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  #16  
Old 06-19-2012, 09:53 PM
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Jeff's off the grid camping and asked me to post this progress shot.
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  #17  
Old 06-19-2012, 09:56 PM
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Thanks Boof. And yes, I'm roughing it. Laptop, air conditioning, etc.
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  #18  
Old 06-19-2012, 09:58 PM
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I was trying to sell it like your a lumberjack. Way to spoil it.
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  #19  
Old 06-20-2012, 06:40 PM
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Jeff's progress for the day.
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  #20  
Old 06-20-2012, 06:53 PM
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Maj and Norton (but mostly Maj ): do you want seats or servos?
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  #21  
Old 06-20-2012, 09:14 PM
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For an RC sim.
If its one or the other
I'll always choose servos over an interior
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  #22  
Old 06-20-2012, 09:16 PM
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Good, good! I'll build it like the thread I recently found.
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  #23  
Old 06-24-2012, 09:06 PM
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Ugh! Slightly shifted vertex trouble!! I screwed up, and had a bunch of vertexes ever so slightly shifted. It wasn't even perceptable, but it would've driven me crazy knowing it was wrong! They would've screwed with symmetry, but like I said, not even noticable. I took a couple hours fixing it. The only reason I didn't revert to an earlier file is because I got the vstab done, and I'm very pleased with how it turned out. It took me several tries to get it right. The arc shaped crease is what was getting the best of me. I just couldn't wrap my head around a good flow from the fuse to the vstab, with the crease being there. I ended up making a dummy vstab as a template, and on from there. The real vstab is extruded from the crease, and then narrowed on x (yes Max fans, x for me is x for you )
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  #24  
Old 06-24-2012, 10:25 PM
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Looking good Jeff. It would be nice if this was moved to the RF6 designers forum though. Not used to liking for current builds in 5.5 anymore.
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  #25  
Old 06-26-2012, 06:11 PM
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Quote:
Originally Posted by abaser View Post
Looking good Jeff. It would be nice if this was moved to the RF6 designers forum though. Not used to liking for current builds in 5.5 anymore.
Likewise, except never got in the habit.
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  #26  
Old 06-26-2012, 06:36 PM
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Control surfaces are cut. Gear and struts to go. I still don't know what to do on the inside. The real plane intrigues me. 4,518 is the count so far. Like I said earlier, the cabin is prepped with polies now.
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  #27  
Old 06-26-2012, 07:21 PM
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Thumbs up

Excellent work Jeff!
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  #28  
Old 06-27-2012, 09:04 PM
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Nice to always be the top post of the subforum!

This is where polies can get out of control. I'm sitting on 6,950 of them now.
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  #29  
Old 06-27-2012, 09:25 PM
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Am guessing one of the reasons poly counts increase so much with wheels is in going too far to make the tire really round? Also, I've noticed the most common type (just like the real world) have that curve out from wheel edge and back in towards the hub, so that seems to be another part of the object to increase the count. And if that is so, would more "squarish" (i.e. ones that would look like they are sliced from a cylinder) have a lower count?
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  #30  
Old 06-27-2012, 09:33 PM
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The least sided cylinder I like to use for wheels is 16. The least number of polies you can have in a 16 sided wheel (with no holes, more on that later ) is 64. That's 16 triangles on each end of the wheel (cylinder) and 32 polies for the segments or faces going around the cylinder. (See picture.)

The wheel I made for this one is an 18-sided cylinder, because of the 6 radial insets on the outer side of the wheel. There are many other edges defining the wheel, pushing the poly count up. The triangle count of the wheel alone is 764.
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