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#91
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oops!
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It's a simulator, not a video game! err.... umm.... |
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#92
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Quote:
__________________
It's a simulator, not a video game! err.... umm.... |
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#93
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Hasn't been, won't be, can't be any more models from me. Here's a link to a post a while back briefly explaining why. I'd loved to have been able to atleast save that file / progress and send it to someone to finish it....but all was lost.
http://www.knifeedge.com/forums/show...5&postcount=31 |
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#94
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Okay.....
__________________
It's a simulator, not a video game! err.... umm.... |
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#95
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Things have started to settle down for me a bit and I think I want to get back into RC, both in the Virtual world and in Real Life. In RL I want a Rascal 110 as the next plane I buy, so with Dane's permission/blessing, I'd like to proceed with doing one for RF. Kmot can then do an AV to scale it down to the 40 size.
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- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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#96
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Woo hoo! Doug's back!
![]() And kill the fatted calf!! |
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#97
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Quote:
At the time of the total loss of my computer / files, I was really bummed out about the loss of this project. I had put a lot of work into it, and really enjoyed creating all the internal structures that make this plane so distinct. On several of my previous big modeling projects, I had at least saved the progress onto an external jump drive from time to time. Obviously I forgot to do that with this project.....tack that up to "getting back into the modeling groove" and just overlooking that important step. If I would of had any thing saved, I would have been more than happy to share it with you to give you a "head start" I look forward to watching you tackle the project! |
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#98
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Thanks Dane, I haven't decided how I want to model the internals for the cockpit on this one. The wings are pretty straight forward with solid ribs.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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#99
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Just getting started. Got the fuselage roughed out, but mostly I've been working on front panel section and wing braces that will be visible through the windshield.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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#100
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Alright!!
__________________
It's a simulator, not a video game! err.... umm.... |
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#101
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Quote:
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Brought to you one triangle at a time. |
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#102
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#103
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Cockpit structure done. I plan on rounding window cutouts a bit more after I see how the poly count goes with the rest of the internal structure.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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#104
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The internals for the Fuselage look to be about 1000 polys so far.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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#105
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Skin's taking shape.
__________________
- Knowing why ten things will not work is more important than not knowing why one does.Doug's Project List |
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