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  #106  
Old 09-19-2019, 01:05 AM
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BD:
For me, this is more or less a "scale" model so the original colors look best.
But am sure there will be some interesting CSs!

Progress:
Added the rear panel ribs and hatch (no animation on the latter yet).

Not allowed in the NIMR manual for the FS-1, but low inverted passes are in RF!

Enjoy a great weekend.
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File Type: jpg ScreenShot1568867272.jpg (416.0 KB, 8 views)
File Type: jpg ScreenShot1568867728.jpg (430.0 KB, 6 views)
File Type: jpg NIMR.jpg (41.0 KB, 7 views)
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  #107  
Old 09-19-2019, 01:11 AM
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Very nice I like it.
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  #108  
Old 09-19-2019, 01:24 AM
Donamy Donamy is offline
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That looks really cool !!!
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  #109  
Old 09-23-2019, 07:43 PM
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Fly electric did you ever figure out why the gear was spawning in the up position. Because I may have just found out why it may be doing it. if the plane is set to water spawn it does not automaticly start gear down on the runaway if there is no water spawn
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  #110  
Old 09-23-2019, 07:48 PM
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Quote:
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Fly electric did you ever figure out why the gear was spawning in the up position. Because I may have just found out why it may be doing it. if the plane is set to water spawn it does not automaticly start gear down on the runaway if there is no water spawn
That happened to me when I used the Realflight Clipper physics as a starting point for the DC-4 it took me quite a while to find out what the problem was.
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  #111  
Old 09-23-2019, 08:31 PM
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looking real good FE be a fun model to have in RF
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  #112  
Old 09-24-2019, 12:51 AM
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Quote:
Originally Posted by legoman View Post
Fly electric did you ever figure out why the gear was spawning in the up position. Because I may have just found out why it may be doing it. if the plane is set to water spawn it does not automaticly start gear down on the runaway if there is no water spawn
Am a bit tired, and just put in some time on the FS-1 tonight, but right now I'm remembering all the LG issues were with incorrect linkages.
Water spawn: have not looked at that recently.
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  #113  
Old 09-24-2019, 01:06 AM
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Thanks Doug.

A little more modeling and some quick mapping and colors.
Added the top hatch, including its animation.
Same control as the rear hatch-- for now.
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  #114  
Old 09-24-2019, 01:08 AM
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And some flying "therapy"
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  #115  
Old 09-24-2019, 08:35 AM
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legoman,

Did a test this morning as a water spawn (has been "from ground").
Gear starts in the position of the retract switch, on both water and land.
Still high friction on water, but will get back to that later in the build.
If need be, there will be land and sea posts of the FS-1.
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  #116  
Old 09-24-2019, 09:55 PM
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legoman,

Did a test this morning as a water spawn (has been "from ground").
Gear starts in the position of the retract switch, on both water and land.
Still high friction on water, but will get back to that later in the build.
If need be, there will be land and sea posts of the FS-1.
I was playing with a Hadley page Victor imported as the seamaster. and it was not spawning with the gear down all the time it was defaulting the switch position. then I opened it on a field with a water spawn and I put two and two together and realized the the spawn was still set to water. thus the problem with the landing gear.

If you reduce the frontal area of the collison mesh it should cut through the water easier. In the time I was playing with the skyraider when it had only a partial collison mesh (tires only). I could make it "reverse dolphin"(dive into the water then climb and start flying again) pretty good ( although I can not remember how much it slowed down if any) I don't remeber any engine bog from tha airspeed changing rapidly.
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  #117  
Old 09-25-2019, 07:57 AM
asj5547 asj5547 is online now
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Fly_electric, the FS-1 looks great, truly a unique model that will be lots of fun to fly.
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  #118  
Old 09-25-2019, 02:50 PM
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legoman,
Excellent thought about the c-mesh frontal area. Will try that tonight.


asj5547,
Thanks. It's been one I've wanted to model for a quite awhile.
Progress is also shared with coworkers, and one of them thought I was designing another real world model. Man, if a real FS-1 flying model could be built (w/o the necessary control compensations)-- that WOULD be very cool.


I'm learning there is apparently more to the impact of parts with reserved names.
As legoman suggested, the c-mesh frontal area could be a factor in the water speed.
I've also noticed the FS-1 noticeably drops off in speed when the gear is lowered.
I think the drop increased a bit when the gear & LG parts were correctly linked vs when they were wrong, and since the hatch ~CS parts have been added, the overall drag seems to have increased.
Been doing the custom content for a awhile and STILL learning!
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  #119  
Old 09-29-2019, 06:24 PM
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Slight sidetrack this weekend. I got the bug to get the next model in better shape than when it was first opened in Max 2018. It has been through 2012 and 2015. When opened in 2018, the pivots were really messed up, including the right wing rotated 180. There were many newbie mistakes with the plane, but the Lear Jet Ducted Fan is much healthier, so it can go back into the hanger for now.
Most likely it will be posted in RF9.

Still was no progress on the water interaction with the FS-1, although it does seem to have something to do the fuselage C-mesh: If that mesh is low enough, the FS-1 is above the water. but is very unstable (much like what springy gear does if the LG is vertical). With enough power, it will eventually get air borne, but it's not a pretty sight.. If low even further, the wheels do not touch on land and the action is similar: very high drag and the wheels do not turn. If high enough, the FS-1 will sink in the water down to the C-mesh, but no real forward motion.

Back to the FS-1-- many details to yet add..

Enjoy a great and safe week.
Attached Images
File Type: jpg LJ oops.jpg (470.2 KB, 7 views)
File Type: jpg LJ DF1.jpg (154.6 KB, 6 views)
File Type: jpg LJ DF2.jpg (152.4 KB, 6 views)
File Type: jpg LJ DF3.jpg (152.0 KB, 4 views)
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  #120  
Old 09-29-2019, 10:55 PM
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Could you add an invisible float ?
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