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  #1  
Old 11-22-2017, 01:56 AM
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Radial Racer

I finished Radial Racer tonight and uploaded her to the RF-8 Swap Page. Check her out she has a new color scheme and modified control throws. I also went back and modified and remapped the elevator so I could increase the rudder throw from 28 to 40. So she looks better and fly's better.

Ron6234. Go grab her Legoman said the beta installed just fine in RF 7.5.
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  #2  
Old 11-22-2017, 01:58 AM
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I saw that. I grabbed it here at work and put it on my thumb drive. GREAT WORK !! My CS's will follow in a few days.
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  #3  
Old 11-22-2017, 02:40 PM
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the tail gear door's pivot is off axis
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Old 11-22-2017, 03:48 PM
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It feels really floaty. is that just RF8s physics?
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  #5  
Old 11-22-2017, 08:37 PM
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Quote:
Originally Posted by brields View Post
It feels really floaty. is that just RF8s physics?
It actually feels fine to me, sorry! But check your post about floaty physics Legoman lists whats wrong with it so you can use the physics editor and fix it.
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  #6  
Old 11-22-2017, 11:14 PM
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Originally Posted by legoman View Post
the tail gear door's pivot is off axis
I forgot for a while but now I remember. I tried to get the tail gear door to open straight so it would look right but for some reason I never could, so if you know how to do it let me know because I tried but gave up because I could never get it to open straight so I left it angled like that. It opens and closes fine but yes it's angled when it should be straight back.
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  #7  
Old 11-23-2017, 08:48 AM
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I grabbed her last night, she flys ok in7.5 thank you
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  #8  
Old 11-23-2017, 11:28 AM
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Originally Posted by Ron6234 View Post
I grabbed her last night, she flys ok in7.5 thank you
Thanks Ron she fly's fine in RF 8 to me. I did cheat a little on the engine weight but to be honest I have a new version with the engine weight fixed and some of the part weights adjusted and a lead weight in the tail to offset the increased engine weight the other parts wouldn't fix and it fly's the same to me, but the wing loading increased so I know there's some difference but as far as the floaty complaint it seems the same.
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  #9  
Old 11-23-2017, 02:09 PM
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I just deleted Radial Racer from the Swap page and uploaded a new version. Legoman was right I shouldn't have cheated on the engine weight so I went back and did several things to fix it. So if you've downloaded it will you please grab the new file, mistakes bother me so please grab the new file to get what it should have been the first time. Here's what I did.

1. Changed the engine weight in the engine file to the correct weight (163 oz).
2. Adjusted some part weights to offset the difference as much as possible.
3. Added a Mass in the tail to make up the rest of the difference.

NOTE: I added a note in the planes comments and swap page comments but I'll add it here too. If you've installed Radial Racer before be sure to OVERWRITE the engine because of the weight difference when you import the plane.

So the plane is now heavier with a greater wing loading and stall speed, but it seems to fly the same to me but I'm sure there's some difference. I didn't increase the weight as much as Legoman mentioned in another thread (10 lbs) but it did increase by 5.9 lbs.

I also went back and tried to get the tail gear door to be straight back when the gear is down but I still couldn't get it to work right, so forgive me on that one I did the best I could.

Here's a link to the new Radial Racer

http://www.knifeedge.com/forums/newr...treply&t=32824

Last edited by technoid; 11-23-2017 at 02:26 PM.
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Old 11-23-2017, 04:07 PM
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thanks technoid i just grabbed the new version
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  #11  
Old 11-23-2017, 06:41 PM
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Quote:
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the tail gear door's pivot is off axis
Still there... I just set mine up for no door though
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  #12  
Old 11-23-2017, 10:04 PM
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Originally Posted by legoman View Post
Still there... I just set mine up for no door though
I tried quite a bit this morning to make that door straight in the down position instead of at an angle but I can't make it work. Sorry I'm a dummy.
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  #13  
Old 11-23-2017, 10:39 PM
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Originally Posted by technoid View Post
I tried quite a bit this morning to make that door straight in the down position instead of at an angle but I can't make it work. Sorry I'm a dummy.
Rotate the pivot so one of the axis's point down the hinge line, then set rotation on that axis to 90 degrees
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  #14  
Old 11-24-2017, 01:22 AM
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Originally Posted by legoman View Post
Rotate the pivot so one of the axis's point down the hinge line, then set rotation on that axis to 90 degrees
Yes sir that's exactly what I did using more than one axis and it always ends up being angled when I rotate it 90 degrees. If you look at the edge of the part its angled not straight so when you rotate it the part doesn't rotate straight, it's angled. I've also tried angling the pivot to follow the edge of the part instead of being straight but 3ds Max doesn't rotate the part at the angle of the pivot. Maybe that's what I'm missing but I can't get 3ds Max to rotate the part at the same angle as the pivot.

I guess the question (problem) is. When the pivot is angled to match the angle of the edge of the part (not shown but I tried it) the rotate gizmo is still vertical not angled to match the angle of the pivot. So when I rotate the part the part rotates just like the one in the pictures I uploaded. I need to get the rotate gizmo angled to match the pivot when it's angled to match the edge of the part. Like I said the pictures only show the pivot straight across but I've rotated the pivot to match the angle of the edge of the part but the rotate gizmo is still straight up and down (vertical)
Attached Images
File Type: jpg SG 01.jpg (66.0 KB, 7 views)
File Type: jpg SG 02.jpg (62.2 KB, 5 views)
File Type: jpg SG 03.jpg (65.1 KB, 6 views)

Last edited by technoid; 11-24-2017 at 03:16 AM.
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  #15  
Old 11-24-2017, 09:43 AM
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I had the same prob on the belly doors on JJ. The pivot, does not rotate at 90, to the fuse, it must rotate 90, to the skin.
For me, the easiest way was to place an removable object along the line of the front and back corners of the door opening. Then point the pivot down the line of the object, not 90.
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