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  #31  
Old 11-21-2010, 09:28 PM
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HelimanCP2 HelimanCP2 is offline
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Question

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Originally Posted by Junkboy999
Finally got a good logo for the side of the Sundown. Still need more work but it is getting closer to being finished
looks like its comming along great! any progress/news on your Sundowner model?
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  #32  
Old 11-21-2010, 10:19 PM
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I actually finished it this weekend too, but I'm seeing a problem and the physics is driving me crazy too.

The Canopy is mapped to the alpha channel and under side of the hatch I mapped to the same area. This is causing a know error in Direct X where any thing in between those two area or behind them, if you looking through them will disappears at some angle of view. the pilot blinks in and out So I need to re-map it.

The physics problem is as soon as you cut the throttle it slow down so fast it is unreal. I seen these plane fly. They come in fast and skip across the runway a few times before going all the way off the runway.
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File Type: jpg SUN-D-01.JPG (117.3 KB, 23 views)
File Type: jpg SUN-D-02.JPG (110.4 KB, 19 views)
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Last edited by Junkboy999; 11-21-2010 at 10:41 PM.
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  #33  
Old 11-21-2010, 10:53 PM
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it helped a little but still not enough.
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  #34  
Old 11-21-2010, 11:29 PM
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Send me the RF file, I will see If I can do any good.
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  #35  
Old 11-22-2010, 08:27 AM
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ok I sent you the beta one Flex


Shot me an E-mail addy MikeMikey21 in a PM if you like a loot at it.
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  #36  
Old 11-22-2010, 07:48 PM
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Fixed and sent back, hehe. Allso changed out the semetrical pods for single on the linkages.
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  #37  
Old 11-22-2010, 08:13 PM
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The problem with disappearing internal objects behind ~CANOPY materials happend on some of my projects too. You can fix this by changing the material names for the internal objects or the outside objects. I guess the fuselage and all other parts have the ~ALPHA - material ? Try ~SBS for them or the internal pilot figure object and tell me if you have any success with it.

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Old 01-13-2014, 05:37 PM
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and now?!?
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