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  #16  
Old 11-12-2016, 04:21 PM
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Ryan, while you're at it, could you please possibly do something to prevent this from happening in the future? This kid literally uploaded FOURTEEN (14) files without the original creator's permission. This is one of the main reasons I stopped uploading models, I'm so sick and tired of it..

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Last edited by Johnny31297; 11-12-2016 at 04:26 PM.
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  #17  
Old 11-12-2016, 06:25 PM
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Agreed, Another thing I`ve noticed, is that my "most recent" list isn`t updating. The one on the top of my list is my last CS submission (Navy DC-3) When I click on it, the list, then shows what has been posted for the day. Anyone else seeing that. ??
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  #18  
Old 11-13-2016, 09:50 AM
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Any new details on triangle limits for RF-X?
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  #19  
Old 11-15-2016, 11:14 AM
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For those whining about the uploading without creator's permission, I think you all need to realize that the moment you upload anything onto the internet, it's there. There's not much you can do to stop people from sharing, modifying and changing or even uploading your content. It's why on the IL-2 modding group I am in, we have this DWTFYWWI (Do What The Frank You Want With It). Since I personally don't mind people doing what the Frank they want with it, it's something I had signed and helps me feel less like people are stealing my work. If you guys don't want people 'stealing' or 'sharing' your content elsewhere, simple, don't upload anything and distribute via PM to those you trust (as we do with Beta works).

The example that I've used can be seen here for those interested.
http://www.sas1946.com/main/index.ph...c,41587.0.html

Cheers,
Rick
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  #20  
Old 11-15-2016, 01:25 PM
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Yes but there is a courtesy and an agreement about using the software and the swap pages. One of the statements is you are not to upload another persons work without their permission. That person also has the right to take it down and stop sharing it publicly.
I had some of these same models and ASKED about them not being there but didn't upload any.
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  #21  
Old 11-16-2016, 07:49 PM
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http://realflight.com/updates.php
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  #22  
Old 11-16-2016, 10:26 PM
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135,000 is the new Poly Count. I think people can work with that.
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  #23  
Old 11-16-2016, 11:57 PM
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Quote:
Originally Posted by csgill75 View Post
135,000 is the new Poly Count. I think people can work with that.
Very nice, yeah I can work with that. Now I can have my cool engines and still improve the looks of the plane without compromising either of them. Very cool.. Thanks Ryan and the RF-X team.
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  #24  
Old 11-17-2016, 09:51 AM
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Quote:
Originally Posted by csgill75 View Post
135,000 is the new poly count. I think people can work with that.
oh my god yes! A dream to come true!
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  #25  
Old 11-22-2016, 06:42 PM
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A quick update to let you guys know that the RF-X update that goes along with the new Vehicle Editor is out now as a public beta. The editor beta is coming very soon!

As you've seen, the new poly limit is 5x the old one: 135,000 triangles!

To answer a couple questions I saw that might have been in another thread:

Multiple textures are not supported at this time. It's something we're still working on and hope to support a little later.

Custom sound profiles, propellers, and heli blades are all supported.
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  #26  
Old 11-22-2016, 08:16 PM
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Quote:
Originally Posted by Ryan Douglas View Post
A quick update to let you guys know that the RF-X update that goes along with the new Vehicle Editor is out now as a public beta. The editor beta is coming very soon!

As you've seen, the new poly limit is 5x the old one: 135,000 triangles!

To answer a couple questions I saw that might have been in another thread:

Multiple textures are not supported at this time. It's something we're still working on and hope to support a little later.

Custom sound profiles, propellers, and heli blades are all supported.
Cool deal.. I can wait!
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