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#1
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Updating old airports
Back in the days of G3.5, I spent a good deal of time creating a flying site called 'Oceanview'. It doesn't work in the latest and greatest version. Most of the components I placed remain, but it's as if the entire thing is now on a different underlying map. In other words, it's now in the wrong location on the map. Is there a way to update that airport file to work in G5.5 without rebuilding it from scratch?
Last edited by crashntrash; 12-01-2010 at 12:24 AM. |
#2
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Short answer YES.
Long answer, if you search the forums you'll see a bunch of posts about some location "offsets" being introduced during some of the RF revisions. While this was later corrected, it affected a number of older airports. It is easy to fix an airport. To do so, go into the editor and make sure you have all airport objects in a subfolder. Select that folder and "export" the object hiearchy to a file. Now start a new airport, and IMPORT that hiearchy. Everything will be grouped together, and you can move, rotate and place the airport as one.
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#3
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What is the beat way to locate an airport? I found a location i want to use but cannot figure out how to set the airport in that location. I searched the forums but could not find this.
Mike |
#4
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by setting the entire airports x y z coordinates digitally
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Photography MegaryT [[°©;] (aka Maj. Numbskully) https://plus.google.com/collection/IPvFbB |
#5
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Yup as the Maj says...
Record the X Y Z location where you want to put the new airport. Start a new airport and first DELETE the existing aircraft spawn point. Click on the pilot spawn point and in "absolute location coordinates" enter the same X Y Z numbers. Once the location changes make sure you immediately create an aircraft spawn point. That is important... You must do so before you begin editing the airport. I recommend that you save this new blank airport, then re-open it in the editor. You can later move the aircraft spawn point as desired.
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