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  #16  
Old 07-17-2013, 08:57 AM
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Doug, do me a favor and post progress pics along the way here and the occasional poly count. I'll keep things fairly simple until you're done before I start burning them up. I'm thinking at the moment, I'll probably have a small (maybe 1/3 of the nose) opening up front and wherever the exhaust exits. Depending on your final poly count of the fine version,I may open up the whole thing.
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  #17  
Old 07-17-2013, 09:18 AM
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I planned on doing such and should have some progress shots for you after lunch.

The SU-26 isn't too bad in terms of structural details, so you shouldn't run into much trouble poly wise on the exterior. It's the cockpit and motor on this one that will be the hogs.
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  #18  
Old 07-17-2013, 10:47 AM
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The DA-170 has some very distinctive bolt access holes that go through the cylinder fins. As cool as these look modeled, I think they are going to be too much. The cylinder with the holes is 4148 polys, while the one without the holes is only 1010. As this represents the majority of the polys that will be used in the engine, without the holes I'll be able to complete the engine with carb & exhaust for roughly 3K polys. This seems an acceptable number while 10K+ does not.
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File Type: jpg Image02.jpg (46.6 KB, 13 views)
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  #19  
Old 07-17-2013, 11:05 AM
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I'd skip the holes for sure. They'll never be seen anyway. In fact, on the motor I use, I'll probably hole the tops of the fins and ends of the cylinders to conserve even more, unless I make the cowl pop off. Haven't made up my mind in that yet. I'll decide that once I decide on internals. Its looking great so far.
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  #20  
Old 07-17-2013, 12:47 PM
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2552 Polys.
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  #21  
Old 07-17-2013, 01:11 PM
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Nice!
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  #22  
Old 07-17-2013, 03:53 PM
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Taz,

Here's an updated AV, where I've adjusted the low end throttle curve. See if this matches your engine more closely.

Doug
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  #23  
Old 07-17-2013, 09:51 PM
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Just a small progress report. 1208 polys involved so far.
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  #24  
Old 07-18-2013, 09:20 AM
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Quote:
Originally Posted by dhk79 View Post
Taz,

Here's an updated AV, where I've adjusted the low end throttle curve. See if this matches your engine more closely.

Doug
"Feels" much better. Of course I was also thinking it could be that we slam the throttle around on the sim, but not in real life? But whatever changes you made, much more realistic.

Awesome work. Thanks.
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  #25  
Old 07-18-2013, 10:24 AM
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In that case the AV is probably ready to go. Andy, do you need my naming convention for use in your model?

Also I've got the main part of the engine completed except for some material assignments. It uses 3747 polys as is. There is another mounting plate that could go on the back but is unlikely to be able to be seen, so it will be a separate part if I do decide model it. I'm also going to add spark-plug wires and an exhaust system. These too will be separate items so they can be included or not depending on cowl cutouts and poly budget.
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  #26  
Old 07-18-2013, 10:27 AM
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Motor looks great Doug. It probably wouldn't hurt to get your naming. That way all is good in the end without issue. Thanks!
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  #27  
Old 07-18-2013, 10:43 AM
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Here are the parts used in the AV, following KE standard configuration:

Prop Location: ~CS_ENGINE1
Spinner: ~CS_SPINNER1
Right Gear: ~CS_RG
Left Gear: ~CS_LG
Right Wheel: ~CS_RW
Left Wheel: ~CS_LW
Steering Gear: ~CS_SG
Steering Wheel: ~CS_SW
Right Main Wing: ~CS_RMW
Left Main Wing: ~CS_LMW
Right Aileron: ~CS_RMA
Left Aileron: ~CS_LMA
Right Horz Stab: ~CS_RMHS
Left Horz Stab: ~CS_LMHS
Right Elevator: ~CS_RME
Left Elevator: ~CS_LME
Vert Stab: ~CS_MMVS
Rudder: ~CS_MMR
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  #28  
Old 07-18-2013, 10:46 AM
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Thanks. I figured we would be the same, but you never know.
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  #29  
Old 07-18-2013, 06:11 PM
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Headers & Pipes - 2K polys
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  #30  
Old 07-19-2013, 08:30 AM
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