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  #16  
Old 01-07-2012, 08:03 PM
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Maj. Numbskully Maj. Numbskully is offline
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Of course they do .....but you put it into a context as if they will make changes in RF by mentioning Gold Country AP.....................just didn't want newbs to get confused or misled
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  #17  
Old 01-08-2012, 01:53 PM
Hab Hab is offline
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Originally Posted by Maj. Numbskully
Of course they do .....but you put it into a context as if they will make changes in RF by mentioning Gold Country AP.....................just didn't want newbs to get confused or misled
No, Sorry Maj. ...wasn't trying to make it sound like that. Just that Gold Co. was more or less an open area with no cover or tree line and that you could set up wind conditions to match that scenario.
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  #18  
Old 01-08-2012, 03:13 PM
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Originally Posted by Hab
What would be another cool thing Real Flight could ad, in order to simulate real world settings.... would be to get the surroundings to function with wind ( grass and trees). My field, sock may just be hanging on the pole, but quick glance at tree tops tells whats going on at altitude.
I fly at photo fields. I know it can be done with non photo fields, but if the sun's inclination could be changed within photo fields, that would also be a major +. When I fly, its late afternoons into the early evening hours, or until the sun's down ... summer months.

Movement of trees and objects require 3D rendered items in the AP.

Realflight does just that with the 3D fields. If you crank up the wind, the trees, debris, etc. all react like you would expect.

As pointed out, photo fields are just that, a "photo" that is static and cannot be animated.

In a photo field we adjust the "virtual" sun angle to correspond to that of the photo. That primarily affects 3D rendered objects ( like your plane ) placed in the 2D airfield so that "self shadows" look appropriate for the sun position in the background photo.

Moving the sun in a Photofield is possible, but it merely throws everything off.
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