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#46
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Quote:
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My Real Flight personal content website!!! forums.boof69rfmodels.com My EA link list |
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#47
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Yeah, but Doug models like heck! Look at his WIP so far!
Average time on a model depends on how much detail is going in it. Or when the deadline is, no matter how much detail (like me ).Quote:
I'd say the best person to ask for n_tga and s_tgas is the Maj.-resident expert on CSs.
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'Go with what works, I guess.' When free things go wrong- 'Let's just pretend open source is crap'-Not_Xptical Last edited by Cowpig; 12-09-2010 at 03:17 PM. |
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#48
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Here's a quick & dirty on Spectral Mapping I made for someone else. For Normal Maps check the docs for whatever plugin you are going to use to generate them and you can find some basic tutorials if you search the web.
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- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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#49
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There is also this thread.http://www.knifeedge.com/forums/show...ighlight=n_tga
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'Go with what works, I guess.' When free things go wrong- 'Let's just pretend open source is crap'-Not_Xptical |
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#50
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My Real Flight personal content website!!! forums.boof69rfmodels.com My EA link list |
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#51
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My Real Flight personal content website!!! forums.boof69rfmodels.com My EA link list |
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#52
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I use the same plugin, so if you have questions yell.
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- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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#53
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My Real Flight personal content website!!! forums.boof69rfmodels.com My EA link list |
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#54
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General guidance for Normal Maps (also nown as Bump Maps) are that they are based on 256 shades of grey. Black being zero and white being 255. The neutral grey 128 is the mid point or a level surface. Everything darker than this is recessed and everything lighter is raised.
Map out your bumps and indentations on multi-layers, combine them, and then use the plugin to process. Use the options shown for the plugin and save the result as your _N.TGA file. Just copy it into the ...\RealFlight G4\Vehicles\CustomModels\... directory for your aircraft and RF will take care of the rest.
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- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List Last edited by dhk79; 12-09-2010 at 03:48 PM. |
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#55
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My Real Flight personal content website!!! forums.boof69rfmodels.com My EA link list |
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#56
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Show both sides and canopy?
Could someone tell me how to get the "show both sides",and"canopy" prefixes to work? As the picture illustrates I am attempting to name multi sub objects in the material editor ~SBS,and~CANOPY. Neither will work in RF. How far off am I?
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My Real Flight personal content website!!! forums.boof69rfmodels.com My EA link list |
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#57
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I do not think RF will recognise sub-object materials. Do the exact same thing as a primary material and the names will work.
BTW there is also an ~ALPHA material to use transparency without the Show-Both-Sides that is also part of ~CANOPY.
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- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List Last edited by dhk79; 12-09-2010 at 11:26 PM. |
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#58
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Rf does uderstand the sub-object materials. My canopy is transparent which is the first sub object material in the pic. I'm still confused how to use this naming convention since RF will only accept oone bitmap for a model. Can you expand on your explaination. Sorry
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My Real Flight personal content website!!! forums.boof69rfmodels.com My EA link list |
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#59
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My Real Flight personal content website!!! forums.boof69rfmodels.com My EA link list |
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#60
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That's easy. You can have as many materials as you like, but only one bitmap. If you look at the example I posted, you'll see three materials that use the same map. Each material can therefore have different reflectivity or use different reserved names, so that they'll behave differently in RF.
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- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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