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  #31  
Old 08-16-2011, 05:45 PM
GustavoBR GustavoBR is offline
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a sim, desculpa, estou no aguarda, parabens pelo trabalho ^^
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  #32  
Old 08-16-2011, 06:17 PM
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The wood grain showing through the Monokote looks real, good, even though there was no translucent coverings in those days, other than Silk.
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  #33  
Old 08-16-2011, 06:20 PM
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I guess I was just thinking that planes get recovered, and maybe you like a trim scheme but want to do it with modern materials. Such as translucent monokote.
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  #34  
Old 08-16-2011, 06:29 PM
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It looks great, I was just pointing out, things have come a long way baby, hehe.
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  #35  
Old 08-16-2011, 06:31 PM
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Thanks. They really have. Push button AM radios to 2.4 Gighz.
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  #36  
Old 08-16-2011, 06:36 PM
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I wish there would have been electrict, EPP foamies, and Gigaherts, back in the 50s when I was flying home built controll line models on a dirt lot next to my house, while hopping around with one leg in a cast, from breaking it. Those were the days!
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  #37  
Old 08-16-2011, 06:42 PM
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You got me beat! I started when I was an early teen with RC cars in the 80's. "The Doberman" was my first. I got super hooked and have done almost every area of RC since barring RC boats. I got my RC wings in 1999 but had flew planes before that. Throughout I at least had MHz FM.
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  #38  
Old 08-16-2011, 07:25 PM
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Hey thanks for posting the renderings I like to use RC models for my desktop wallpaper. Is that the LA 25 engine off the parts page? I love seeing it used on great projects.


Ye ya I started with a Tamiya Frog, the Tamiya Monster Beetle ( best RC ever ) and an Avante RC 4WD racing buggy
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  #39  
Old 08-16-2011, 07:27 PM
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Yeah that engine is from the repository. I will be giving credit as always on the swaps.
Did you ever own an RC-10?
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  #40  
Old 08-16-2011, 07:34 PM
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Ya when the RC-10 came out it changes the Racing game so much and so fast it force all the older guys to get one or get lost. I moved a year later and never found a place that had paves tracks for racing. I pretty much got out of RC until I retired out of the Air Force 6 years ago.
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  #41  
Old 08-17-2011, 01:53 AM
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I think this pretty much does it. I think I got the AV flying decent enough for a plane I've never flown. Norton Let me know if there are any decals that you may want on this one. The tail looks pretty bare.
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File Type: jpg ScreenShot1313558788.jpg (287.6 KB, 24 views)
File Type: jpg ScreenShot1313558903.jpg (479.7 KB, 25 views)
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  #42  
Old 08-17-2011, 02:17 AM
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Nice!

The only thing I can think of for the tail would be a O.S. Engine decal. I'll look for one in the mourning.
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  #43  
Old 08-17-2011, 04:27 AM
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Or possibly this?
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  #44  
Old 08-17-2011, 12:12 PM
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Boof,

Just a quick question on your inner rib detail. Did you have to shrink the size of your ribs so that the surface rendering didn't get confused in the sim? I've had this problem in the past with several planes I did like the E-Flite Ascent and also the B-1B Lancer when polygons are in very close proximity.

The effect I would get is a fluttering image of underlying surfaces. The ribbing did this bad on the first versions of the Ascent until I fixed it, but the B-1B Lancer looks like it has water vapor forming over the trailing surfaces of the main wings due to the ailerons being so close to the pockets in the wings. It may also be the flaps attemtping to show through.

I'm just curious as to how things turned out for you at least initially since you have so much rib detail.
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  #45  
Old 08-17-2011, 12:37 PM
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The effect your talking about is Z fighting where polys at or near the same proximity fight each other to show on top. Thanks to Jeff and others I knew about this problem beforehand and set the skin of the wing larger than the internals. Even so I still had minimal problem with it. I went between max and RF twice before it was right. It was surprising how far away from each other the two surfaces had to be, but it is absolutely unnoticeable in RF. I cannot find any evidence of Z fighting anymore.
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