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  #16  
Old 06-15-2006, 06:43 PM
boarderboy1593 boarderboy1593 is offline
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it would be nice to have a good blade cp in G3 cuz there hard to learn to fly and u go through blades fast cheaper to pratice on the computer
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  #17  
Old 06-15-2006, 06:47 PM
boarderboy1593 boarderboy1593 is offline
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i m trying to get in to modeling whats a good way to start like programs and what not
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  #18  
Old 06-16-2006, 06:18 AM
flaXen flaXen is offline
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Here's an updated pic of it flying w/ improved hub motion blur models and one w/ the canopy off. I really really wish I could create custom blade types 'cause I modeled the main blades, paddles, and tail fan too but it doesn't seem possible (or at least not documented). I've still got to texture it, all of its coloring is just materials.

boarder: I used the little Wings3D program that was linked to in the useful links sticky post to model my BCP. I already had experience with sub-division modeling so it only took me about 30 minutes of warm-up, practice, and hot-key setup to get started on the canopy, which I did first. Then I used a digital caliper to build the frame & components to-scale.

The KE tutorials became useful once my model was pretty much done and was ready to run in G3. Fortunately, my bro is developing a game and has a copy of 3DS Max so I had no problem getting my model imported there and exported again to a KEX for import into G3. Honestly tho, Wings 3D is easier to model with since it's specialized and not cluttered with so so many features, but I had to setup all the hierarchy and pivots in 3DS. Still, I re-import changes to the model from Wings 3D since I can't stand the 3DS UI.
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  #19  
Old 06-16-2006, 10:39 AM
boarderboy1593 boarderboy1593 is offline
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thats going to be one amazing model, and thanks for the addvice flaXen.
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  #20  
Old 07-26-2006, 04:11 PM
boarderboy1593 boarderboy1593 is offline
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dude u ever finish that
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  #21  
Old 07-26-2006, 05:51 PM
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WingsWest328 WingsWest328 is offline
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Ya, Is it done or are you gonna keep it for yourself
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  #22  
Old 07-26-2006, 06:06 PM
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ScottyGraham ScottyGraham is offline
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Question Gotta have it

How can we get this model? Is it going to be on the aircraft page soon?


Is it going to be free?
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  #23  
Old 08-07-2006, 04:54 PM
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opjose opjose is offline
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Me detects the smell of fish!

Hub motion blur?

You do not "make" it, it is generated by G3.
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  #24  
Old 08-07-2006, 06:43 PM
boarderboy1593 boarderboy1593 is offline
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i want that cp
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  #25  
Old 08-14-2006, 05:49 PM
Larry A. Larry A. is offline
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Quote:
Originally Posted by flaXen
Here's an updated pic of it flying w/ improved hub motion blur models and one w/ the canopy off. I really really wish I could create custom blade types 'cause I modeled the main blades, paddles, and tail fan too but it doesn't seem possible (or at least not documented). I've still got to texture it, all of its coloring is just materials.

boarder: I used the little Wings3D program that was linked to in the useful links sticky post to model my BCP. I already had experience with sub-division modeling so it only took me about 30 minutes of warm-up, practice, and hot-key setup to get started on the canopy, which I did first. Then I used a digital caliper to build the frame & components to-scale.

The KE tutorials became useful once my model was pretty much done and was ready to run in G3. Fortunately, my bro is developing a game and has a copy of 3DS Max so I had no problem getting my model imported there and exported again to a KEX for import into G3. Honestly tho, Wings 3D is easier to model with since it's specialized and not cluttered with so so many features, but I had to setup all the hierarchy and pivots in 3DS. Still, I re-import changes to the model from Wings 3D since I can't stand the 3DS UI.
If you ever get that model corectly to simulate tail motorized driven helis, I'd love to see any of these, the white canopy one as my favorite.
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File Type: jpg MIAPALMSIZEHELIS 060C.jpg (91.5 KB, 46 views)
File Type: jpg MIAPSW.jpg (20.7 KB, 49 views)
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  #26  
Old 08-15-2006, 01:32 PM
boarderboy1593 boarderboy1593 is offline
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the blade cp i way better the your white krap
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  #27  
Old 08-15-2006, 01:53 PM
Larry A. Larry A. is offline
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Quote:
Originally Posted by boarderboy1593
the blade cp i way better the your white krap
Sounds like you have tried both of them. Can you talk about their major differences besides the obvious size?
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  #28  
Old 08-21-2006, 10:34 PM
remyrw remyrw is offline
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Help?

I am also working on a blade cp so if you want some help I need the basic g3x file you're working with.

I was just going the route of manipulating an MX400 to be close, rather than try to build up from scratch. Mostly because my 3d design skills stink and I was more concerned with just a reasonable simulation of Blade CP hovering rather than more complete accuracy.

Heck, even just that 3d model with the stats from my MX400 mod would be great
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  #29  
Old 08-22-2006, 12:01 PM
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opjose opjose is offline
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Please note that "Flaxen" has not posted in a long time.

Don't hold your breath for his model.
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  #30  
Old 08-25-2006, 02:51 PM
mcomet mcomet is offline
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Hmmm i just joined in... I need to see what the process is like to get teh model from something like Maya into G3.... seems like it needs a .3ds convertor... and then what? The sticky docs at the top didn't seem to have info on that...tho maybe i missed it?

I would like to model a CP as well...
At least if this one doesn't make it public...
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