Go Back   Knife Edge > RealFlight - Designer's Corner > RealFlight 7 - Designer's Corner
Use of this site is subject to our Terms of Use. | Technical Support is available from Great Planes Software Support.

Reply
 
Thread Tools Rate Thread Display Modes
  #196  
Old 08-04-2017, 08:27 AM
Moto-Guzzi Moto-Guzzi is offline
Registered User
 
Join Date: Jan 2014
Location: East Coast
Posts: 285
Quote:
Originally Posted by technoid View Post
Ha... That's exactly what I was planning to try once I get it in RF. A tiny hard flat wheel. It should work on smooth runways, don't know what it will do on grass.
I've tried that on planes that didnt originally have a tail wheel...the physics editor lets you install a tail gear, add a wheel, steering servo etc....you can see it pivot in the editor and everything, but if it wasnt "there" to begin with, nothing changes as far as ground handling...

Would be way-cool to have a tail wheel disguised as a skid as a "factory installed" option!
Reply With Quote
  #197  
Old 08-04-2017, 08:35 AM
Moto-Guzzi Moto-Guzzi is offline
Registered User
 
Join Date: Jan 2014
Location: East Coast
Posts: 285
And on a (slightly) related note, my Racing Girl is an english lasse named Jenny Tinmouth, fastest woman to lap the Isle of Man, my favorite plane is the Curtiss Jenny, and my wifes name is Jennifer...

So whenever I mumble "...mmm jenny..." in my sleep, I'M TOTALLY COVERED!
Reply With Quote
  #198  
Old 08-04-2017, 09:40 AM
legoman's Avatar
legoman legoman is online now
Registered User
 
Join Date: Feb 2011
Location: SW, Florida
Posts: 1,778
Quote:
Originally Posted by technoid View Post
Thanks. What do you map with? Blender?
Wings 3d is my main. I use 3ds max for pivots, hierarchy, and exporting
__________________
Even pigs and bricks will fly with enough thrust.
Reply With Quote
  #199  
Old 08-04-2017, 03:24 PM
technoid's Avatar
technoid technoid is offline
Registered User
 
Join Date: Oct 2014
Location: Texas
Posts: 6,150
Quote:
Originally Posted by Moto-Guzzi View Post
And on a (slightly) related note, my Racing Girl is an english lasse named Jenny Tinmouth, fastest woman to lap the Isle of Man, my favorite plane is the Curtiss Jenny, and my wifes name is Jennifer...

So whenever I mumble "...mmm jenny..." in my sleep, I'M TOTALLY COVERED!
I almost spit on my monitor!
Reply With Quote
  #200  
Old 08-04-2017, 03:25 PM
technoid's Avatar
technoid technoid is offline
Registered User
 
Join Date: Oct 2014
Location: Texas
Posts: 6,150
Quote:
Originally Posted by legoman View Post
Wings 3d is my main. I use 3ds max for pivots, hierarchy, and exporting
Okay cool, thanks!
Reply With Quote
  #201  
Old 08-04-2017, 03:35 PM
technoid's Avatar
technoid technoid is offline
Registered User
 
Join Date: Oct 2014
Location: Texas
Posts: 6,150
I said I was going to use the Hispano Suiza engine but it was introduced in the JN-4H model which has the rounded radiator for more cooling. So I decided to see if I could make something reasonable for the OX-5 engine. I found a quarter scale model that has a nice shot of the OX-5 engine so I tried to model something I could use. That model seemed to use only the head and mounted it in a cutout on the plane so I built something up from that. So let me know what you think of the engine I made. I'll put a picture of the quarter scale model and a render of what I have. So to use it I'd cutout an area in the plane and put it in just like the quarter scale picture shows. You can see the flat mounting board behind the engine. So let me know if this is reasonable.
Attached Images
File Type: jpg OX-5.jpg (402.5 KB, 13 views)
File Type: jpg Curtiss JN-4D Jenny 41.jpg (81.7 KB, 13 views)
Reply With Quote
  #202  
Old 08-04-2017, 06:00 PM
doug schluter's Avatar
doug schluter doug schluter is offline
Registered User
 
Join Date: Dec 2007
Posts: 2,212
Send a message via AIM to doug schluter
Quote:
Originally Posted by technoid View Post
I said I was going to use the Hispano Suiza engine but it was introduced in the JN-4H model which has the rounded radiator for more cooling. So I decided to see if I could make something reasonable for the OX-5 engine. I found a quarter scale model that has a nice shot of the OX-5 engine so I tried to model something I could use. That model seemed to use only the head and mounted it in a cutout on the plane so I built something up from that. So let me know what you think of the engine I made. I'll put a picture of the quarter scale model and a render of what I have. So to use it I'd cutout an area in the plane and put it in just like the quarter scale picture shows. You can see the flat mounting board behind the engine. So let me know if this is reasonable.
looking good i'm thinking it needs the valve adjusters with the lock nut it looks like
Reply With Quote
  #203  
Old 08-04-2017, 06:41 PM
technoid's Avatar
technoid technoid is offline
Registered User
 
Join Date: Oct 2014
Location: Texas
Posts: 6,150
Quote:
Originally Posted by doug schluter View Post
looking good i'm thinking it needs the valve adjusters with the lock nut it looks like
Okay give this a look for size and placement. Let me know.
Attached Images
File Type: jpg Curtiss JN-4D Jenny 42.jpg (87.2 KB, 15 views)
Reply With Quote
  #204  
Old 08-04-2017, 08:19 PM
12oclockhigh 12oclockhigh is offline
Registered User
 
Join Date: Apr 2009
Posts: 3,982
Dude... you crack me up. Nice job. Maybe a few more threads showing on the adjustment? JUST KIDDING.
Reply With Quote
  #205  
Old 08-04-2017, 08:28 PM
technoid's Avatar
technoid technoid is offline
Registered User
 
Join Date: Oct 2014
Location: Texas
Posts: 6,150
Quote:
Originally Posted by 12oclockhigh View Post
Dude... you crack me up. Nice job. Maybe a few more threads showing on the adjustment? JUST KIDDING.
Well I do have to go back and delete every hidden polygon I can find, putting lots of little details in and giving the curves plenty of segments comes at a big cost so I need to reduce it as much as possible. I still have the struts to chamfer and the cutout for the engine on both sides. Ha.. I wish they had given us 40k instead of 27 that would work out really nice.
Reply With Quote
  #206  
Old 08-04-2017, 09:38 PM
doug schluter's Avatar
doug schluter doug schluter is offline
Registered User
 
Join Date: Dec 2007
Posts: 2,212
Send a message via AIM to doug schluter
[QUOTE=technoid;279728]Okay give this a look for size and placement. Let me know.[/QUOTE

you know me and engines excellent technoid
Reply With Quote
  #207  
Old 08-04-2017, 10:50 PM
technoid's Avatar
technoid technoid is offline
Registered User
 
Join Date: Oct 2014
Location: Texas
Posts: 6,150
Quote:
Originally Posted by doug schluter
you know me and engines excellent technoid
Yeah me too I like seeing the little details. I was trying to save some triangles though right now the Half Engine is 5,872 triangles. I need to go back and optimize that and get it down. I always use lots of segments to round off everything nice and it really adds up in things like an engine that has all those rounded parts everywhere.
Reply With Quote
  #208  
Old 08-04-2017, 11:22 PM
doug schluter's Avatar
doug schluter doug schluter is offline
Registered User
 
Join Date: Dec 2007
Posts: 2,212
Send a message via AIM to doug schluter
Quote:
Originally Posted by technoid View Post
Yeah me too I like seeing the little details. I was trying to save some triangles though right now the Half Engine is 5,872 triangles. I need to go back and optimize that and get it down. I always use lots of segments to round off everything nice and it really adds up in things like an engine that has all those rounded parts everywhere.
yes would be nice if you had double the count for RF 7.5 the detail wouldn't be a problem
Reply With Quote
  #209  
Old 08-04-2017, 11:32 PM
uncle twist's Avatar
uncle twist uncle twist is offline
Registered User
 
Join Date: Feb 2010
Posts: 2,224
Technoid, I was told by Andy (AKA, Abaser), when I was building my PZL-P1, That 16 sides for any round object is sufficient for the purposes of RF (visually,it will look round in RF) unless perhaps if you go in for EXTREME close ups via the various camera positions and their particular abilities you can zoom in on every one of them, however, most people, just enjoy flying the models, and if they look good from a short distance, that`s fine, anyway, I`m probably telling you info you already know. We all appreciate the detail, but if you must sacrifice some tri`s, in one area to save for another area don`t sweat it, we`re all aware of the limitations of RF
__________________
Why do today, what you can put off `till tomorrow
Reply With Quote
  #210  
Old 08-05-2017, 12:47 AM
Moto-Guzzi Moto-Guzzi is offline
Registered User
 
Join Date: Jan 2014
Location: East Coast
Posts: 285
If you can import the graphics of your magnificent OX-5 to the color scheme, that would be awesome, cuz dude, I'm afraid of that thing!

Way too complicated to paint! LOL!
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:23 AM.