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  #1  
Old 04-05-2008, 08:06 PM
billbaxter@sbcg billbaxter@sbcg is offline
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Wierd area of sky

I am new to this simulator deal.
When flying around the sky I run into an area that is like a "Black Hole" or a visit and return from another dimension!
The plane instantly turns around and heads down. What's up with this?
Is this a normal part of producing such complicated software?
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Old 04-05-2008, 08:11 PM
rccardude04 rccardude04 is offline
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Straight in front of you 20 feet above the runway? That's weird...
-Eric
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Old 04-05-2008, 09:03 PM
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Haole Haole is offline
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Sounds like you're describing flying directly overhead, as how the head-tracking follows your airplane, but I've never seen this blackhole phenomenon that you're talking about; just a quick disorientation as the view is rotated 180 overhead.

Carl
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Old 04-05-2008, 09:14 PM
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jeffpn jeffpn is offline
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Quote:
Originally Posted by Haole
just a quick disorientation as the view is rotated 180 overhead.

Carl
That's exactly what I was thinking about
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Old 04-05-2008, 10:04 PM
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flip3d flip3d is offline
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Quote:
Originally Posted by Haole
just a quick disorientation as the view is rotated 180 overhead.

Carl
And here I thought my HEAD was spinning! WHEW! What a relief.
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Old 04-05-2008, 10:09 PM
billbaxter@sbcg billbaxter@sbcg is offline
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Quote:
Originally Posted by Haole
Sounds like you're describing flying directly overhead, as how the head-tracking follows your airplane, but I've never seen this blackhole phenomenon that you're talking about; just a quick disorientation as the view is rotated 180 overhead.

Carl
Maybe that's what it is!
I'll check it out.
As I said, I'm new to this simulator stuff.
Also new to forums. I hope I'm doing this correctly.
Bill
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Old 04-06-2008, 02:14 AM
rccardude04 rccardude04 is offline
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I've found that the more practice I have with rudder, the longer I can fly the planes straight up without *falling off* into the black hole as you describe it.
It's like balancing a top on the tip of your finger. Try it with a helicopter, it's even more challenging.
-Eric
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