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  #16  
Old 08-14-2011, 03:59 PM
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Not enough polys to do the internal fuse so I'm trying to fake it.
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File Type: jpg internal2.jpg (340.8 KB, 26 views)
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  #17  
Old 08-15-2011, 12:54 AM
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I got a little inspired by Flexible's technique on the common sense Yak. So I decided to make both the Burgundy and white monokote translucent with a balsa texture that shows through. I'm having fun with the CS so maybe another or day or two before This ones on the swaps. The fuse compartment has all the graphics I want. I'm going to play with spec and normals to see if I can make it look a bit more realistic. Most people will probably never notice it's there.
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File Type: jpg show_001.jpg (117.1 KB, 21 views)
File Type: jpg show_002.jpg (97.1 KB, 20 views)
File Type: jpg show_003.jpg (127.8 KB, 23 views)
File Type: jpg ScreenShot1313383132.jpg (320.8 KB, 20 views)
File Type: jpg ScreenShot1313383174.jpg (280.9 KB, 19 views)
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  #18  
Old 08-15-2011, 07:23 AM
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Don't like it, it looks like the monokote was ironed down too hot with out a sock. It allso changes the color and takes away the shine.
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  #19  
Old 08-15-2011, 09:05 AM
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Renders

Quote:
Originally Posted by Boof69
... Here are some renders.
You once said that my modeling is very crisp and clean. Now you "beat me"!

Great work!
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  #20  
Old 08-15-2011, 09:15 AM
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Now that you mention it it does look flat and a little dull. I'm not done with the idea yet though. I still need to work on the spec map which so far is just a grey map. Nothing special going on. If the spec doesn't make it look better I will probably scrap the idea.


Quote:
Originally Posted by flexible
Don't like it, it looks like the monokote was ironed down too hot with out a sock. It allso changes the color and takes away the shine.

EDIT: I was using the "fill" % to make my transparency for some reason. I brought that back to 100% and reduced the opacity just a tad then gave it a bit more spec. Does this look any better?
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Last edited by Boof69; 08-15-2011 at 09:48 AM.
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  #21  
Old 08-15-2011, 09:18 AM
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Quote:
Originally Posted by oneeyejack
You once said that my modeling is very crisp and clean. Now you "beat me"!

Great work!
Thanks just having fun with renders. By the way I just noticed the UMX extra 300 was done. Renders look great. I haven't flown it yet, but it looks like the real thing.
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  #22  
Old 08-15-2011, 09:47 AM
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Quote:
Originally Posted by Boof69
... I'm having fun with the CS...
... I'm going to play with spec and normals to see if I can make it look a bit more realistic.
BTW ... I like the color of the spinner. It almost seems chromate. What kind of material you used?
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  #23  
Old 08-15-2011, 09:53 AM
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Quote:
Originally Posted by Boof69
Thanks just having fun with renders. By the way I just noticed the UMX extra 300 was done. Renders look great. I haven't flown it yet, but it looks like the real thing.
I'm not an owner of UMX Extra 300 3D. I hope it flies real enough in comparison with the real model. Sorry!
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  #24  
Old 08-15-2011, 09:53 AM
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I like it too. I was going for a platinum look.
Material is baked in in max.
Shader:Blinn
R:150
G:150
B:150
Ambient and Diffuse are locked
Specular Level: 330
Glossiness:50
Soften:.1
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  #25  
Old 08-15-2011, 10:03 AM
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After flying it for a few my first impressions are that it flys very close to the real thing. Very light fluffy feel. It floats like the real thing. I like that you put a C-mesh on the foam wheel pants. Those things tore off in the first few flights on my real bird. I like it.
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  #26  
Old 08-15-2011, 10:10 AM
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Quote:
Originally Posted by Boof69
I like it too. I was going for a platinum look.
Material is baked in in max.
Thanks, I'll try soon...
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  #27  
Old 08-15-2011, 10:29 AM
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Just tossing an observation in here:

The original shiny Monokote looked real good. The new transluscent covering you are experimenting with looks nothing like Monokote to me, and looks more like a silk finish which would not be real shiny but more like a semi-gloss.

So in essence, I think you have two different covering materials showing, one is Monokote and the other is silk fabric.

I preferred the shiny Monokote, FWIW.

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  #28  
Old 08-16-2011, 05:04 PM
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Ok so... After a bunch of fiddling I realized that the burgundy monokote needed to be darkened to adjust for bringing the opacity down and adding spec. Also the balsa texture needed to be richened up to show better so not as much transparency was needed. Plus the spec was never set so the sine was never right until I got the other stuff figured out. I added some seams to the balsa for a bit more realism. I'm happy with it. @Norton what do you think?
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File Type: jpg ScreenShot1313528190.jpg (221.0 KB, 27 views)
File Type: jpg ScreenShot1313528212.jpg (237.2 KB, 26 views)
File Type: jpg ScreenShot1313528310.jpg (240.6 KB, 25 views)
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  #29  
Old 08-16-2011, 05:12 PM
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onde faço o download desse kaos? muito bonito, aparenta voar muito bem
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  #30  
Old 08-16-2011, 05:16 PM
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Traduzir para Português:
You can't download it anywhere yet. I'm still working on it.

Last edited by Boof69; 08-16-2011 at 05:56 PM.
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