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#1
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Hello, and welcome to the Gmax and Deep-Exploaration Discussion - Thread
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#2
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This is to all that may want to try 3DSMAX 9. Autodesk offers a 30 day free trial with no water marks and resrictions at this url,
http://usa.autodesk.com/adsk/servlet...112&id=5972446 I still have 5 days left on my trial but luckily my buddy down in Silicon Valley gave me his FTTP addy and i now have a full copy of his to mess with. ![]() The free trial is almost 600 mbs, so be ready for a fairly big download and it is for noncommercial use! Never the less, I'll be following your tutorial very close. Can't wait to learn. TN............. Last edited by tnorton12000; 01-02-2007 at 05:01 AM. |
#3
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In the tutorial we will firstly work with the demo version of Deep Exploration, so that every designer can test it directly on their computer. Of course the 3dsmax 7 or 8 demo works perfectly with the .kex plugin. But if you model a complicate aircraft, you really need more than 30 days. 3dsmax 9 doesn't work with the .kex plugin, which was mentioned by another user (don't know which designer posted this very important fact, before someone is buying a 3500$ software). Whatever software you use, it's clear that you will pay really less money, than for 3dsmax, no matter which version of Deep Exploration or program bundle you take
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#4
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Quote:
TN.......... |
#5
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No, no. I think it would be a good idea to let it be here. If others are thinking on 3dsmax 9 and want to ask the same question, or using the search function of the forum to find out if version 9 of 3dsmax is useable with the .kex - plugin
![]() If you are searching for a 3dsmax demo, which is not hundred of MB big simply take version 7 from here The size is only 85,1 MB and works with the .kex - plugin very well ![]() Last edited by maxkop; 01-02-2007 at 06:32 AM. |
#6
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Great tutorial Max! I followed it step by step all the way to the end . The only step I'm not sure about is applying the texture in Deep Exploration.
I went ahead and tried to convert and I got "The model uses too few bitmaps. Please reconfigure the model to use exactly one bitmap. Any ideas? |
#7
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The Scene - Tree of your x. file for the test - object in Deep Exploration should look like this before you export the x. - file to .3ds.
Please make sure you are using a .tga - texture file, which is uncompressed and have a resolution ratio of 1:1 (for example: 2048x2048). Check the export settings and that the texture is exported as targa - image and not into another format ![]() --> The error message appears, because the reffering texture in the .3ds - file is a .bmp not a .tga. I will add images very soon, to make everything clear, before we will begin with the export of an aircraft. Last edited by maxkop; 01-02-2007 at 11:52 PM. |
#8
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Ahhh, ok! I think I have it figured out now. By default, the "Scene Tree" is hidden and I couldn't figure out what you meant. After seeing your pic and playing with the window sizing I found it. I'll give it another shot.
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#9
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Woohoo! Success!
I got my cylinder into G3! The funniest part is that you can actually make it roll around and even pop it into the air if you play with the sticks! ![]() Thanks a ton Maxkop and I really look forward to the rest of the tutorial! ![]() |
#10
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JC, I can understand your excitement ...*smile.
It is not easy but as Maxkop shows....it's possible. I am going to do the same thing tonight and see if I can get it right ... Great job Maxkop !!!!!!!!!!! ............. and we are waiting patiently for next steps. ARB |
#11
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#12
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JC,
I just did what you did ...*smile, cylinder is in G3 ..... it's a long way and more to come when it's time for editing pivot points, hierarchy etc. ... but it works. I am clapping hands for Maxkop ![]() ARB |
#13
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We will learn how pivots, materials and hierarchy should look like in gmax/Deep Exploration in the next part. How we convert to .3ds, converting with the .kex - exporter and some stuff we need to edit in the .sup - file.
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#14
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Maxkop,
Thank you for being so generous ..... I do know how much time it takes to put all the information you have in a nice tutorial, not to mention how many trial and errors you had to repeat to finally nail it the whole process... Can't wait for the next part. ARB |
#15
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This is what airman122469 sent to me via PM:
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I think it happend while I installed the tools. Here is a screenshot the gmax\plugin folder should look like. The gmax\gamepacks\fs2004\plugins should be empty. |
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