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  #61  
Old 05-01-2012, 09:27 AM
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Are you sure the faces are connected to each other ? Did you export via .3ds to .max and than reimported back to blender ??? Check if there are no doubled vertices in your mesh and that all faces are connected to each other !!!! If this is not the case normal recalculation will fail !!!

For example: Select one wing part object, select all faces (A) in vertex mode and click W, than remove doubles. This function will join overlapping vertices (or vertices which are near each other) you might not see. Blender will tell you if vertices are joined or removed.

The limit and threshold of joined vertices you can adjust in the editing panel under mesh tools. Than recalculate the normals again.

Greets,

Max
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Last edited by maxkop; 05-01-2012 at 09:34 AM.
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  #62  
Old 05-01-2012, 10:34 AM
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Thanks Maxkop. I'll give that a try tonight. All work on this file has been in Blender.
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  #63  
Old 05-01-2012, 12:31 PM
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Try it firt on a single object, not on the whole aircraft Than it's easier to identify the problem
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  #64  
Old 05-01-2012, 08:38 PM
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Quote:
Originally Posted by maxkop View Post
Try it firt on a single object, not on the whole aircraft Than it's easier to identify the problem
I tried it, and 0 vertices were removed on the wing I have been showing. So whatever I have done that is confusing Blender, that isn't it. It would have been great if it had been.

Ah well. At this point I have fixed it manually so it isn't holding things up.

Last edited by Madratter; 05-01-2012 at 10:03 PM.
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  #65  
Old 05-01-2012, 10:05 PM
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I added Boof's pilot tonight as well as the vertical stabilizer. But mostly I worked on things like pivot points and beginning on the physics. I'm now well over 6000 polygons, but 3000+ of that is the pilot.
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Last edited by Madratter; 05-01-2012 at 10:08 PM.
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  #66  
Old 05-02-2012, 12:31 AM
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Don't worry too much about poly limits. It's looking nice.
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  #67  
Old 05-02-2012, 07:12 AM
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You gotta be under 20k when you're through.

I'm interested in progress poly counts.

Last edited by jeffpn; 05-02-2012 at 07:20 AM.
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  #68  
Old 05-02-2012, 09:53 AM
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Well of coarse.
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  #69  
Old 05-02-2012, 08:16 PM
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Don't worry too much about poly limits. It's looking nice.
Thanks!
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  #70  
Old 05-03-2012, 09:58 PM
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I added the main wing struts tonight. The polygon count is 6676.
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  #71  
Old 05-05-2012, 04:44 PM
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Today I added the main wheels and the axle between them. The polygon count stands at 7452.
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  #72  
Old 05-06-2012, 04:03 PM
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I continued work on the under carriage, adding the front wheel, the front wheel fork, and some of the struts that connects the undercarriage together. Polygon count is now 7796.
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  #73  
Old 05-07-2012, 10:16 PM
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I added the main wheel struts as well as made a start on the collision mesh. The model is now at 8384 polygons.
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  #74  
Old 05-07-2012, 10:18 PM
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Lose 385 polies, and you won't need a CMesh!!!
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  #75  
Old 05-08-2012, 02:33 AM
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Lose 385 polies, and you won't need a CMesh!!!
True dat.
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