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Old 05-27-2011, 04:04 PM
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Super Sportwin Build

This is Mark Rittinger's Super Sportwin electric twin design that was featured in the June 2011 Model Aviation magazine.

Thanks to willsonman for sending the plans he had already scanned out of the magazine. I set the building plans into more of a regular "3-view" style setp along with adding some of the formers, etc. that were also included on the plans.

I've begun with the fuse, and also roughed in the v-stab (flat balsa)

Edit: I've left the sharp tip / point of the fuse off for now. I didn't want to accidently mis-select some very small polys while I was working / mirroring the fuse.

Second Edit: I've taken a couple pictures of the real plane out of it's build thread on rcgroups for reference
Attached Images
File Type: jpg SST (1).jpg (21.3 KB, 17 views)
File Type: jpg SST (2).jpg (23.4 KB, 14 views)
File Type: jpg SST (3).jpg (19.5 KB, 10 views)
File Type: jpg P1020524.jpg (97.8 KB, 20 views)
File Type: jpg P1020525.jpg (103.1 KB, 21 views)

Last edited by pplace; 05-27-2011 at 10:43 PM.
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Old 05-27-2011, 05:43 PM
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SWEET! I'll help any way I can.
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Old 05-27-2011, 10:37 PM
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Did a little more roughing in of the overall shape tonight, starting to take the shape of the plane in that magazine article.

willsonman, I would appreciate your input and help during this project. You are very good at recreating real life model specs and translating them for use in the KE editor (weights, motors, batteries, etc. etc.)
Attached Images
File Type: jpg SST (4).jpg (30.3 KB, 21 views)
File Type: jpg SST (5).jpg (26.8 KB, 12 views)
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Old 05-27-2011, 10:53 PM
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Easy peasy.
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Old 05-29-2011, 08:01 PM
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Gathering a lot of info already. The easy part is the electronics. Its all laid out for me in the article. The fun part will be how you make the wingtips. The curled ones provided better stability but I've never messed with this in RF. I can try and take a look at what is available already like the seawind. If using E-tracts from Eflite that is easy as well. Weights and speeds are all easily posted. I think I want to really hot rod this thing out so I am looking into different motors and props. CF props will be liter but not necessarily more efficient. Maybe pylon props. Maybe 4S instead of 3S.
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Old 05-29-2011, 08:35 PM
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Cool, glad to hear you've been thinking of some ideas for this project! I appreciate it.

On the plans there were the two different wing tip variations (and listed as "both tips perform well" If you look closely I did go with the curved town tips.....just cuz it looks pretty cool I thought.

As far as the retracts (one of the next areas I was going to model) on the plans it lists Robart model 600 retracts. They are a very simple retract, but Robart supplies dimensional plans / drawings for all their retracts. I have downloaded that specific retract to model and place into the model when the time arrives.

I would be more than willing to let you hot rod it out (as long as it's realistic, which coming from you I know it would be) this thing just looks like a screamer even when sitting on the ground!

The wife and I went to a wedding last night and came back into town this morning. Tonight she's talking about watching a movie....hope I can sneek some time in Wings3D later tonight.

Thanks

Edit: I did get all the control surfaces cut out and shaped the leading edges yesterday afternoon.

Last edited by pplace; 05-29-2011 at 08:38 PM.
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Old 05-29-2011, 09:19 PM
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Awesome. Really the only difference for this application would be the speed of the retract servo and the weight of the retract. Looks like 2.7 oz. each for the nylon 600 retract. Pretty straight forward. I'd need to tweek the physics once it gets to that point. for all the stuff I am figuring. With the construction method described this thing should be SUPER light. I would even say less than the 4lbs 7oz they say for AUW. Still that weight for a twin at 700+ watts will be fun!
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Old 05-30-2011, 05:37 PM
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Modeled the Robart model 600 retracts along with the Dubro super lite wheels. I've also roughed in some of the internal structure of the nacelles, not sure how much further I'll take it.....as most of it's modeled already (see attached pic of real model) I was debating on modeling the actuating rod for the gear, but since the servo is actually mounted directly on top of the gear, there isn't much visible.
Attached Images
File Type: jpg SST (6).jpg (27.6 KB, 20 views)
File Type: jpg SST (7).jpg (45.2 KB, 24 views)
File Type: jpg SST (8).jpg (33.0 KB, 15 views)
File Type: jpg P8080190.jpg (61.2 KB, 18 views)
File Type: jpg P9100299.jpg (88.1 KB, 21 views)
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Old 05-30-2011, 08:27 PM
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Can we somehow make the battery covers as pods? That way they can pop off on a hard crash.
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Old 05-30-2011, 08:28 PM
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nice retracts pplace
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Old 05-30-2011, 08:44 PM
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Quote:
Originally Posted by willsonman
Can we somehow make the battery covers as pods? That way they can pop off on a hard crash.
I'll certainly see where I'm sitting for polys at the end of the build (I've used more than normal on the fuse / nacelles as I wanted them really smooth) I'll certainly keep it in my "plan". It appears the motors would be visible as well if they "popped" off correct? I really don't see a problem with this.

Quote:
Originally Posted by Maj. Numbskully
nice retracts pplace
Thanks
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Old 05-31-2011, 12:22 AM
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I did a few minor items on the SST this evening....mostly just "prep" / cleanup work getting ready for the next stage of modeling: Cutting out the hatches, etc. I like to verify that my shapes are correct / smooth, before cutting items out of them (I like to make sure the final shape is correct, so I don't have to go back and try and make a hatch fit nacelle that I changed the shape of for example)

I exported it quickly over to 3dsMax to do a test render (Hey Maj. ) For the most part I was happy. Fuse, wing, tail surfaces look really nice to me. However i see some shading / rendering issues with the nacelles around the gear doors and along the trailing edge. I'll go back and re-work / clean that up some more and give it another try.

You'll notice I accidentally forgot to export the canopy into Max, I was actually looking forward to seeing that sleek canopy rendered! Next time.
Attached Images
File Type: jpg SST (9).jpg (179.4 KB, 23 views)
File Type: jpg SST (10).jpg (173.5 KB, 19 views)
File Type: jpg SST (11).jpg (144.2 KB, 13 views)
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Old 05-31-2011, 06:23 AM
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It seems to me that smoothing/eliminating shadows in Wings 3D doesn't translate over to 3DS Max vey well. I'll have the model in Wings 3D showing no shading issues at all, but in Max, I'lll have shadows, particularly around the bottom aileron corners. I usually end up resmoothing the entire models in Max. It almost seems like placing hard lines in Wings is a waste of time.
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Old 05-31-2011, 07:31 AM
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I understand what you mean to a certain extent, but these issues / areas will be affected, and could use some extra attention.

However certain hardlines (mainly edges) For example: wing trailing edges, control surface edges, cockpit outlines etc. transfer over well from Wings to Max.

Hard edges that DO NOT seem to transfer over are hard lines in the middle of objects. For example: Fuse stringers. On my Gee Bee R2 I tried to have the fuse stringers on the rear half visible (to represent the fabric covering) in Wings they looked perfect.....once in Max it was smooth. At the time Doug did a work around for me to "fake it" This same thing happened on my Laser 200....the actual turtle deck on my real model isn't a nice round smooth surface, but a series of balsa stringers....this did not transfer over to Max and wings.
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Old 05-31-2011, 12:09 PM
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Looking great Dane. I think you may want to look at the trailing edge of the wing just before the ailerons. Looks a little off there too. Close but not "your kind of" perfect. I'm really getting excited about this one.
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