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  #106  
Old 10-12-2019, 06:08 PM
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Originally Posted by Donamy View Post
I appreciate the help.

The flaps are channel 6.

When the flaps are up, the handle should be forward in the retracted position ( it is back in the extended position). If I reverse the servo, the handle moves toward the nose instead of aft.
part of you problem is the flaps are not using full travel. also the throttle is still on the same channel as the retracts on the older interlinks.

I have fixed the flaps handle issue and moved the throttle off of the channel 7 switch. I tried to avoid touching too much other stuff. the elevator has way to much throw on highrates and the wings need more than just fit to visual
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File Type: rfx L-13 Blanik Jet_AV.RFX (40.0 KB, 2 views)
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  #107  
Old 10-12-2019, 06:26 PM
Donamy Donamy is offline
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Thanks for looking at it.

What do you mean the wing need more than fit to visual ?
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  #108  
Old 10-12-2019, 07:23 PM
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Originally Posted by Donamy View Post
Thanks for looking at it.

What do you mean the wing need more than fit to visual ?
the physics wing does not quite line up with the graphics wing
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  #109  
Old 10-12-2019, 09:18 PM
asj5547 asj5547 is offline
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Physics horizontal stab is less dihedral than graphics Hstab as well.
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  #110  
Old 10-12-2019, 09:34 PM
Donamy Donamy is offline
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I set up the dihedrals from specs I found, after building the model. Is that a conflict with RF ?

Also, What is the secret for finding the points for the Actuators, ... is it finding the center of the animation ?
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  #111  
Old 10-12-2019, 10:51 PM
Donamy Donamy is offline
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Are there any tutorials for finding and using linear actuators ?
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  #112  
Old 10-12-2019, 10:53 PM
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Are there any tutorials for finding and using linear actuators ?
I'd sure like to see one too.
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  #113  
Old 10-12-2019, 11:01 PM
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I'd sure like to see one too.
Do you mean you don't know how to use them ?
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  #114  
Old 10-12-2019, 11:29 PM
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Originally Posted by Donamy View Post
Do you mean you don't know how to use them ?
Ha, you beat me to it. I just came back to the forum to clarify what I said. I use them all the time but don't remember ever seeing a tutorial on them I just looked at how they were used and took it from there. If you'll grab my F8F-2 Bearcat you'll see I used them in several places, canopy retract, foot pedals, and tailhook. Basically you add one, set the servo you want to use, select the visual frame you want to move, and then set the end point and rotation if you need that. So on the F8F-2 Bearcat I used the rotation and end point on the tailhook so it drops (rotation) as it goes back (end point). But for the canopy and foot pedals I just used the end point to control where they moved to. But like I said I'd really like to see a tutorial on them to get a better picture.
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  #115  
Old 10-12-2019, 11:43 PM
Donamy Donamy is offline
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I've looked at your examples, and I can see what it's doing. But when I try to set things up with what I need them to do. It seems counter-intuitive from what I perceive and what the results are. For instance, I set up the position of the part where it is at the start, the set the end points. But the part moves from the position, before I even move the controls. I need a clue of what the starting point is.
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  #116  
Old 10-12-2019, 11:50 PM
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Originally Posted by Donamy View Post
I've looked at your examples, and I can see what it's doing. But when I try to set things up with what I need them to do. It seems counter-intuitive from what I perceive and what the results are. For instance, I set up the position of the part where it is at the start, the set the end points. But the part moves from the position, before I even move the controls. I need a clue of what the starting point is.
That's what I was talking about when I said I wanted a better picture of how they work. I've had to spend more time than I wanted getting them to work. That is doing the trial and error thing. So a tutorial would be great.
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  #117  
Old 10-13-2019, 12:07 AM
Donamy Donamy is offline
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I appreciate the help that legoman did for me, but HOW he did it, is what I need.
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  #118  
Old 10-13-2019, 01:58 AM
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Quote:
Originally Posted by Donamy View Post
I've looked at your examples, and I can see what it's doing. But when I try to set things up with what I need them to do. It seems counter-intuitive from what I perceive and what the results are. For instance, I set up the position of the part where it is at the start, the set the end points. But the part moves from the position, before I even move the controls. I need a clue of what the starting point is.
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Originally Posted by Donamy View Post
I appreciate the help that legoman did for me, but HOW he did it, is what I need.
Basicly your flaps servo was only going from 50% to 100% I changed it to use the full range of motion .

the range on the motion of the handle was double what it should have been and the servo motion was moving it from the "mid point" of the servo output to max movement location. but it was reversed so the handle was moving from flaps retracted when flaps where down to flaps extended when flaps were retracted (midpoint).

I am going to pm you a link to my "help desk" discord server where you can ask for help anytime when it comes to building models.

Also I noticed some gremlins running around the physics file which made some of the editing of control surfaces difficult. And you cannot but multiple control surfaces/ spoilers on the same stretch of wing. Like your flaps and spoilers two of the three would not function on the area where they share the "span" of the wing
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  #119  
Old 10-19-2019, 07:43 PM
Donamy Donamy is offline
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I think I got things all sorted. How do I make a .psd available for people to make their own paint schemes, using layers ?
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  #120  
Old 10-19-2019, 08:49 PM
Donamy Donamy is offline
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Have two versions.

One for IntX and one for DX. How should I upload them. As separate EAs or one as a variant ?
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