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  #31  
Old 12-07-2010, 10:22 PM
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You are also right in that the most important aspect is to make it feel right. I have several warbirds that will stall in a heartbeat if you let the speed get too low.

BTW in aerodynamic terms there is no such thing as a "tip-stall", it is just a stall and the fact one wing drops is due to that wing losing lift faster than the other.
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  #32  
Old 12-07-2010, 10:30 PM
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I understand I was just using the familiar jargon associated with this aerodynamic phenomenon.
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  #33  
Old 12-08-2010, 03:05 PM
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Mapping Done!

So the mapping is complete, and I found a way to make it perfectly symmetrical. Basically I only mapped the left side of the plane. Then simply copy and pasted the unwrap UV to the other half of the plane. Then in the UV edit screen selected the new side and mirrored over. Then scaled whole groups together. I'm sure other people must know this technique, but it's new to me.
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  #34  
Old 12-08-2010, 05:10 PM
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Good Map! Looks really clean. Should be good for racing CS's.
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  #35  
Old 12-08-2010, 06:37 PM
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Quote:
Originally Posted by jeffpn
Flip, let's say that you and I both import the same Kex. You pick a Cap to base the physics, and I pick an F-16 to base the physics. You tweak the plane to fly accurately. Then, you and I go line by line right down the list in the editor, and I duplicate everything exactly as you have it. My plane would then be a carbon copy of your plane, and it would fly exactly the same way. Where the physics originates is somewhat irrelevant. It's the finished product that matters.
Understood.
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  #36  
Old 12-08-2010, 07:01 PM
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Quote:
Originally Posted by Mikeymike21
Is the aileron seperate from the wings? I see a black space in there.

That would mess up a colorscheme if a design is in the area
So there should be no space at all? I had a problem with pixel bleed on all my edges on the last one. I thought that spaces would allow for adjustment. I will close those gaps though. You have more experience than me in this area, so thanks for the tip!
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  #37  
Old 12-08-2010, 07:28 PM
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Refined

Does this look more like it? If any thing else looks off let me know.
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  #38  
Old 12-08-2010, 07:34 PM
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Less glossy got it
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  #39  
Old 12-09-2010, 12:42 PM
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Possible CS

Finally got some time to work on the CS for this. This is a preliminary draft, and it's not even complete, but I like it so far. It may end up with rips coming from the leading edges to reveal a computer model look underneath.
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  #40  
Old 12-09-2010, 12:51 PM
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This is looking so good keep up the great work and you could be the next top modeller
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  #41  
Old 12-09-2010, 01:08 PM
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HAHA Good one. Thanks
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  #42  
Old 12-09-2010, 03:01 PM
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Next top modeler? How about next speed modeler? It looks great!
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  #43  
Old 12-09-2010, 03:05 PM
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Reminds me of another very talented "new" speed modeler we had here for a while once or thrice
who's no longer around........
or is he?
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  #44  
Old 12-09-2010, 03:10 PM
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What is a normal speed for a model?
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  #45  
Old 12-09-2010, 03:12 PM
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Quote:
Originally Posted by Cowpig
Next top modeler? How about next speed modeler? It looks great!
Thanks. Who's the guy to ask for tutorial on spec and mormal maps? I'm lost in that area.
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