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Old 09-13-2017, 11:01 PM
dannymacc dannymacc is offline
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Post Cellular Tower Object Needed in 7.5

Hi, I need a cellular tower for 7.5. I have several towers in the .3ds and .max formats. I have been unable to convert to .kex running 3dfs2kex . I get a message stating ”The model uses too few bitmap materials. Please reconfigure the model to use exactly one bitmap” . I’ve read that textures must be .tga . Looking for advice. Thanks
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Old 09-14-2017, 06:58 AM
12oclockhigh 12oclockhigh is offline
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What version of 3D Max are you using. It will only work with the 2012 version.
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Old 09-14-2017, 05:29 PM
dannymacc dannymacc is offline
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3ds Max 2018

Hi, I'm using 3ds Max 2018 then exporting the .max file to .3ds.
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Old 09-14-2017, 07:41 PM
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BrokeDad BrokeDad is offline
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Quote:
Originally Posted by dannymacc View Post
Hi, I'm using 3ds Max 2018 then exporting the .max file to .3ds.
You have to use 3DS Max 2012 32 bit version. Perhaps one of the designers here can help export it for you if you send them the .max file.
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Old 09-15-2017, 07:50 AM
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bosshawg bosshawg is offline
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Post Welcome 2 the Forums!

The paucity of any additional information leads to people having to guess
where your problem may lie.
Congratulations on getting as far as you have using the command line tool.
Which one are you using?(3ds2kexbeta is the one to use to export airport objects).
My Guess is your tga texture filename is too long!,should be No more than 12 Characters long.
eg 12345678.tga and must be a power of 2 for example{512*512 or 2048*2048}pixel dimensions.
Only problem i have had with converter is the Ferris Wheel object which refuses 2
work, even tho recognized by RealFlight as a valid Ferris Wheel Airport Object
Import.
There is a Poly Limit of 6000 without a Collision Mesh & 20000 With, using the
converter.

Last edited by bosshawg; 09-15-2017 at 03:12 PM.
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Old 09-15-2017, 06:30 PM
dannymacc dannymacc is offline
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Great Info

Thanks for these valuable details.

This is my first venture into creating objects for RealFlight. I did have success creating a virtual tower object using 3ds MAX 2018. I exported the object to the 3ds format. Using the command line I then used 3ds2kex.exe to create a working .kex . One file was missing, a .dss file associated with the .tga texture. I created the .dss using Gimp 2.8 from the .tga . Finally, I placed the .kex, .tga and .dss into the same directory and imported it into an airport in RealFlight. Poof it is there and looks fine.
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