Go Back   Knife Edge > RealFlight - Designer's Corner > RealFlight G5 & G4 - Designer's Corner
Use of this site is subject to our Terms of Use. | Technical Support is available from Great Planes Software Support.

Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #16  
Old 03-28-2008, 05:58 PM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
Doug,

I'm not sure I quite understand? What do you mean by part of an engine?
Reply With Quote
  #17  
Old 03-28-2008, 06:06 PM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
Been working off and on (can't strain my eyes to much looking at the computer screen.....some of you know my situation at the moment)

But I've been able to tinker away and add more to the PBY. I've got the side blisters extruded and shaped...now I'm doing the very tedious task of creating the framing for them....tough on a tear drop shape to keep them all flowing nicely. I'm about half done with them at the moment.

Here's an updated pic.
Attached Images
File Type: jpg PBY-5A (6).jpg (31.1 KB, 29 views)
Reply With Quote
  #18  
Old 03-28-2008, 06:09 PM
dhk79's Avatar
dhk79 dhk79 is offline
Registered User
 
Join Date: May 2006
Location: Alexandria, VA
Posts: 4,399
Under the engine properties there is a selection called "engine to show" (it's right under the component frame, i.e. ~CS_ENGINE1) and it is used to select which engine to display. You can have up to three engines that I know of: ~CS_2STROKE, ~CS_4STROKE, and ~CS_ELECTRIC. Only one is displayed at a time, but all three can be in the model. Many of the stock planes have more than one engine modeled, but I can't tell you off the top of my head which ones. Look at my Skybolt for an example, it has three modeled.

The neat trick is that anything you name with one of the reserved names above can be made to be selectable.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.
Doug's Project List
Reply With Quote
  #19  
Old 03-28-2008, 06:13 PM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
That's kinda what I thought you were talking about but.......

How would you change the nose section (from the cockpit forward) would you actually have the whole "chunk" named as one of the engines?

Have one "chunk" modeled with a nose turret

the other "chunk" made smooth with no turret

this way it would just install a new nose correct?

Nice idea possibly
Reply With Quote
  #20  
Old 03-28-2008, 06:16 PM
dhk79's Avatar
dhk79 dhk79 is offline
Registered User
 
Join Date: May 2006
Location: Alexandria, VA
Posts: 4,399
You just have to leave most of the nose as part of your fuselage, so that it doesn't screw up your physics. Then just swap out the area that differs.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.
Doug's Project List
Reply With Quote
  #21  
Old 03-28-2008, 06:23 PM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
Yep I follow you. Attached is an example of the "missing" nose. (sorry I accidently removed the bottom of the windshield frame also....so it looks a little goofy)

So in theory (and if I have extra polys) I could model two nose sections to fit in this missing area.

Doug...thinking out of the box again. I like it! I'll certainly keep this option in mind.
Attached Images
File Type: jpg PBY-5A (7).jpg (26.4 KB, 19 views)
Reply With Quote
  #22  
Old 03-28-2008, 06:34 PM
dhk79's Avatar
dhk79 dhk79 is offline
Registered User
 
Join Date: May 2006
Location: Alexandria, VA
Posts: 4,399
You got it.

Pushing the limits a little bit is what makes this fun for me. I'm always trying to figure out ways to make RF do things the original developers didn't really have in mind.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.
Doug's Project List
Reply With Quote
  #23  
Old 03-28-2008, 06:54 PM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
I had to put some "shoes" on her to see how she'd look!

Next step: Finish "blister" frames, then get some engine nacelles started.....it truly looks silly with nothing on that simple wing.
Attached Images
File Type: jpg PBY-5A (8).jpg (35.5 KB, 30 views)
Reply With Quote
  #24  
Old 03-28-2008, 06:59 PM
dhk79's Avatar
dhk79 dhk79 is offline
Registered User
 
Join Date: May 2006
Location: Alexandria, VA
Posts: 4,399
It's looking good. Don't forget how I told you to do the gear doors, it'll go a lot easier.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.
Doug's Project List
Reply With Quote
  #25  
Old 03-28-2008, 07:27 PM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
Thanks Doug,

I actually used your method a couple times. Most recently on Cowboys C-119 (I had troubles fitting the doors, so I re did them in Wings) and I also just did the Il-2 Sturmovik. Your method is quick and easy with great results

Last edited by pplace; 03-28-2008 at 07:57 PM.
Reply With Quote
  #26  
Old 03-28-2008, 07:42 PM
Blade Scraper's Avatar
Blade Scraper Blade Scraper is offline
Banned
 
Join Date: Apr 2007
Posts: 1,741
Glad to see this beauty!
Reply With Quote
  #27  
Old 03-28-2008, 11:47 PM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
Little more progress....the evening was kept busy with a sick son (not fun for either of us) but I did manage to rough out a pair of nacelles and also notch in the main gear bays.

The nacelles still need all the scoops, vents, cowl flaps etc modeled......I just wanted the basic shape there to help visualize the project.

Also take note that I'm not quite as fast as Doug (dhk79) he whips out a new model every 15-20 minutes.....he's a machine!!

Enjoy.....
Attached Images
File Type: jpg PBY-5A (9).jpg (31.3 KB, 28 views)
File Type: jpg PBY-5A (10).jpg (29.9 KB, 18 views)
File Type: jpg PBY-5A (11).jpg (31.1 KB, 25 views)
Reply With Quote
  #28  
Old 03-29-2008, 01:14 AM
pilot07's Avatar
pilot07 pilot07 is offline
Registered User
 
Join Date: Sep 2007
Location: Oregon
Posts: 364
how many polys would you guess are into right now??? I was just wondering how much the fuse and wings an such took up.
Reply With Quote
  #29  
Old 03-29-2008, 01:23 AM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
Quote:
Originally Posted by pilot07
how many polys would you guess are into right now??? I was just wondering how much the fuse and wings an such took up.
Not Sure....I'm sure more than I'd like though. I could check and let you know.

Edit: Just exported to 3dsMax to take a look. Right now it's right at the 7000 mark. Since my last attachments I've also started to add the wing struts (4) But I still have a TON of work left......the gear will eat up a great deal of polys.
Reply With Quote
  #30  
Old 03-29-2008, 06:26 PM
pplace's Avatar
pplace pplace is offline
Registered User
 
Join Date: Oct 2006
Location: Minnesota
Posts: 1,595
Cut out the tip float mounts from the wings and rotated them down, and modeled a set of floats. At the same time I extruded the mount and the wing the same amount (so when It rotates up it's a really nice fit) There is still some "fine tuning" and shaping that I need to do on the floats and mounts...but they are done for the most part.

Started adding in the wing struts.

Finished up on the "blister" framing for the most part...will start on the gear soon.

Here's a few pics to look at (more interesting then reading I suppose)
Attached Images
File Type: jpg PBY-5A (12).jpg (31.4 KB, 13 views)
File Type: jpg PBY-5A (13).jpg (29.6 KB, 19 views)
File Type: jpg PBY-5A (14).jpg (34.3 KB, 20 views)
File Type: jpg PBY-5A (15).jpg (35.1 KB, 18 views)
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:28 AM.