Go Back   Knife Edge > RealFlight - Designer's Corner > RealFlight 6 - Designer's Corner
Use of this site is subject to our Terms of Use. | Looking for technical support? Read this!

Reply
 
Thread Tools Rating: Thread Rating: 9 votes, 5.00 average. Display Modes
  #31  
Old 05-25-2015, 02:17 PM
Boof69's Avatar
Boof69 Boof69 is offline
Registered User
 
Join Date: Oct 2010
Location: Swartz Creek,Michigan
Posts: 5,347
Upon further investigation there is a dummy object included with the V-Pitch propeller. The name KE used for the V-Pitch dummy object is ~CS_PivotBlade It looks like RF creates a second blade and names it the same as you name it with "_1" added to the end. The ~CS_PivotBlade is also copied and given the new suffix. I would assume that you should use a point helper at the root of the blade with the X axis pointing down the blade. The PivotBlade should be a child of the Blade. The attached picture shows the source for my information. No guarantees that this will make the animation work.
Attached Images
File Type: jpg 5-25-2015 1-31-59 PM.jpg (278.0 KB, 12 views)

Last edited by Boof69; 05-25-2015 at 02:25 PM.
Reply With Quote
  #32  
Old 05-25-2015, 05:01 PM
legoman's Avatar
legoman legoman is online now
Registered User
 
Join Date: Feb 2011
Location: SW, Florida
Posts: 872
I have determined that the ~CS_BLADE is the "dummy" blade that real flight looks for to replicate and the ~CS_BladePivot should be the child of ~CS_BLADE and should the visible propeller blade and will pivot along the x-axis for the CW blades and the negative x-axis for the CCW blade aka rotate the pivot around y 180 degrees
__________________
Even pigs and bricks will fly with enough thrust.
Reply With Quote
  #33  
Old 05-25-2015, 05:49 PM
Boof69's Avatar
Boof69 Boof69 is offline
Registered User
 
Join Date: Oct 2010
Location: Swartz Creek,Michigan
Posts: 5,347
The ~CS_BLADE is the visible geometry as shown in this threads original post. The ~CS_PivotBlade is the "Dummy" object.
Reply With Quote
  #34  
Old 05-25-2015, 07:27 PM
legoman's Avatar
legoman legoman is online now
Registered User
 
Join Date: Feb 2011
Location: SW, Florida
Posts: 872
Quote:
Originally Posted by Boof69 View Post
The ~CS_BLADE is the visible geometry as shown in this threads original post. The ~CS_PivotBlade is the "Dummy" object.
Yes I under stand that. But the only part of the Hierarchy that rotates with the variable pitch is ~CS_BladePivot. ~CS_BLADE is stationary and cannot rotate. The ~CS_BLADE object tells real flight that it and all of its children are part of the propeller blade and should be duplicated, ~CS_COLL ~CS_GLOW... Or in the way that I found that works for V-Pitch props is to name some object cube etc. ~CS_BLADE. Then name the visual blade ~CS_BladePivot.

I tried HUB->"visual blade" (~CS_BLADE)->"dummy object" (~CS_BladePivot). Both the ~CS_BLADE and ~CS_BladePivot were duplicated and rotated around the y-axis. However, ~CS_BLADE does not rotate with the variable pitch and the ~CS_BladePivot pivot rotated with the v-pitch

I also tried HUB->"dummy object" (~CS_BLADE)->"visual blade" (~CS_BladePivot). And it worked/looked as a variable pitch propeller should.

I am not saying I am perfectly right. I am just reporting what worked for me.
__________________
Even pigs and bricks will fly with enough thrust.
Reply With Quote
  #35  
Old 05-26-2015, 01:20 PM
Boof69's Avatar
Boof69 Boof69 is offline
Registered User
 
Join Date: Oct 2010
Location: Swartz Creek,Michigan
Posts: 5,347
Well I'm glad you figured it out.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:42 PM.