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Old 05-20-2006, 06:12 PM
airlolo airlolo is offline
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Join Date: May 2006
Location: FRANCE
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Unhappy 3DS Max 7 and KEX export plugin

Hi,

This is my first plane design in 3DS Max and I have big troubles with the import in realflight :
When I take some 3DS samples from libraries, I add a textiure (tga) and export or rather convert using the command line tool 3DS2KEX.EXE -c ... very often the plane is well importer in Realflight G3 but when I edit it using the edit tool, in fact I cannot see anything but the texture I used and the standard splined model from realflight G3.
I think it might comes from the naming convention I use for the parts of the plane but I am not sure.
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Old 05-20-2006, 08:10 PM
airlolo airlolo is offline
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Join Date: May 2006
Location: FRANCE
Posts: 8
Question Just some more explainations

What I found :
The physical mesh of the airplane may not be related to the kex file that you import. In this case, you can modify the physical mesh of the airplane after importing it.
But it is time consuming...
Is there a way, using the naming convention, that Realflight G3 recognizes the parts of the airplane as wings, ... using the 3DS Max plugin ?
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