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  #1  
Old 12-09-2012, 01:06 PM
CloudyIFR CloudyIFR is offline
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3DS Max Rotate in Plane

I've attached a 3DS Max ver 2012 file, please delete the .zip as I put that there so I could upload it.

I imported an airfoil and would like to extrude it but first I need the Top view of the airfoil to be rotated 90 degrees as right now it's looking on it's side?

I can't figure out how to do that.

I appreciate your help and realize this may be easy to accomplish but I'm reading/watching and learning this wonderful piece of software.

I just want to make a very simple DLG model with a round fuselage, wings and horizontal and vertical tail. The wings will have full span ailerons, full flying elevator and a separate fin/rudder. That's it.

Would anyone have a very simple model in 3DS Max they'd like to share as that would help me figure more things out than just starting from scratch.

Thanks so much.
Curtis
Montana
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File Type: zip Airfoil.max.zip (240.0 KB, 3 views)
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  #2  
Old 12-09-2012, 01:20 PM
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Boof69 Boof69 is offline
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Check out this tip. It starts on post #19. It directly relates to what your trying to do. Although in looking at your wing cross section it has far too many nodes. This will result in a high poly wing. Many of the nodes will need to be removed before using the tip. I suggest you use the line tool to trace the shape. Never drag the line tool because it will create many nodes to define the curve.

Last edited by Boof69; 12-09-2012 at 01:28 PM.
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Old 12-09-2012, 01:32 PM
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jeffpn jeffpn is offline
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KE has made some sample planes available. Look in the 3ds2kex beta archive for the files.
http://www.knifeedge.com/KEmax/downl...ds2kexbeta.zip
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  #4  
Old 12-09-2012, 01:38 PM
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Boof69 Boof69 is offline
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Here is a max file with a fully lofted wing using a optimized airfoil derived from your original.
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File Type: zip Airfoil_boof.max.zip (188.0 KB, 7 views)
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  #5  
Old 12-09-2012, 01:48 PM
CloudyIFR CloudyIFR is offline
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Thanks for doing it for me. I really appreciate it, this can be addictive!

I appreciate the links to so that I can learn to do it myself and not have to ask here as much.

I would think the learning curve will be reduced over time but will never end!

Curtis
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  #6  
Old 12-09-2012, 01:49 PM
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jeffpn jeffpn is offline
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Quote:
Originally Posted by CloudyIFR View Post
I would think the learning curve will be reduced over time but will never end!

Curtis
That is correct!
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