mixed spaces and tabs and recommended i select all, then choose Format->untabify region and saved the script. I did this and then re-tried 'run->check module' and no errors reported. I then returned to Blender and the menu option now appeared! <phew> So, looks like when downloading (I used Google Chrome), the HTTP encoding of the file became somehow corrupt. Running the process above appears to fix this and I have just generated my first .3ds/.sup file - Yaaaaaay
|
|
#98
|
|||
|
|||
|
trouble trying to get blender going
Hey guys n gals, I've been trying for over a week now trying to get blender to work so I can do some custom stuff and modify a few planes. My problem is even once I change the export_3ds2kex.txt name to export_3ds2kex.py and put it in the C:\Program Files\Blender Foundation\Blender\.blender\scripts folder I cant open any of the tga, dds or kex files. What is it that I'm doing wrong, I'm sure its something I'm doing for what ever reason so maybe a swift kick in the ^*% will get me going lol...
|
|
#99
|
||||
|
||||
|
Blender is a modeling program where you create a model from scratch. If you want to edit an existing model, all you can do is change the color. For that, you need gimp or photo shop. There you use the tga files. Gimp is a free download as well.
To edit an existing model in other ways (adding/removing parts), you need the source file from the creator. Last edited by abaser; 10-11-2012 at 07:17 AM. |
|
#100
|
|||
|
|||
|
So I can't go in and change things around like size and stuff through blender correct. How do I find out where the source file is, is it in the downloads from the swap pages or do I need to email the person who loaded the file themselves?
|
|
#101
|
||||
|
||||
|
"Size and stuff" is changed in the Real Flight editor. You don't need a third party program to do that.
The 3D source files are not readily available to end users. Theoretically you could ask the author of a swap page model, but most will not comply. I won't. |
|
#102
|
|||
|
|||
|
Ok what I would like to do is double the size of the B17 Sentimental Journey for rf 4.5. So How would I go about that?
|
|
#103
|
||||
|
||||
|
Quote:
There are plenty of threads and detailed instructions about resizing planes here. Hint: Search for "Real world physics".
__________________
Quote:
|
|
#104
|
|||
|
|||
|
Quote:
how do you put export_3ds2kex.py in to the scripts folder because when i do it it dosent work. |
|
#105
|
||||
|
||||
|
See the first post of THIS thread. It has a tutorial pdf that walks you through getting Blender setup.
However, IF you are just learning to model, and just learning a program with NO experience using Blender, I highly recommend getting the student version of 3ds Max 2012. The student version is free, and is accepted by autodesk for us to use. I have proof direct from them. Blender will get you into RF, but is much more of a pain to get to that point. Not to mention that it is not supported by KE, and very little help will be available if you run into trouble..........even at their forums. I know from experience. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|