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  #16  
Old 02-06-2011, 04:30 PM
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All I need is the lenght of the fuse, if anyone knows it.
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  #17  
Old 02-06-2011, 04:33 PM
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Might be 30.5"
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  #18  
Old 02-06-2011, 06:28 PM
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I modified a motor, and included it. This is a Wings file. If you want some hardware for it, just holler.
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  #19  
Old 02-06-2011, 06:30 PM
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Thanks, flex. I think there's a game coming up, so I'll probably get to it later. I still owe the Maj. some rib and spar locations, too.
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  #20  
Old 02-06-2011, 07:56 PM
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mmmmmmmmm
football , Ribs and a good Bar location ..I'm there dude

wait ........................I read that wrong
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  #21  
Old 02-06-2011, 07:58 PM
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Quote:
Originally Posted by Maj. Numbskully
mmmmmmmmm
football , Ribs and a good Bar location ..I'm there dude

wait ........................I read that wrong
That's okay, I can change plans, I'm flexible.

Oh wait, no I'm not, someone else is. Crap!!
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  #22  
Old 02-06-2011, 08:19 PM
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you will not even have to paint it. Just over lay the phots on the model after mapped, Only the edges might need a bit of paint. That is how my 3DEEP.com one will be set up.
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  #23  
Old 02-06-2011, 10:40 PM
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3-views looks great, flex. Thanks!!
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  #24  
Old 02-07-2011, 08:07 AM
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When you go to Map, Map all the edges seperate, put them in a pile, paste some texture there, and no wories of the paint rolling over the edges. Makes C/P of the paint go much faster.
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  #25  
Old 02-07-2011, 10:55 AM
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hey , I'm being outsourced!.............
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  #26  
Old 02-07-2011, 11:10 AM
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Are you now Mapping, as well as brushing?
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  #27  
Old 02-07-2011, 11:34 AM
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oh
I thought when you said "Makes C/P of the paint go much faster." I thought the you meant the CS
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  #28  
Old 02-07-2011, 11:58 AM
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Translation, C/P=Copy Paste.
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Fly it like it is made out of rubber
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Mapping in Wings 3D for Dummies
Pivots in Max for Dummies
Linking the Hierarchy in Max for Dummies
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  #29  
Old 02-08-2011, 10:36 PM
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Here's what I got so far. I'm at a staggering 1,076 polygons.
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  #30  
Old 02-08-2011, 10:42 PM
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LOL
I understand C/P=copy /paste
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