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Old 08-17-2017, 10:19 AM
nanophotonics nanophotonics is offline
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Aircraft Editor - Adding "Pivoting Frame" to fuselage

Hi All

In the Aircraft Editor, i noticed we can add "pivoting frame" to fuselage.
i tried attaching a wing to it, plus a streamer at the wing tip to make visualization easier. i was expecting to at least see some swivel movement of the wingtip during simulation flight, but it was just held rigid in place. i have set the "Rotation max/min" to +/-90 degree, respectively.

Perhaps i am using it wrongly. Or is there a bug?

If anyone has any idea, it would be greatly appreciated.

Thanks!
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Old 08-17-2017, 04:34 PM
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uncle twist uncle twist is offline
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Did you add a servo and assign a channel to it. ??
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Old 08-18-2017, 08:23 AM
12oclockhigh 12oclockhigh is offline
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Remember the graphics and physics models are two entirely separate things. Does it work in the physics editor? If so the plane will fly that way. The graphics model likely does not allow rotation about the point you selected. You would have to make those changes 3dmax studio. For that you would have to have access to the design files. Those are not typically given away.
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Old 08-18-2017, 10:13 AM
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legoman legoman is online now
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Quote:
Originally Posted by nanophotonics View Post
Hi All

In the Aircraft Editor, i noticed we can add "pivoting frame" to fuselage.
i tried attaching a wing to it, plus a streamer at the wing tip to make visualization easier. i was expecting to at least see some swivel movement of the wingtip during simulation flight, but it was just held rigid in place. i have set the "Rotation max/min" to +/-90 degree, respectively.

Perhaps i am using it wrongly. Or is there a bug?

If anyone has any idea, it would be greatly appreciated.

Thanks!
I believe that you want "moveable pod" not "pivoting frame"
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