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  #16  
Old 07-09-2006, 04:48 PM
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At first I thought the editor in G3 was way too tough and I stayed away from it as a result. Now the more I use the editor the more I like it, its crazy what you can do with it, the possibilites are really wild w/G3's editor. AFPD's "editor" is a joke by comparison.

FS1 looks interesting but I am afraid that opjose is right and they are making some huge mistakes (no online multiplay, no plane creation, lame editor, lame 3D fields and small selection of planes). I will not give up multiplay unless the physics are better than the rest of the sims on the market.
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  #17  
Old 07-09-2006, 05:48 PM
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I'm not saying that the fact that they have the ability is a bad thing, don't get me wrong. For those that want it that's great. BUT they have no ability for a new person to the hobby to be able to create a plane that's close. The fact that the other simulator attempt to is a huge step that I think realflight should take.

Sure you can scale a plane in G3 but then it takes hours of tweaking to make it fly anything like a real plane. I litterally spent hours on modifying one of the heli's to get it to fly anything close to resembling my real E-Sky King and I had every single little bit of data out there for both the heli and all of my components. Plugging in the numbers and scaling the heli to the approximate size was not enough. The same thing goes for the GWS P-51 I did and the Ultimate. Again hours of work.

People buy the simulator to learn to fly or to practice flying. Not to spend hours trying to get somethign that remotely flies like it when the fact of the matter is if they gave a simple wizard that allowed the user to plug in as much of the information that they possibly had and the software took reasonable guesses at all of the rest of the components that would be just as good as me spending hours tweaking hundreds of parameters that I have no idea what they do.
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  #18  
Old 07-09-2006, 07:14 PM
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There is no doubt that the physics parameters need more documentation.

I wish the manual updates would encompass each and every physics editor parameter in G3.

It would also be nice for them to publish a seperate HowTo/guide for 3D model creators and/or a seperate program to do this... but that's another matter.


L0stS0ul, while you are correct that people buy the sim to just pick it up and learn, it would be a disservice to those same people to try to dumb down the physics modeling or the editor make planes easy to create for newbies.

The end result would be a set of completely unrealistic aircraft that bear no resemblence to the real thing.

Yeah it takes a LOT of tweaking to get the planes right. Don't we both know it!

Bit that's the positiive side of it, you CAN get it right.


No "wizard" is going to do things right.

Wizards are ultimately the lowest common denominator.


The only way to make things easy for a newbie would be to provide all the beginner planes in the sim so that no editing or plane creation is required.

However thanks to copyrights and licensing, this is unrealistic.

Each sim seems to establish an association with some particular group of plane/hardware manufacturers, further limiting dissemination of models.
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  #19  
Old 07-09-2006, 07:42 PM
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I've never said to dumb down the physics model or anything of the sort. All I've said, and I'll say it again, is that what they have now is FAR to complicated for a normal modeler.

Have you never seen a computer program that has standard AND advanced options?

It takes hours of tweaking just to get something resembling the plane you bought. In the end if the simulator is not simulating MY planes then it's worthless to me. Luckily I took the time to learn as much of the incredibly complicated editor to create my planes in the simulator but they still don't function 100% like my real ones. Not everyone can do that. I can't wait to see how FS1's scaling is. Just because AFPD's sucks does not mean that theirs will. We'll just have to wait and see.
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  #20  
Old 07-10-2006, 11:02 AM
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Quote:
Originally Posted by L0stS0ul
I've never said to dumb down the physics model or anything of the sort. All I've said, and I'll say it again, is that what they have now is FAR to complicated for a normal modeler.

Have you never seen a computer program that has standard AND advanced options?
The editor does do this already, but that's not to say that there may be other or better ways.

Quote:
Originally Posted by L0stS0ul
It takes hours of tweaking just to get something resembling the plane you bought. In the end if the simulator is not simulating MY planes then it's worthless to me. Luckily I took the time to learn as much of the incredibly complicated editor to create my planes in the simulator but they still don't function 100% like my real ones. Not everyone can do that. I can't wait to see how FS1's scaling is. Just because AFPD's sucks does not mean that theirs will. We'll just have to wait and see.
Agreed. Thus far it's nothing but speculation....

I did have higher hopes for it, which were dashed when I saw the 3D terrain though.
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  #21  
Old 07-14-2006, 06:10 PM
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I'm really "taildragger"

Quote:
Originally Posted by L0stS0ul
I litterally spent hours on modifying one of the heli's to get it to fly anything close to resembling my real E-Sky King and I had every single little bit of data out there for both the heli and all of my
Hi guy!

I'm training on G3's Wattnot to smoothify my forward flight skills on my blade CP and have been seeing great results with the real Blade's performance.

But...

the wottnot doesn't wander around as agressivly as the real Blade.

Did you happen to find the parameters that would decrease the hover stability while you were fine tuning?

Nick
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