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  #226  
Old 06-04-2012, 12:43 PM
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Quote:
Originally Posted by willsonman View Post
While this is generally true. I have, on complete accident, exported an airplane and not the collision mesh and gotten the error. I went back to change something else and tried to export again without the collision mesh and not had the error. Its odd but does happen from time to time if you try. Export--> get the error--> export again, who know you might get lucky.
While I have heard of that before, I've also heard that you can fly through objects, and if a part falls off in a crash, they will sink into the ground.
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  #227  
Old 06-04-2012, 03:05 PM
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Yup, Heard that one too but never experienced it.
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  #228  
Old 06-04-2012, 03:13 PM
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Actually if you try to export twice the export will always work on the second attempt. No matter the poly count. The bare minimum collision meshes if any will be applied at all would be for the wheels so the model won't sink into the ground as Andy mentioned. If you exported a model with just the wings and h-stab having collision meshes for instance on load of the model the aircraft would sink into the ground untill the coll meshes were touching the ground. Having just a single coll mesh applied anywhere on the model turns on the use of coll meshes for the entire model.
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Last edited by Boof69; 06-04-2012 at 03:16 PM.
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  #229  
Old 06-04-2012, 07:35 PM
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She's green!!

Modeling in Wings is complete (until I find out something I forgot or messed up). Poly count - 10,620.
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File Type: png premap_03.png (162.4 KB, 14 views)
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  #230  
Old 06-04-2012, 08:16 PM
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Hmmm.........looks orange to me.
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  #231  
Old 06-04-2012, 08:51 PM
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Hmmm.........looks orange to me.
Do you have a problem with that?
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  #232  
Old 06-04-2012, 08:55 PM
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Majors job is half done,........... well maybe a 1/4
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  #233  
Old 06-04-2012, 09:18 PM
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Do you have a problem with that?
Just a reference to the title of his post........."it's green"
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  #234  
Old 06-04-2012, 09:48 PM
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  #235  
Old 06-11-2012, 09:17 AM
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I might have this model ready for the sim in the next couple days. I am backing the Maj. up, so I don't mind dragging my feet to give him more time for other things. FE, would you PM your email address again, I'll send you the EA so you can do the physics when it's ready.
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  #236  
Old 06-11-2012, 10:08 AM
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Originally Posted by jeffpn View Post
I might have this model ready for the sim in the next couple days. I am backing the Maj. up, so I don't mind dragging my feet to give him more time for other things. FE, would you PM your email address again, I'll send you the EA so you can do the physics when it's ready.
I've been waiting for the Bowlus in particular. Making a CS for that model has to be insanely difficult.
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  #237  
Old 06-11-2012, 10:37 AM
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Yeah. Especially the way I mapped it. It's in slivers to minimize stretching. But that means lining up areas from part to part.
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  #238  
Old 06-11-2012, 11:49 AM
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Are you going to choose to be "Author - less" when you upload your new model?

I noticed the two latest AV's on the swaps do not show an 'Author'.
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  #239  
Old 06-11-2012, 12:02 PM
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I always change the uploader to Maj., but he changes some of them back to me!!
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  #240  
Old 06-12-2012, 01:27 PM
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Will do.
Thanks Jeff!
Looking forward to working with the KF3.

Quote:
Originally Posted by jeffpn View Post
I might have this model ready for the sim in the next couple days. I am backing the Maj. up, so I don't mind dragging my feet to give him more time for other things. FE, would you PM your email address again, I'll send you the EA so you can do the physics when it's ready.
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