Go Back   Knife Edge > RealFlight - Designer's Corner > RealFlight G3 - Designer's Corner
Use of this site is subject to our Terms of Use. | Technical Support is available from Great Planes Software Support.

Reply
 
Thread Tools Rate Thread Display Modes
  #16  
Old 04-09-2007, 11:22 PM
Rimmy Rimmy is offline
Registered User
 
Join Date: Dec 2006
Posts: 72
just so you all know, the beta is fantastic. Frank you REALLY outdid yourself.

I did notice however that there is some really bright red points on the bottom of the heli body. coloring maybe? other than that it flies perfect. great job! -Tim
Reply With Quote
  #17  
Old 04-09-2007, 11:54 PM
phrank's Avatar
phrank phrank is offline
Registered User
 
Join Date: Jul 2006
Location: Milpitas, CA
Posts: 4,682
Good catch Tim.
The Normals are flipped on those faces of the model. Oooops!
I'll fix it tonight...
Reply With Quote
  #18  
Old 04-10-2007, 12:08 AM
wbp wbp is offline
Registered User
 
Join Date: Apr 2007
Posts: 5
Quote:
Originally Posted by Tony Elms
yep, something weird going on there The Axe EZ is ok so it looks like there is something strange happening with the twister. Thanks for pointing it out.
I find that both the Twister and the Axe EZ have the same diagonal motion problem, and today I found something that appears to fix this. The upper rotor in both these models has both cyclic deflections set to zero, which seems correct since it is controlled by the flybar. However, if you set them to similar values as the lower rotor, the bird flies straight with full cyclic input, in whatever direction you point it.

This also increases the cyclic response, so some tuning is indicated. Perhaps instead of 5.0 for both upper and lower, something like 4 on lower and 3 on upper might work better.

This may not be the correct way to fix it but I thought it might be a clue as to what is going on.

William
Reply With Quote
  #19  
Old 03-16-2010, 12:43 PM
inky00's Avatar
inky00 inky00 is offline
Registered User
 
Join Date: Jan 2006
Location: Bristol
Posts: 1,108
Quote:
Originally Posted by Tony Elms
Hi Frank,

The ~CS_RIGHTSKID_GC_BACK, FRONT, ~CS_LEFTSKID_GC_BACK, FRONT are point helper objects in 3DS max. I think the requirement for them was added after the tutorial was written (they are not linked to any other objects BTW)

regards,

Tony
What is the reason for the helpers?Do they affect how the skids react with the ground?I am only asking as i am making the Scorpion from Avatar and am brushing up on heli setups.Any advice with the setup of the Counter-rotating blades is welcome
__________________
Computer Specs
CASE - CoolerMaster HafX USB3.0 ATX
MB - Asus ROG Rampage V Extreme
PSU - Corsair HX1000i
CPU - Intel i7-5820K @ 3.3Ghz
CPU Cooler - NZXT Kraken X60 AIO Liquid Cooler
RAM - 32Gb Corsair Vengeance LPX DDR4 (3466Mhz)
GPU - Gigabyte Geforce GTX980ti G1 Gaming 6Gb GDDR5
SSD - Samsung Evo850 500Gb & OCZ Agility3 240Gb
HDD - Samsung Spinpoint 1Tb
HDD - Seagate Barracuda 2Tb x 2
OS - Windows 7 Professional (64 Bit)
CASE LIGHTS - NZXT Hue LED controller
Reply With Quote
  #20  
Old 03-16-2010, 01:22 PM
phrank's Avatar
phrank phrank is offline
Registered User
 
Join Date: Jul 2006
Location: Milpitas, CA
Posts: 4,682
They are not very well documented, but it's rumored that they are "Ground Contact" points.
Reply With Quote
  #21  
Old 03-16-2010, 01:30 PM
opjose's Avatar
opjose opjose is offline
Registered User
 
Join Date: Nov 2005
Location: Third rocky planet.
Posts: 13,220
From a physics standpoint:

I have not found a CX heli in Realflight that flies like my E-Flite CX.

In real life, you can push the CX forward to the point that it drops out of the sky somewhat abruptly.

It also doesn't deal with faster flight very well also dropping out of flight.


The CX's in Realflight never do this, no matter how much I play with the physics. They are waaay too stable!
__________________
Quote:
Newbies please click here for important instructions about forum posts: CLICK ME!

Last edited by opjose; 03-16-2010 at 01:38 PM.
Reply With Quote
  #22  
Old 03-16-2010, 01:34 PM
phrank's Avatar
phrank phrank is offline
Registered User
 
Join Date: Jul 2006
Location: Milpitas, CA
Posts: 4,682
Pssst! Ese...
Back to the future, man!
http://www.knifeedge.com/forums/down...o=file&id=1678

Quote:
Originally Posted by opjose
Still I'd like to see the Eflite CX in Realflight.
Reply With Quote
  #23  
Old 03-16-2010, 01:39 PM
opjose's Avatar
opjose opjose is offline
Registered User
 
Join Date: Nov 2005
Location: Third rocky planet.
Posts: 13,220
What?

Is that you Marty?

How's Einstein?
__________________
Quote:
Newbies please click here for important instructions about forum posts: CLICK ME!

Last edited by opjose; 03-17-2010 at 03:39 PM.
Reply With Quote
  #24  
Old 03-16-2010, 03:16 PM
nemo_uk's Avatar
nemo_uk nemo_uk is offline
Registered User
 
Join Date: Feb 2005
Location: uk
Posts: 946
Quote:
What is the reason for the helpers?Do they affect how the skids react with the ground?I am only asking as i am making the Scorpion from Avatar and am brushing up on heli setups.Any advice with the setup of the Counter-rotating blades is welcome
Hi Mark,

I don't think the helpers are used any more. I'll check. Do you have expansion pack 3 ? I was thinking that the Griffin Combat VTOL would be a good starting point for the physics set-up ?
__________________
www.tonyelms.com
Reply With Quote
  #25  
Old 03-16-2010, 09:54 PM
inky00's Avatar
inky00 inky00 is offline
Registered User
 
Join Date: Jan 2006
Location: Bristol
Posts: 1,108
Quote:
Originally Posted by nemo_uk
Hi Mark,

I don't think the helpers are used any more. I'll check. Do you have expansion pack 3 ? I was thinking that the Griffin Combat VTOL would be a good starting point for the physics set-up ?
Yes,i have EP3 so will check into that,thanks.
__________________
Computer Specs
CASE - CoolerMaster HafX USB3.0 ATX
MB - Asus ROG Rampage V Extreme
PSU - Corsair HX1000i
CPU - Intel i7-5820K @ 3.3Ghz
CPU Cooler - NZXT Kraken X60 AIO Liquid Cooler
RAM - 32Gb Corsair Vengeance LPX DDR4 (3466Mhz)
GPU - Gigabyte Geforce GTX980ti G1 Gaming 6Gb GDDR5
SSD - Samsung Evo850 500Gb & OCZ Agility3 240Gb
HDD - Samsung Spinpoint 1Tb
HDD - Seagate Barracuda 2Tb x 2
OS - Windows 7 Professional (64 Bit)
CASE LIGHTS - NZXT Hue LED controller
Reply With Quote
  #26  
Old 03-19-2010, 09:51 PM
inky00's Avatar
inky00 inky00 is offline
Registered User
 
Join Date: Jan 2006
Location: Bristol
Posts: 1,108
Does anyone know if RF has problems with putting heli mechanics on movable pods as i am having trouble with the Scorpion,every time i add the heli mechanics to a movable pod and try to save RF crashes.I might have to set it up like the Osprey using Props instead of heli blades.
__________________
Computer Specs
CASE - CoolerMaster HafX USB3.0 ATX
MB - Asus ROG Rampage V Extreme
PSU - Corsair HX1000i
CPU - Intel i7-5820K @ 3.3Ghz
CPU Cooler - NZXT Kraken X60 AIO Liquid Cooler
RAM - 32Gb Corsair Vengeance LPX DDR4 (3466Mhz)
GPU - Gigabyte Geforce GTX980ti G1 Gaming 6Gb GDDR5
SSD - Samsung Evo850 500Gb & OCZ Agility3 240Gb
HDD - Samsung Spinpoint 1Tb
HDD - Seagate Barracuda 2Tb x 2
OS - Windows 7 Professional (64 Bit)
CASE LIGHTS - NZXT Hue LED controller
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:18 PM.