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#1
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3DS Max Rotate in Plane
I've attached a 3DS Max ver 2012 file, please delete the .zip as I put that there so I could upload it.
I imported an airfoil and would like to extrude it but first I need the Top view of the airfoil to be rotated 90 degrees as right now it's looking on it's side? I can't figure out how to do that. I appreciate your help and realize this may be easy to accomplish but I'm reading/watching and learning this wonderful piece of software. I just want to make a very simple DLG model with a round fuselage, wings and horizontal and vertical tail. The wings will have full span ailerons, full flying elevator and a separate fin/rudder. That's it. Would anyone have a very simple model in 3DS Max they'd like to share as that would help me figure more things out than just starting from scratch. Thanks so much. Curtis Montana |
#2
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Check out this tip. It starts on post #19. It directly relates to what your trying to do. Although in looking at your wing cross section it has far too many nodes. This will result in a high poly wing. Many of the nodes will need to be removed before using the tip. I suggest you use the line tool to trace the shape. Never drag the line tool because it will create many nodes to define the curve.
Last edited by Boof69; 12-09-2012 at 01:28 PM. |
#3
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KE has made some sample planes available. Look in the 3ds2kex beta archive for the files.
http://www.knifeedge.com/KEmax/downl...ds2kexbeta.zip |
#4
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Here is a max file with a fully lofted wing using a optimized airfoil derived from your original.
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#5
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Thanks for doing it for me. I really appreciate it, this can be addictive!
I appreciate the links to so that I can learn to do it myself and not have to ask here as much. I would think the learning curve will be reduced over time but will never end! Curtis |
#6
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That is correct!
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