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  #31  
Old 05-22-2011, 08:25 PM
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Brian, it is a waste of time to put the ~CS_ symbles in Wings. Wate untill you are in Max, then C/P them there.
If the power supply is fuel burning, the name is ENGINE, if it is electrict, the name is MOTOR. Those names are what RF will look for.
If you have the Canopy as a septrate object, then call it CANOPY, however, if it is extruded and not loop cut off, it would not have a seperate name.
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  #32  
Old 05-22-2011, 08:36 PM
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Quote:
Originally Posted by jeffpn
Wouldn't that mean the right aileron is done?
no the right side of the pans had a wrinkel so i build from the left over and it is the left from the bac kpoint of veiw. Flex i dont have max but i do have blender. still wouldnt the objects keep thier names?
ps i did combine the fuse and canopy
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  #33  
Old 05-22-2011, 09:10 PM
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added a little more detail and finnished surfaces
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  #34  
Old 05-22-2011, 10:49 PM
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Because of Combineing and Seperateing in Wings, it is just less trouble, to wate on the ~CS_, as it has no bearing in Wings. You don't need it untill you go to export the Kex
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  #35  
Old 05-22-2011, 10:52 PM
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Has anyone mentioned that the model is modeled backwards on the Z axis? Other than that it looks like it's shaping up pretty good for your first one.
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  #36  
Old 05-22-2011, 10:57 PM
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Good catch pplace
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  #37  
Old 05-23-2011, 07:17 PM
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Quote:
Originally Posted by pplace
Has anyone mentioned that the model is modeled backwards on the Z axis? Other than that it looks like it's shaping up pretty good for your first one.
So the dark blue line should be to the back, right?
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Last edited by a4magic; 05-23-2011 at 07:22 PM.
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  #38  
Old 05-23-2011, 07:19 PM
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Point your plane nose first to the lower left corner. The blue arrow down there should point back to the plane.
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  #39  
Old 05-23-2011, 07:59 PM
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somthing flex dosent go over in his mapping tutorials. can you close the page with all the letters?
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  #40  
Old 05-23-2011, 08:09 PM
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You mean if you're not done, and you want to quit for a while? Yes. You can call it back up under the Window column.
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  #41  
Old 05-23-2011, 08:25 PM
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this page can it be closed before your done mapping?
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  #42  
Old 05-23-2011, 08:40 PM
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I, for one, am really looking forward to flying this hot rod!
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  #43  
Old 05-23-2011, 08:45 PM
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I just posted a new Mapping tutorial for you to look at.
What you have done so far needs more work, just practice for a few tries. Allways save you work before you close the map, then to reopen, select all the maped objects.
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  #44  
Old 05-24-2011, 10:39 PM
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just for those curious on shrike flight
http://www.youtube.com/watch?v=EMtgw...eature=related
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  #45  
Old 05-28-2011, 09:16 PM
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moved to blender and got pivots done.
next ill just put it through 3ds2kex
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