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  #16  
Old 05-21-2007, 06:55 PM
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Quote:
Originally Posted by phrank
Yes, thank you both that helps... Those perforated control surfaces are going to eat up many polys, time to pull out the trick bag.
Well...

How about just a flat surface, and then use the colorscheme to simulate the holes?

Or making a few of the larger holes, and using the colorscheme for the rest?
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  #17  
Old 05-21-2007, 07:11 PM
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I'm thinking of using the ALPHA layer of the Color Scheme to punch the holes. But being that it will be a "R/C" model I can only go so far with the details. Should be a fun challenge still. Now, properly having the Physics model simulating these perforated surfaces should be even more interesting.
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  #18  
Old 05-26-2007, 03:25 AM
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Still quite a bit to do. My LHS got EXP 3 today, I couldn't resist visualizing the model in the new photofield.
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  #19  
Old 05-26-2007, 08:08 AM
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Phrank,

What a great looking bird Cant wait to add this to the warbird collection.

Nice job keep um coming.



Thanks

Brentg
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  #20  
Old 05-27-2007, 02:42 AM
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You rock phrank. cant wait to download it!!!
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  #21  
Old 05-28-2007, 07:13 AM
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A bit more progress today. Previously the concern was eating up too many polys perforating the control surfaces. But it appears that the ALPHA trick may actually work. Although the Color Scheme will need to be higher resolution in order to keep ALPHA circles a bit more circular and not pixelated.
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  #22  
Old 05-28-2007, 07:29 AM
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WOW thats looking awesome man. I hope you can get to make that loud whistle noise those old birds made while in a dive.
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  #23  
Old 05-29-2007, 03:06 PM
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I agree!!! This bird is looking great Phrank. Keep up the great work. Looking forward to this and cant wait to see whats next!!!
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  #24  
Old 05-29-2007, 05:50 PM
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If you need any pictures of the full scale they have down at Chino for a color scheme I have some fairly good ones.
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  #25  
Old 06-05-2007, 12:31 AM
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Hey Phrank!!!! Hows that Dauntless coming?
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  #26  
Old 06-05-2007, 01:21 AM
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Been a bit busy lately, but I'm sneaking-in some time to work on it.
I'm almost done, still need to do the Bomb Release mechanism and work on the wheel wells for the Gear retracts.

Here's some Deets....
Attached Images
File Type: jpg Dauntless13.jpg (71.9 KB, 47 views)
File Type: jpg Dauntless14.jpg (81.1 KB, 42 views)
File Type: jpg Dauntless15.jpg (81.1 KB, 34 views)

Last edited by phrank; 06-05-2007 at 01:35 AM.
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  #27  
Old 06-05-2007, 01:33 AM
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Well we all understand how that goes. I just havent heard anything about it lately so I was curious. Its looking better and better everytime though. Keep up the great work (when you have time)!!!
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  #28  
Old 06-28-2007, 07:11 AM
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SBD Dauntless Beta

Not Final yet, still have some detailing to do and touch-up the colorscheme, but I could use some help with the physics meanwhile. If anyone is up to it, have a shot at it.

At least the proof of concept that ALPHA holes do work .....

AVs are great, EAs.... not so much.... if you know what I mean.

Thanks,
Frank...
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File Type: jpg ScreenShot1183029329.jpg (227.0 KB, 50 views)
File Type: jpg ScreenShot1183023228.jpg (243.8 KB, 44 views)

Last edited by phrank; 07-06-2007 at 07:14 PM. Reason: Removed Outdated File...
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  #29  
Old 06-28-2007, 07:34 AM
Tony Elms Tony Elms is offline
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its looking really good. I like the gun linked to the rudder.

Are you going to weather/dirty it up a bit ? there is a useful tutorial here ...

http://www.simmerspaintshop.com/foru...m37-photoshop/
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  #30  
Old 06-28-2007, 11:19 AM
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Quote:
Originally Posted by phrank
I'm thinking of using the ALPHA layer of the Color Scheme to punch the holes. But being that it will be a "R/C" model I can only go so far with the details. Should be a fun challenge still. Now, properly having the Physics model simulating these perforated surfaces should be even more interesting.
Actually you can do this.

Set the "side" drag parameter ( I forget the name for this in the editor ) to be much lower about 40-50% of the original 100%
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