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View Poll Results: What bomb load
Grand slam 7 87.50%
"abnormal" 0 0%
Medium-range low altitude tactical raids 0 0%
"No-Ball" 1 12.50%
Multiple Choice Poll. Voters: 8. You may not vote on this poll

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  #61  
Old 09-25-2017, 04:34 PM
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excellent progress legoman and love the OX5 engine sound
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  #62  
Old 09-25-2017, 09:36 PM
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some detail added to the flaps
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File Type: png Avro lancaster build pic 19.png (68.5 KB, 9 views)
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  #63  
Old 09-25-2017, 10:37 PM
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Sweeeeet !!!!
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  #64  
Old 09-27-2017, 11:58 AM
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H-stab hinges
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File Type: png Avro lancaster build pic 20.png (83.2 KB, 7 views)
File Type: png Avro lancaster build pic 21.png (41.7 KB, 8 views)
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  #65  
Old 09-27-2017, 02:53 PM
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Very nice ... keep it coming!
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  #66  
Old 10-03-2017, 12:43 PM
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Mapping Go.
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File Type: png Avro lancaster build pic 26.png (63.3 KB, 7 views)
File Type: png Avro lancaster build pic 27.png (66.1 KB, 9 views)
File Type: png Avro lancaster build pic 28.png (259.2 KB, 16 views)
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Last edited by legoman; 10-03-2017 at 12:47 PM. Reason: Added one more picture
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  #67  
Old 10-03-2017, 01:52 PM
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Oh goodie it's mapping time.
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  #68  
Old 10-03-2017, 02:28 PM
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Mapping Go.
Interesting last picture. I'd never seen that part of the process.
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  #69  
Old 10-03-2017, 02:45 PM
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Interesting last picture. I'd never seen that part of the process.
that is just wings 3d default texture
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  #70  
Old 10-03-2017, 11:19 PM
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that is just wings 3d default texture
Thanks I wondered where that came from it seems like things could be off quite a bit before you'd notice it, that's a very busy texture.
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  #71  
Old 10-04-2017, 12:42 AM
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Thanks I wondered where that came from it seems like things could be off quite a bit before you'd notice it, that's a very busy texture.
Technoid, wait till you see when the nacelles are done, then it gets really confusing. The reality is, each individual pc. that is mapped, as your mapping it. Not so much the picture/plane as a whole, as in that picture. Not sure if you`re using a mapping texture or not, but it`s very beneficial to use, (in the event that you`re not) Kind of hard to explain.
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  #72  
Old 10-04-2017, 09:29 AM
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Technoid, wait till you see when the nacelles are done, then it gets really confusing. The reality is, each individual pc. that is mapped, as your mapping it. Not so much the picture/plane as a whole, as in that picture. Not sure if you`re using a mapping texture or not, but it`s very beneficial to use, (in the event that you`re not) Kind of hard to explain.
I've done it both ways I was just commenting that the texture is so busy it would be hard for me to tell if something was off a little bit. A lot yes, A little no.
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  #73  
Old 10-04-2017, 11:34 AM
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Thanks I wondered where that came from it seems like things could be off quite a bit before you'd notice it, that's a very busy texture.
It is quite helpful. it helps you line up Gear doors, Bomb bay doors, and other objects that but up next to each other but can't be welded. it also tells you if your square maps with little differentiation the sides, are upside down or backwards with respect to every thing else.
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  #74  
Old 10-04-2017, 12:21 PM
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It is quite helpful. it helps you line up Gear doors, Bomb bay doors, and other objects that but up next to each other but can't be welded. it also tells you if your square maps with little differentiation the sides, are upside down or backwards with respect to every thing else.
Thanks. I'm sure it works well for you I've used maps sort of like that at times but when they get busy small errors get lost ' for me '. But yeah checking larger items for correct alignment large squares work well for that.
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  #75  
Old 10-06-2017, 06:43 PM
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Two more object to map and a collison mesh to finish, and we will be all done.

Expect My next plane to be anounced soon.
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