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  #16  
Old 10-17-2007, 03:22 PM
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Quote:
Originally Posted by rcplanefubar
Close it is Keith Shaw and man he is one hell of a scratch builder here is a pic of his model.
Yeah thats it. I remember now. Thats real nice...
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  #17  
Old 10-17-2007, 04:45 PM
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Thanks to the nifty drive concept discovered and then shared by rcplanefubar, the Bugatti will have this visible (and moving) scale power train. Although I used a 1:1 gear ratio for my design of it.
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Last edited by dhk79; 10-17-2007 at 04:48 PM.
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  #18  
Old 10-18-2007, 03:13 AM
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Making progress. She now has a real wing, and I got the main gear and gear doors done tonight. Also finished setting up the gear motion for the drive train.
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  #19  
Old 10-18-2007, 09:44 AM
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Don't forget about the vents on the front and back of the wing roots and there are some on the front of the stabs of the V-tail
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  #20  
Old 10-18-2007, 10:27 AM
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I won't. By working kind of backwards on this one, I haven't added much in the way of fine detail yet. Although I do like the way the gear came out.
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  #21  
Old 10-18-2007, 01:26 PM
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The vent details on the main wings has been added. Also note the flaps & spoilers.
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  #22  
Old 10-18-2007, 01:27 PM
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Ahh I see you added hinges inside the flaps. Nice touch!
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  #23  
Old 10-18-2007, 02:58 PM
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Very nice!!!!
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  #24  
Old 10-18-2007, 03:20 PM
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Models looks Great !!!!!

Just wanted to say the model is coming along very nicely Dhk79. Looks like another well made model. Thanks to all the aircraft model designers who have contributed so much of there time and effort. We all appreciate such giving people
and the talent here is remarkable. Ski <><
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  #25  
Old 10-18-2007, 03:28 PM
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Quote:
Originally Posted by pplace
Ahh I see you added hinges inside the flaps. Nice touch!
Yeah, I figured that they would be visible.

Now all the vent details on the fuselage took it over 8000 polys, so I have to add C-Meshes. I was hoping to get away without them, but no dice. New RF picture soon, after I re-import it. These are from the modeler.

BTW, I've gotten the physics model up to 500 scale MPH (straight & level). That matches what the "design" speed puts it at. But since the prototype never flew, that's only based the engineer's best guess.
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Last edited by dhk79; 10-18-2007 at 03:34 PM.
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  #26  
Old 10-18-2007, 04:04 PM
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Quote:
took it over 8000 polys, so I have to add C-Meshes
Doug, just curious as to why you'd prefer not to use C-Meshes....I think earlier in this thread or another you mentioned most of your recent models have been under the 8000 poly limit? Any reasons? Just curious I guess.
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  #27  
Old 10-18-2007, 04:17 PM
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Mostly to support those people who have less than optimal PCs. A few of my earlier models were probably pushing the 20K limit and some people reported lags when using them. A couple of the models, I've actually completely redone to support these users.

Since then I've focused on lean modeling, experimenting with just how rough it can be and still look good. Believe it or not, the lean method takes more effort.
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  #28  
Old 10-18-2007, 04:19 PM
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Quote:
Believe it or not, the lean method takes more effort.
Oh I'm sure it does......it'd be like making a basketball out of a box!!haha
(I've just never been able to do anything "resonable" in my life.........seems like I always have to push the boundaries and go all the way) But you have an excellent reason to stay a bit reserved!! They appreciate it!
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  #29  
Old 10-18-2007, 04:44 PM
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New picture

Here's an updated shot. Even though I haven't finished the tail feathers, I'm going to move on to the texture map. At least for the canopy, as I want to be able to see in there.
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  #30  
Old 10-18-2007, 05:44 PM
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The picture says it all.
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File Type: jpg Image14.jpg (210.1 KB, 34 views)
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Last edited by dhk79; 10-18-2007 at 05:58 PM.
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